[HealthBarSettings]
MaxHealthTicks = 50
MaxHealthMicroTicks = 100
DefaultHealthPerMicroTick = 50
DefaultHealthPerTick = 200
DefaultHealthPerMegaTick = 1000
TickAlpha = 200
MicroTickAlpha = 140
MicroTickHeight = 0.5
MegaTickAlpha = 255
TickThickness = 1.0
MicroTickThickness = 1.0
MegaTickThickness = 2.0
UseCompression = 1
GoTransparent = 1
[GeneralDataHero]
FadeTimerForHealthBar = 2.0
ZeroHealthAlpha = 225
FullHealthAlpha = 200
DefaultChampionCollisionRadius = 65.0
MPBarColor=15 93 178 255
EnergyBarColor=168 165 35 255
ShieldBarColor=155 155 155 255
OtherBarColor=155 155 155 255
MPFadeColor=0 200 255 255
EnergyFadeColor=240 240 80 255
ShieldFadeColor=255 255 255 255
OtherFadeColor=255 255 255 255
ChampionParallaxOffset = 100
[NewUnitBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 191 160
BackgroundRightPixelRegion = 191 154 192 160
[NewUnitDoubleBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 163
BackgroundMidPixelRegion = 67 154 191 163
BackgroundRightPixelRegion = 191 154 192 163
[NewUnitHealthBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 131 191 135
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59
[NewUnitTimerBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 114 191 116
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 124 155 124 155
; The composition of a unit information bar is still hard-coded instead of data-driven (you can't directly change the information bar's components from this INI file).
; This is a place for future improvements.
[NewHealthBarFriendlyUnitDefault]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 132 207 132 255
HealthBarColor = 132 207 132 255
TimerBarColor = 205 205 205 255
[NewHealthBarEnemyUnitDefault]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255
[NewHealthBarNeutralUnitDefault]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255
[NewHealthBarFriendlyUnitSpectator]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255
[NewHealthBarEnemyUnitSpectator]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255
[NewHealthBarNeutralUnitSpectator]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255
[NewHealthBarFriendlyUnitColorblind]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255
[NewHealthBarEnemyUnitColorblind]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255
[NewHealthBarNeutralUnitColorblind]
HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1
MidHorizontalScaling = 0.5
BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255
[LegacyFriendlyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyFriendlyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyEnemyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyEnemyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyNeutralUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyNeutralUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
;TickPixelRegion = 0 0 0 0
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyFriendlyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyFriendlyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyEnemyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyEnemyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyNeutralUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyNeutralUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyFriendlyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyFriendlyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyEnemyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyEnemyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyNeutralUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186
[LegacyNeutralUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1
[LegacyHealthBarMinion]
BarStartOffset = 1 1
BarEndOffset = -1 -1
MidHorizontalScaling = 0.44
BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255
[LegacyHealthBarTurret]
BarStartOffset = 1 1
BarEndOffset = -1 -1
BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255
[LegacyHealthBarInhibitor]
BarStartOffset = 1 1
BarEndOffset = -1 -1
PercentageOffset = 0.0 -10.0
BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255
[LegacyHealthBarNexus]
BarStartOffset = 1 1
BarEndOffset = -1 -1
PercentageOffset = 0.0 -15.0
MidHorizontalScaling = 1.5
BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255
[ChampionSelfBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 1 0 141 47
[ChampionFriendlyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 59 169 106
[ChampionEnemyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 119 169 166
[ChampionSelfBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 1 0 141 47
[ChampionFriendlyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 59 169 106
[ChampionEnemyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 119 169 166
[ChampionSelfBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 1 0 141 47
[ChampionFriendlyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 59 169 106
[ChampionEnemyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 119 169 166
[ChampionHealthBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 47 136 56
TickPixelRegion = 137 47 139 55
TickPixelWidth = 1
MegaTickPixelRegion = 137 47 139 55
[ChampionPARBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59
[ChampionLoCBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59
[ChampionLoCBarBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 172 160
BackgroundRightPixelRegion = 191 154 192 160
[ChampionSelf2LoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=32
IconHeight=32
IconOffsetX=110.0
IconOffsetY=-16.0
AdditionalIconOffsetX=0.0
AdditionalIconOffsetY=-32.0
[ChampionSelfLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=16.0
AdditionalIconOffsetY=0.0
[ChampionFriendlyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0
[ChampionEnemyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-4.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0
[ChampionChatBubbleTemplate]
BackgroundTexture = OtherChatBubble.tga
BackgroundMidPixelRegion = 0 0 32 32
[ChampionLevelTextTemplate]
FontSize=9
FontName=Arial Black
[ChampionTitleTextTemplate]
FontSize=10
FontName=Arial
[HealthBarChampionSelfDefault]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38
HealthBarColor = 22 242 228 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0
[HealthBarChampionSelfSpectator]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38
HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0
[HealthBarChampionSelfColorblind]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38
HealthBarColor = 22 242 228 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255
FadeSpeed = 0.5
LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0
[HealthBarChampionFriendlyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38
HealthBarColor = 0 180 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[HealthBarChampionFriendlySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38
HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[HealthBarChampionFriendlyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38
HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[HealthBarChampionEnemyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38
HealthBarColor = 224 27 106 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[HealthBarChampionEnemySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38
HealthBarColor = 128 40 156 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[HealthBarChampionEnemyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38
HealthBarColor = 224 27 106 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255
FadeSpeed = 0.5
LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0
[ChampionSelfExperienceBarTemplate]
ExperienceBarMask=xpBarMask.tga
ExperienceBar=xpBar.tga
ExperienceBarOffsetX = -6
ExperienceBarOffsetY = 4
ExeprienceAnimation=experience.ini
ExperienceAnimatinonOffsetX = -9
ExperienceAnimatinonOffsetY = 4
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = -6
LevelUpAnimationOffsetY = 4
[ChampionFriendlyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4
[ChampionEnemyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4