#1230 va como el lol pero con 3 win of the day y 500 por level.
#1231 #1232 Aham, y para objetos y eso entonces como en el LoL no? Las habilidades escalan AD, AP como he podido ver.
Me recomendáis algún personaje para empezar? He jugado una partida de estas en la que todo el mundo es Ra y otra con no recuerdo quien ahora (Al parecer un Tank, visualmente tenía una buena espada con escudo).
Lo del oro también como va? Porque veo, para empezar que los minions pasan de mi, y para seguir que aunque no haga lasthit al subdito sale oro por pantalla pero no me he fijado si se me suma a mí o no.
Ah y otra cosa que quería preguntar. ¿Dónde pierdes visión? He visto que se pueden comprar Wards también, pero no sé donde dejas de tener visión de un enemigo ¿Lo ves hasta que se queda tras una pared o se pierde en la lejanía?
#1233 Si los objetos son como el lol y las habilidades escalan según los objetos, solo que aquí en vez de combinar items para crear uno superior cada item tiene 3 niveles, upgradeas el mismo item.
No se muy bien que recomendarte, Guan Yu o Bakasura? o el nuevo Xbalanque?
Si estas cerca de un minion enemigo cuando muere ganas oro y si lasthiteas ganas mas oro.
Lo de visión no lo se muy bien, pero creo que si esta en tu linea de vision lo ves hasta que no salga de ella.
#1237 Es/era entretenido yo hace mucho que no juego desde el sistema de stats que no me termina de convencer, pero vamos es la polla de juego, entretenido es un rato, no esperes la profundidad de nuestro querido y amado dota pero es un juego muy válido.
Muy entretenido, tiene Dioses con mecánicas muy originales yo te lo recomiendo al menos.
#1239 Entonces ahora mismo volveré a jugar, yo dejé de jugar cuando loki una temporada porque estuve fuera y cuando volví me encontré ese sistema y me quede con cara de wtf, no sé me eché una partida con ao kuang y no me gusto nada eso de comprar stats que si crítico que si maná, demasiado theorycrafting para un random como yo que juega para divertirse.
¿Lo han quitado totalmente o solamente parcialmente como vi que comentaste unos post más atrás que ahora ya no se pagaba por el sistema pero seguía estando?
Respecto a la jungla como la han dejado tampoco me agrada mucho, yo era un gran fan de la arachne jungler que se me daba bastante bien, haciendo camps azul-amarillo-verde y de roaming todo el rato.
#1238 La verdad esque solo quiero ver un poco como es, ultimamente no tengo tiempo ni hasta para jugar a Dota2 haha.
Con troll warlod volvere a jugar un par de horas a la semana, ya le dare duro cuando metan a Terrorbade/Abaddon/pit lord
El que estoy esperando con mas ansias es el de Blizzard Dota
#1240 lo cambiaron a que compraras un maximo de 20 stats (1 por level). Pero ahoralo han quitado completamente.
Yo ya me hice mis pwneadas con los ad con 50 de lifesteal.
#1243 Este es mi nombre dentro del juego Lahmentabla, cuando estés me avisas y echamos alguna partidilla.
Me encuentro esto en el launcher:
SUPPORT ALERT: Guan Yu Temporarily Disabled, Hot Fix Pending
Alguien sabe de que le pasa? (casi lo agradezco es un dios que me tiene hastiado)
Si alguien quiere jugar, mi nick es igual al de aquí
Información del próximo parche:
New God: Vulcan
Passive (FORGE): Vulcan transfers 30% of his protections and 15% of his health to his turrets. In addition, when Vulcan is within 30ft of his own deployables they regen 3% of their health every second because of their proximity to the Forge.
BACKFIRE: Vulcan blasts a fireball out of his Forge, dealing 85/145/205/265/325 (+70% of your magical power) magical damage to all enemies in its path. The strength of the blast also knocks Vulcan 20ft back. Cost - 65/70/75/80/85 mana. Cooldown - 15s.
INFERNO CANNON: Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 65/100/135/170/205 (+20% of your magical power) magical damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan’s penetrations but does not apply on-hit effects. Cost - 65/70/75/80/85 Mana. Cooldown - 15s.
THUMPER XVI: Vulcan constructs a Thumper XVI that deals 15/20/25/30/35 (+10% of your magical power) magical damage every second and slows enemies hit by 5/10/15/20/25%, increasing with Focus up to 35%, for 2s. The Thumper XVI lasts until destroyed or another is placed. This inherits Vulcan’s penetrations but does not apply on-hit effects. Cost - 70/75/80/85/90 Mana. Cooldown - 15s.
VOLCANIC OVERDRIVE: When Volcanic Overdrive is activated, Vulcan gains 15/20/25/30/35% movement speed and 10/20/30/40/50 protections. All of Vulcan’s structures fire 50% faster and gain massive regeneration. The Inferno Cannon also fires in a 360 radius and auto targets gods while under the effects of Volcanic Overdrive. Cost - 100 mana. Cooldown - 90s.
New Skins:
Vulcan Ironsmith
General:
Clan tags may now be up to 5 characters. Existing clans will have an opportunity to change their tag once without a cooldown period.
Players Level 1 to 5 now have their own “Novice” Conquest queue (similar to an earlier implementation in Closed Beta). Players above Level 5 cannot join this queue, and players Level 1 to 5 cannot join the normal Conquest queue, even in a party. Arena and Domination do not have these restrictions.
Four and Five-person teams are allowed to queue the normal Conquest queue; however, the match-making logic has been changed to better ensure that teams of 4 and 5 play mostly with other large teams.
The login screen has undergone a visual makeover.
You can now view the profile of your friends and prospective friends from the FRIEND screen in the Social menu.
A better presentation has been implemented for swapping gods while in draft mode.
The Top Ranked Players listing now only shows players that have played a ranked match in the last 7 days. Previously it showed players that had played any type of match in the last 7 days (although your rating was still determined solely by your performance in Ranked Matches).
Fixed a bug in which the Stats link on the Team page was not working.
Fixed several conditions on the end of match lobby screen in which data was not populating correctly.
Fixed a bug in which Win status for some matches on the History screen was incorrect.
Several tweaks to the Solo Practice bot AI.
Fixed a bug with changing resolution.
Players can no longer rent or purchase gods in draft mode.
Fixed an issue that prevented some players from playing Ranked matches because of minimum required gods purchased.
Fixed issue in draft mode that your chosen god disappeared.
Fixed issue in EOML where your accolades were not represented correctly
Familiars (Vulcan’s turrets / Bastet’s cats / etc) now show with a minion icon on mini-map.
A player being damaged by a player pet now tags both the pet and the owning player as having recently attacked a player.
Spectator Changes
Added a new sync feature to keep spectators that are partied in sync with the party leader. This feature is designed to allow for live multicasting while still allowing spectators to manipulate time.
Improved the resiliency of spectator to minor network glitches.
Fixed an issue in which players would have an issue getting into a match after having spectated a match.
Fixed a crash-causing issue after rewinding.
Color blind colors no longer show when spectating.
Added an indicator to the minimap to represent the spectator’s location and rotation.
Fixed an issue where the timeline would display the time incorrectly when the match went over an hour.
Fixed issue with match invites not appearing after watching a demo recording
Jungle Camps:
Cooldown buff
+20 focus has been added to this buff.
Damage buff
+10 magical power and +5 physical power has been added to this buff.
Speed buff
+10% attack speed has been added to this buff.
Items:
Many items have had their Focus removed and some of the items have been repriced.
Bulwark of Hope
Shield duration has been reduced from 2s to 1s.
Death’s Toll
Passive now also restores 1.5 mana per hit with a basic attack.
Golden Bow
Radius of the additional damage has been increased from 10ft to 15ft.
Magi’s Blessing
The passive now absorbs an enemy spell every 30 seconds instead of every 45 seconds.
Vampiric Shroud
Base stats and passive has changed.
+10 Magical Power
+100 Health
+5 MP5
PASSIVE - Killing an enemy restores 10 health and mana.
Warlock’s Sash
Stacks now gain +2 health instead of +2 mana.
Boots of the Magi
Out of combat movement speed has been removed.
+12 Magical Penetration has been added to rank 3.
Reinforced Boots
Out of combat movement speed has been added to these boots.
Warrior Tabi
Out of combat movement speed has been removed.
+12 Physical Penetration has been added to rank 3.
Girdle of Might
Ability now also buffs magical and physical power by 10%.
Meditation
After using this ability, you now gain 15 MP5 for 15 seconds.
Creeping Curse
Cooldown reduced from 150s to 120s.
Fatalis
This item now provides Focus.
The passive has changed from movement speed and attack speed to movement speed and focus.
Maximum number of stacks has been changed from 3 to 4.
Circlet of Focus
Item has changed significantly and is no longer a starter item.
Gives additional Focus on ability use.
Recommended items have replaced this item with Vampiric Shroud.
Gods:
Ares
Shackles
Movement speed buff and debuff has been increased from 10% to 15%.
Focus contribution has been increased from .1% to .15% per Focus.
Freya
Irradiate
Damage has been increased from 40/55/70/85/100 to 50/70/90/110/130.
Magical power contribution has been increased from 30% to 35%.
Hel
Decay/Restoration
Cooldown has been increased from 10s to 12s.
Hinder/Cleanse and Repulse/Inspire
Cooldowns have been increased from 14/13/12/11/10s to 16/15/14/13/12s.
Hercules
Mitigate Wounds
Cooldown has been increased from 12s to 17s.
Odin
Gungnir’s Might
The slow has been increased from 15% to 25% base.
Focus contribution on the slow has been increased from a max of 30% to 35%.
Ring of Spears
Base protection inside the ring has increased from 30 to 50.
Loki
Assassinate
No longer hits players that were not targeted.
menuda chetada el vulcan en arenas y dominion
yo paso de este juego hasta que no metan colas normales, 5 dodges seguidos comiendome 5 minutos entre uno y otro para jugar un puto conquest.
y me pasa esto la mitad de las veces
Pues las partidas ranked ni lo intentes... las esperas son eternas, 30 min , ademas que si no te encuentra grupo el sistema de matchmaking te deja con una frustrante compensación de 100 de favor y 30 min mas de espera. Además si terminas una partida Ranked y a dura 31, 61 min te tienes que esperar otra media hora. Te puedes tirar toda la tarde y entre unas cosas y otras juegas 3 veces.
Prefiero el sistema antiguo, que el matchmaking te buscaba grupo y ya esta.
De Vulcan no se que pensar... lo he visto hacer destrozos tanto como ser inutil en toda la partida.
#1250 Eres un pakete y gafe ya te lo dije eso de lo caracteres :S prueba a validar/reparar instalacion desde el launcher.
#1251 El sistema de cola es una mierda aunque los ultimos dias he jugado con un amigo o solo y nunca me ha pasado lo de aBu ningun problema nadie se salia de la cola eso si la marea de nuevos players se nota mucho porque los matan que da gusto... respecto a Vulcan todavia no he jugado pero como ya he dicho alguna vez al principio de la CB cuando salio Guan Yu en modo GOD había quien feedeaba con el de forma inexplicable.
Empece hace unos dias a jugar y me esta gustando bastante. Crei que me encontraria otro Moba del monton con ganas de sacar tajada del pastel y me he encontrado un producto bastante bueno y cuidado.
Me gustaria poder jugar con españoles, que por ahora juego solo. Mi nombre en el juego es "LeoNOver9000".
Por cierto, se diria que el juego esta en Open Beta no? Lo digo por actualizar el estado del tema y tal...
#1252 Me están emparejando con elos de 400 a -200 no que pasa con el matchmaking pero es desastroso. Rara es la partida que no hay uno que feedea y luego se desconecta, que asco de gente.
buenaas, hace tiempo que baje el juego pero hasta ayer no me puse a jugar, he jugado solo como 3 partidas pero me esta gustando mucho, que alguno me agregue y me explique como va xd, yo solo hago que coger un personaje (mago a ser posible, el de fuego ese o el de agua) irme a una linea y a matar xd, pero supongo que esto tendra mas estrategia xd, jungla i tal xd, mi nick es el mismo que aqui