Primeras impresiones de Digital Foundry sobre todo el material mostrado por Sony y Naughty Dog de la inminente Uncharted: the Nathan Drake Collection, cuya fecha de salida está prevista para el 7 de Octubre de este año en exclusiva para PS4.
Detailed trailer analysis
Story Trailer PS3 vs PS4 comparison
"Warzone" PS3 vs PS4 comparison
Sinópsis del artículo
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The release of the latest Uncharted: the Nathan Drake Collection story trailer demonstrates that developer Bluepoint Games is indeed improving and remaking swathes of Naughty Dog's existing assets, respectfully enhancing even incidental detail. The evidence suggests that this isn't just a simple port we're dealing with here - new art or geometry is commonplace in virtually every shot in this latest trailer.
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For instance, the original character models used in Drake's Fortune look rather dated next to those used in Uncharted 3. It makes sense to create a more coherent look across all three games by upgrading the models, and based on what we've seen in the trailer, that's exactly what has happened.
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As expected, all three games benefit from an increase in resolution to full 1080p with post-process anti-aliasing. Anisotropic filtering, contact shadows, and improved shading are all present as well, creating a cleaner, more pleasing overall image. Simply eliminating the noticeable texture blurring that plagued the original games along with various other rendering issues makes a world of difference here.
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However, there is a notable omission based on every Nathan Drake Collection asset we've seen so far: motion blur.
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While motion blur was mostly absent from the pre-rendered cut-scenes in the original games, the real-time sequences in this new trailer are lacking the effect too. Motion blur shutter speed was modified for The Last of Us Remastered, resulting in a more subtle effect, but it seems to be completely absent in everything we've seen so far in the Nathan Drake Collection.
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In addition [in Uncharted 2], we also note an increase in alpha effects and their density. As the chopper takes out the bridge early in the demo, there is a noticeable increase in smoke and dust that isn't there on PS3.
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When Nate reaches the top of the tower at the start of the demo we also note an increase in distant detail. Buildings are more complex further out into the scene while entire chunks that were previously absent have been added into the mix. Even the mountain range has been updated in this new version and there are also noticeable changes to lighting and scene colorisation.
Kudos para Bluepoint Games