Respuesta oficial de AGEIA...
"Our recent presentations created confusion and debate. Please allow us to clarify the statements we made and correct inferences in things we did not say.
Tom Lassanske is one of the lead AGEIA technical people working with developers. The presentation that caused this issue was given at several conferences, including Microsoft GameFest. The presentation at GDC Europe was presented by one of the European staff, not Tom.
The statement has been made that there is a problem with fluid simulations on the Xbox360. There is no data to support this statement nor was this meant to be implied. The Xbox360 obviously has a great deal of compute power and the PowerPC processor is a very capable processor for physics simulation. Our SDK already runs on the Xbox360 and that SDK includes fluid simulation. This is the same SDK that operates on the single core PC and dual core PC. Again, we have not experienced any problems operating any type of simulation on any platform."
Y respuesta a un mail de un tio que les escribió...
"The Xbox 360 currently processes our SDK, and therefore supports the simulation of fluids. We believe this statement was refering to a generic long term statement about types of architectures for handling certain types of fluids. "
http://www.beyond3d.com/forum/showthread.php?t=23199
http://news.teamxbox.com/comments/9146/AGEIA-Acquires-Meqon-Research-AB/
Cualquiera que todavia dude... por favor, no os priveis -> [email protected]
Gl...