Fix for Team AI not exiting hurt action when downed
Sniper Ai shoooting trough roof fixed (thanks for all the screenshots!)
Van collision fixed on Jewelry store
Added new animations for rifle 870
Fixed some civs not reacting to gun fights in the Four Stores
Moved some windows in Four Stores that kept messign with collision
LOTS of Anti Cheat fixes. Not all but we are getting there
Fixed Civilians that could not be bagged
Fixed outline for pager so that it does not stay after being used
Fixed Crash when dropping into a game while the was host interacting with pager
FEATURE: Player Menu Action. You can now see what the other players are browsing while you wait in the planning phase
FEATURE: To kick start the game we added a player starter kit for mods. You now have a pistol silencer and a rifle extended mag to play with at the get go
The Good Luck Charm was tweaked to better drop infamouse items
Removed Level Limit for EXP and just calculate your EXP dependant on your current level. Much more fair without breaking the game with power leveling.
Collision fixes in the Kung Bo store (you guys have been EVERYWHERE )
Added some more randomness to Jewelry Store
Fix for team AI getting stuck in the chill out pose for too long (no not even they are this cool)
Tech skill Rifleman ACE tweaked to ZOOM in more than before
Mastermind skill JOKER - life of the police units is now balanced
Masterman LEADERSHIP BASIC/ACE tweaked to give more recoil dampening effect than before
Electric Center is now infamous, because its fun. You WILL miss this
Players interaction is not auto interrupted on drop-in (solves issue where the alarm goes off cause a pager interaction is interrupted or lock picks get aborted)
Tweaks to make the games difficulty more balanced. Normal is easier OVERKILL is harder.
Initial Police respons on Jewelry store is now dependant on the difficulty. They WILL also use the siege behavior more. Try it.
FEATURE: Decrease Mouselag/Overheating slider is now in the advanced video options. This will give framerate and decrease mouselag if you find the right setting for your computer. Dont mess with this if you are not having any problems.
BIG ONE! The LOOT DROP system is now tweaked to drop much more towards the level of weapons avail;able to you. Also more weapons drop than masks or money.
MONEY drops now have their own CARD. Also the money drops are more valuable if you are in luck.
More masks were added
Optimized the network traffic to be lest tasking for larger coop sessions.
Made Normal level heists pay out a little more money to get you started and not make prices too steep in the start of your career.
Fixed all weapon animations to fit with the new maximum FOV slider setting.
Fixed Sprint animations to work with maximum FOV
Fixed issues with bus doors on Rats being closed on some drop in players
Added windshield breakage to cars
Made the invite system less prone to drop invites in the boot up of the game
Added a Updates news ticker to the bottom left corner of the main menu. Uses announcements from PAYDAY 2 gamehub (5 latest)
Moved menu item help texts to the upper right corner
Changed name of menu option to go to crimenet from lobby (Choose new contract instead of Crime.net). This when you already have a lobby up.
Small rearrange of menu options in lobby menu to match main menu, also added dividers for spacing
Depth of Field help text in start menu bug fix.
Fixed that occasionally the mask pattern icon will be on top of all of the message texts when entering the inventory
Reduced the chance of infamous drops (yepp )
Network fix for host dropping "connection_established" message if it arrives before it has finished loading
Solved the conflict when multiple users interact with the alarm pager simultaneously
Fixed a rare crash on clicling the contract box in CrimeNet
Added a Back button in options
Added Images of all Mods, Weapons, Masks and items in the "you got a new X" prompt. Much sexier.
the Skill icon is now always showing in wallet (when you got skillpoints)
The Blackborders after changing the resolution is now gone and fixed
Resolution menu now shows which is the current resolution
CrimeNet is now showing the state of the host to let you know if it a game is in session or waiting for joins
RISK LEVEL is now correctly represented by YELLOW SKULLS - and they are added to the Black Screen to psych you up before the heist >)
Sound updates to the intro and attract videos
FEATURE: You can now Terminate a ongoing contract from the menu if the server wants. This will allow the PARTY not to split up after a failed heist and try something else.
The AK rifle is now unlocked at level 1 to give starting gangs a variety of choice and make more sense with how the weapon mods now drop.
Fix for some animations that freeze when not in peripheral view
Improved the look of the body armor
Police now better at turning around when alerted
Fixed glitch in how many police that could be intimidated at once.
Fix for ecm overdrive travelling too far and through statics
Menu dialogs to show save game loaded from other user and loaded wrong version (instead of corrupt)
Fix for player landing sound using wrong material
Fix for slow-mo sound effect getting stuck if restarting a level during slow mo
Fix crash when being detected by a cop and automatically put on mask while in slow motion
Added more fixes for dynamic deployables such as ammo bags and health bags.
RATS - Chemicals should no longer be able to pickup from the outside of the house
RATS - Bain will play the wrong dialogue when player completes the heist.
RATS - Player is no longer able to throw meth on top of a tree making it inaccessible.
RATS - Fixed Unresponsive AI gang member.
RATS - Fixed gun sounds when the cooks get shot
BANK - Officers in police car should now dissapear on drop in
BANK - Cuffing the survailence guard now disables the cameras ( only death before )
JEWELERY -Fixed animation link for enemies in back alley
JEWELERY - Fixed invisible safe (NO it was not a secret.. Ilija was just very tired....)
SAFE HOUSE - Player cannot get the money bag stuck and prevent progression
SAFE HOUSE - Money bundle in the tall safe is now easier to pickup and doesnt require crouch
FOUR STORES - Windows in 'The Pear Store' now connect with the wall
FOUR STORES -Fixed stores window for Smoother jump troughs
AI tactics tweak to make them storm you a bit less when you are weak and hold of when you are strong (remember to tie those civs down ppl - it will slow down the Assault)
Drank a couple of Red Bulls... Thanks all!