Capcom y Ninja Theory nos sorpendieron en 2013 con DmC, el reboot de Devil May Cry. Ahora llega a PS4 y Xbox One, DmC Definitive Edition, una versión que añade gráficos mejorados y nuevos modos de juego. Pero, ¿hasta qué punto hay una mejora real en el apartado técnico? Como siempre, Digital Foundry intenta responder a esta pregunta (de momento comparan la versión de PS4 con las versiones de PS3 y PC, falta el análisis de la versión de Xbox One):
First impressions on loading up the new release are positive: the native 1080p presentation provides a welcome boost in clarity over the 720p last-gen releases, delivering crisp-looking visuals without any heavy blurring of the core artwork.
Post-process anti-aliasing is in play, although the level of edge detection is less aggressive than the implementation used on the PC and last-gen consoles, resulting in sharper imagery and less blurring of texture detail.
On the flipside, the PS4 game doesn't fare so well when it comes to preserving texture quality when surfaces are viewed from far away or at an angle, partially negating some of the benefits offered by the 1080p presentation. It's another curious example of poor texture filtering at work on the Sony console - there's no anisotropic filtering whatsoever, with a more simple trilinear technique in play instead.
The game seems to shift between v-synced gameplay (with some dropped frames), and the implementation of adaptive v-sync in other areas, resulting in some tearing. What's more concerning are the occasional spikes in frame-time where 50ms pauses occur, manifesting as a form of stutter during gameplay
-
Unlike, say, Tomb Raider, we're not looking at higher poly models, additional effects work or enhanced environments. Instead, what we have here is a close port of the existing PC version with some bonus extras.
Por otro lado, primera tanda de reviews up:
-
Hardcore Gamer / Eurogamer Italy / GamesRadar : 8.0