Primeros detalles sobre el nuevo Medal of Honor de PS3.
Some of the most interesting footage and information came at the end of the piece, when Young talked about the latest iteration of the Medal Of Honor series for PlayStation 3, currently in development at EA Los Angeles. He revealed that, while still early in development, the PS3 version of the game was already fill-rate bound, leaving 4 SPUs of the PlayStation 3 ready to be used for code-powered effects such as physics, particles, AI, and so on.
He also advanced his theory that, while only 20% of the processing power would be used for processes other than rendering in the current generation, as much as 50% would be available for AI, physics, and other such tasks in the next generation. This would hopefully lead to a much more sophisticated experience that isn't just better graphics running on a similar codebase, and while doing this, Electronic Arts is "trying to hold to a [budget] increase of 50% over the current generation" for next generation console titles.
Denian tb dijo Gabe Newell q Sony habia diseñado Ps3 para q los desarrollos sobre ella fueran imposibles de trasladar a otra plataforma para asi quedarse con el mercado y no se cuantas conspiraciones mas, y ahora resulta q Sega saca Sonic para Xbox360 y Ps3 sin despeinarse, en fin, tonterias podemos decir todos.
Saludos.