La Asiapedia

B

Es increíble, WE se lo ha currado.
Cuando llegara esto a Occidente...

7 días después
Slopestyle

Demacia Cup Semi-Final (Bo3)

Horarios

Streams

http://www.twitch.tv/lplen
http://star.tga.plu.cn/demaxiya
http://qt.qq.com/act/a20131231live/index.html

1 respuesta
SkAmiKaZ

#3032 Lo viste ? Yo no pude.

Supongo que mañana la final no ?

1 respuesta
Slopestyle

#3033 no he estado en toda la mañana en casa, asi que le echare un ojo luego a los vods, que ya estan subidos.

las finales son el dia 13, y empiezan a las 7:00

1 respuesta
carmelomvp

#3034 ¿Dodnde estan los vods?

1 respuesta
Slopestyle

#3035 http://star.tga.plu.cn/demaxiya/v/list

carmelomvp

Pero namei sigue jugando con EDg y Dade no estaba en WE?

LOL acabo de ver que lo han puesto en WE academy con Looper?? Pero que mierda es esta mantenuiendo a Ninja ne el main roster

1 respuesta
Slopestyle

#3037 Dade y Looper estan en WE Academy, que perdio en cuartos contra OMG

edit: veo que ya lo has visto

9 días después
SkAmiKaZ

Está jugando WE.F contra LGD, equipo de Imp y Acorn.

SkAmiKaZ

ups http://www.douyutv.com/pangpang

december

steam de uzi

http://www.douyutv.com/shanxianj

1 respuesta
SkAmiKaZ

#3041 Creo que no es el suyo.

Sigue teniendo Royal. Y tiene solo 29k viewers. Para el eso es como para cualquiera de twitch tener 50.

1 respuesta
december

#3042 Pone royal Uzi pero lo demas ya no se leerlo xDDD

SkAmiKaZ

El que quiera ver el HKES (equipo de Stanley y Toyz entre otros) vs yoeFW. LIVE.

Aunque no se muy bien que se esta jugando.

SkAmiKaZ

G - League.

EDG vs King.

Edg con Pawn y Deft.

http://www.douyutv.com/125

1
SkAmiKaZ

Hay stream de Twitch en el live. F5.

Las Teamfight de King estando por detrás son la polla.

8 días después
SkAmiKaZ

Entrevista: EDG Coach Aaron

The disparity between China and Korea will come down to the players

Indice de la entrevista:

  • Nuevo papel del coach en pick&bans en Corea.
  • Mala imagen del coach chino y la importación de coach coreanos.
  • Diferencias entre el sistema de entreno coreano y chino.
  • Rendimiento de EDG la pasada season (Fase doméstica y Worlds)
  • Objetivos del equipo para la S5.
  • Antiguos y nuevos players.

Shortly after the conclusion of China’s Demacia Cup finals, 52pk met with EDG Coach Aaron to reflect on his accomplishments this past year and talk about some of the changes he expects to see this coming season.

This is a translated interview courtesy of 52pk and demaxiya.com.

Q: The OGN pre-season has now ended, so we can greater insight into the Korean professional scene. Coaches are now a part of the pick/ban phase, and have greater influence over the game. Will EDG have a different role for the coach as well?

Aaron: Firstly, the coach is a unique and essential part of the team because they must approach the game from different angles as well as assess players themselves. Now there is a global trend of promoting coach involvement in the pick/ban phase. To a certain degree it’s to increase exposure for the coaches. At the same time, it also serves to provide them a greater sense of responsibility and accountability in the game itself . This change will put pressure on the coaches to be more diligent in their work, while bringing more utility and professionalism to the team.

Q: Actually, many LoL players often criticize the Chinese coaching staff for being unprofessional. As an established name in Chinese LoL coaching, how do you view the state of the country’s coaches? What is your opinion on teams even starting to import Korean coaches?

Aaron: Since I don’t have a lot of interactions with Chinese coaches from other teams- some of them I don’t even know- I don’t have too great an understanding of this matter. As for the introduction of Korean coaches, I think it stems from the overall success of Korean teams and certainly can be a learning experience for us. However, the importing of Korean coaches is not a new phenomenon. Korean coaches have been introduced in the past and we have not seen a huge difference in the success of teams. That said, there has been a difference as far as management of the team. My feeling is that players are more inclined to respect the Korean coaches, so from a discipline perspective, there may be a noticeable difference. However, the overall impact is not as large as one would imagine.

Q: The reigning champs SSW (formerly Ozone) did not perform up to expectations in last year’s Season 3 Championships. But, after a year of practice, the team showed tremendous growth in becoming the world champions. Now that you have 2 former Samsung players on your team, have you discussed their previous training regimen and do you plan on incorporating those measures into EDG’s practice?

Aaron: I have spoken to both these players quite often and I think reports of their training regimen have been exaggerated. Actually, their practice structure is pretty similar to the ones we have in China. The bigger difference lies in the Korean players’ ability to self-critique their play– this ability to learn from their own mistakes makes them “self-coaches” in their own right.

In contrast, Chinese players do not have the same ability. They need a coach sitting side-by-side to spur them to improve. But outside of the self-improvement aspect, the model of practice we employ is very similar to the ones they have in Korea. [Back to the difference between players’ ability to critique their own play] A part of the problem may be that Chinese players lack the resources and infrastructure of some of the foreign players. For instance, their ranked games have a replay system, but we don’t have one in China, which means the infrastructure is set up so that foreign players naturally have greater access to numbers and analysis.

Q: In only one year’s time, EDG has become the powerhouse team of China by winning 7 different tournaments in one swoop. However, your performance in the Season 4 championships was not up to expectations. Was this, perhaps, because EDG focused too much on researching the domestic teams, thereby ignoring the international competition?

Aaron: When we first assembled the team, our goal for the first year was to win the domestic league. No one could say for sure that we would make it to international competition. It was important for us to first have this goal in order to be the representatives for China on the world stage.

Regarding the foreign teams, all I can say is that our preparation was not in-depth enough. Firstly, there were many domestic competitions, and many strong Chinese teams to prepare for. Secondly, we did not have many opportunities for interactions with foreign teams. Finally, during the Season 4 tournament itself, we indeed had health issues with our players that limited performance.

Q: Just now you said that your goal for the first year was to take first place in the LPL. It could be said that this next season of the LPL might make it the most competitive league in the world. With that said, what are your new goals for this season?

Aaron: Firstly, next year’s LPL will feature 12 teams, each of which have either enlisted top-tier foreign talent, or are an established veteran team and inherently have a lot of potential– each team will be very competitive. Thus the ranking of the individual teams is hard to say at this point. We would have to wait and see their strength and the results of their preparation. Instead of focusing on the other teams, it’s better to just work on our own gameplay.

Q: As a coach, is there anything you would like to say to your team as you approach the new season?

Aaron: For this upcoming season, EDG has swapped in several new players. Thus, firstly, I would like to wish the best for the teammates that have left us. I hope that they find new opportunities for themselves outside of EDG.

And for our new teammates, regardless of whether they are star players or rookies, I hope they can maintain a humble attitude. Season 5 is a new beginning. It does not matter if they are previous world champions or have never set foot on the international stage, I hope they will approach this season one step at a time. Don’t feel inferior to your competition but also don’t let your championship title result in hubris. Steadily approach each challenge and you will be rewarded with victory.

Fuente: http://prohype.com/legendary-edg-coach-aaron-the-disparity-between-china-and-korea-will-come-down-to-the-players/

2 1 respuesta
Slopestyle

#3047 Buen curro como siempre, si no fuera por ti esto estaria muertisimo

SkAmiKaZ

Mañana empieza la OGN y abre con los que probablemente sean los dos mejores equipos SKT y Najin. Algo que no es buena noticia para Corea como región.

Aquí dejo un artículo de PARTHENAAN para Paravine, que nos resume lo que debemos esperar de SKT mañana.

Para los que no sepáis inglés, mirad las imagenes y gráficas, lo explican todo muy bien.

LEARNING FROM THE NEW SK TELECOM

Following the mass Korean Exodus, SK Telecom T1 remained one of few teams to retain a full roster of top-level players, resulting in a crucial developmental advantage against their competitors in the OGN pre-season. While teams like Samsung Galaxy were still laying the foundation for their new (albeit extremely talented) roster, SKT forged ahead by testing the limits of relevant strategies within the context of their team, ultimately finishing the pre-season well ahead of the pack. With the LCS about to start, it’s important that the coaches and analysts look towards SKT as an example; not merely to see what champions are strong in the current meta-game, but also their approach to pick/ban phase and their resource allocation.

The Pick Ban Mind Games

Before delving into the pick ban phase, let’s first consider the landscape of relevant champions in this meta-game. There were 54 different champions picked over 36 games, 7 of which were used in multiple roles. Some of the more contested picks for each role are shown below, along with their pick, ban, and win rates.

It’s interesting to note that Gnar has been banned in all 36 pre-season games. Corki and Lissandra, despite being present in 83 and 81 % of the games only show a win rate of 35 and 33% respectively. With the exception of Ahri and Leblanc, the majority of mid champions are flex picks, a list that includes Jayce, Ezreal, Kassadin, Lissandra, Morgana etc. This flexibility also extends to item builds and strategy, allowing champions to overcome weaknesses at various points in the game, further opening up the possibilities for the pick ban phase. For example, Renekton normally struggles against Jayce; however, in their game against Samsung, SKT’s Jang “Marin” Gyeong-hwan opted into the matchup. With some pressure from jungler Bae “Bengi” Seong-ung and an unorthodox full-damage build, Samsung’s Lee “Cuvee” Seong-jin ended the game with a score of 1-8-2, 100 CS behind Marin.
These changes make pick ban phase much more interesting than ever before. Coaches, who are now allowed to participate in the process, not only have the responsibility of helping choose the champions but can also help outline strategies and objectives for that particular team combination. With that in mind, let’s consider SKT and their coach Kim “KkOma” Jeong-gyun’s brilliant pick ban phase against Najin em-Fire.

Each pick-ban phase is a separate game, played by exchanging information and bound by player skill and time. Recognizing that Najin has the first pick in Game 1, SKT choose to trade power picks for flexibility. Najin opt for Janna as their first pick, followed by SKT picking up Lissandra and Jarvan IV. Najin pick up Corki to complete their power bot lane set, after which SKT pick up Ezreal and Alistar. At this time, SKT does not know where Kassadin is playing or the last two champions, but between Lissandra, Jarvan IV, and Ezreal, SKT can use their last pick for top, jungle, mid, or AD Carry.

After Najin pick Zed and Elise for their final rotation, Kkoma picks Lee Sin for Bengi, locking in Jarvan IV for top lane. This forces Najin to lane swap out of the Kassadin-Jarvan IV matchup and allows SKT to avoid facing Corki and Janna in the bot lane. While this game exemplifies Kkoma’s emphasis on pick flexibility, the next game he manipulates power picks to focus on team synergy, putting Jarvan IV and Lissandra different positions and using Jayce and Graves-Janna to disrupt mid and bot respectively.
Four of the five games Lee “Faker” Sang-hyeok played in the pre-season were on flex champions like Ezreal and Lissandra. It’s an approach to the game that uses the highly skilled players to adapt for the team, rather than having the team cater to the strengths of the star player. Professional players are an aggregate of many elements: mechanical skill, game sense, flexibility, etc. The pick-ban phase in Season 5 will test not only team’s knowledge of the current metagame, but also how they create an identity around the unique proclivities of their members.

Game Economy and Resource Allocation

A game of League of Legends has limited resources on the map for its players in terms of experience and gold. Moscow 5 recognized that Evgeny “Darien” Mazaev’s repeated deaths allowed them to pick up dragons and buffs from the other side of the map, while their enemies lost wave after wave chasing Darien. Counter Logic Gaming was criticized for having a singular strategy of feeding Yiliang “Doublelift” Peng and letting him carry the team. These are but a few examples of how some teams use resources differently.

The question then becomes, how can teams use resources efficiently? In terms of gameplay, the jungle and support roles are examples of how a team concentrates resources onto the top, mid, and ad carry roles during the laning phase. But once the laning phase ends, each team has a different philosophy on which members receive farm, push out lanes, and control vision.

A top laner who is split pushing by himself will have more farm than one who is responsible for defending a turret with his team. A mid laner who has to retreat due to jungle pressure gives up a wave of creeps. While these seem like disparate events, teams influence resource distribution within the team based on their objective focus and overall strategy. The figure below shows the distribution of CS within each team during the preseason.

Teams like Samsung Galaxy and Najin prioritize farm onto their AD carries at the expense of their top laners, while KT Rolster does the opposite for its top laner. Teams like CJ Entus have a tight distribution, while others focus on their mid laners, notably Incredible Miracle and SKT. This data gives valuable insight into a team’s strategy and how teams will react. Let’s now consider the new SKT, a team composed of members from both K and S teams, specifically the top lane.

Another impressive facet of SKT’s strategy is their deliberate allocation of gold to their players. Unlike Jung “Impact” Eon-yeong, Marin prefers a carry-oriented approach to the game. His aggressive style relieves pressure from the map and has a strong presence in teamfights alongside Faker. However, this requires additional gold for him to buy items and remain relevant against his opposing laner.

The figure above shows the average CS difference for each player compared to their lane opponent at different phases of the game. During the preseason, when Impact was in the top lane, Faker and Bae “Bang” Jun-sik would end on average with 121 and 39 CS above their lane opponent while Impact would be even or just below his lane opponent. In the games with Marin however, Faker and Bang’s CS leads are halved, CS that’s donated to Marin. This conscious effort has been rewarded by Marin’s impressive 10.5 KDA in their wins, compared to Impact’s 4.3. Marin and Bang have helped create a much stronger and relevant identity for SKT that wouldn’t have been possible with Impact and former AD carry Chae “Piglet” Gwang-jin. If Marin was forced to follow Impact’s established utility role, SKT would not have been nearly as successful as it has been so far.
Western teams have segmented the game into phases of objective control, but resulting in haphazard distribution of resources. Sometimes farm is deliberately funneled to members in ways that is counter-productive to team’s goals. It’ll be interesting to see whether teams like CLG and Curse accommodate their new solo laners, or force them into established roles set by their predecessors.

Final Thoughts

SKT has started the preseason in dominating fashion, dropping only 1 game out of 10. Is this a foreshadowing for things to come? It’s hard to tell. SKT certainly looks like the most polished team; Bengi’s mechanics have drastically improved and the team has found a modicum of synergy with Marin’s carry-oriented style and Bang’s calculated approach. But, veteran teams like Najin and KT aren’t to be dismissed. Najin didn’t play Ohq in their set against SKT, a player who has ensured victory in every game he’s played in the preseason. Additionally, teams like Samsung and HUYA have shown more than glimpses of potential. Samsung especially who have shown time and again that their mechanical skill is top notch, will only get stronger under their veteran coaching staff as the year progresses.

Shifting to the west, the examples above show how SKT have formed an identity, displayed in their pick-ban phase and resource allocation. But if western teams are to compete against other regions, they must innovate themselves, discover their own opportunity costs and fortify weaknesses instead of mirroring other teams. Since Season 2, western teams have played behind the curve, relying on empirical analysis from regions with a more established infrastructure.

With Riot’s acknowledgement and financial support for coaches and analysts, it’s time for teams to learn from SKT, not only superficial elements of meta champions and vision strategy, but the deeper insights into how they approach the game to accentuate their players’ strengths within the context of the team. Will CLG and Alliance give the proper resources to their new members? How will Team8 and Roccat use the unique styles of their top laners? It’ll be interesting to see if the west adapts in the new season.

Fuente: http://www.paravine.com/2015/01/learning-new-sk-telecom/

2
1 mes después
Discharge


Autor: FionnOnFire

Waiting.
It's been 55 minutes now, waiting for a game to appear. He's been browsing the internet and playing on his phone to pass the time. He eyes the client from the corner of his eye as he plays Candy Crush Saga, wondering when nine people will meet him on the Fields of Justice.
Another 10 minutes pass.

MATCH FOUND!

Quickly, he minimizes his web browser and clicks accept, ready to finally jump into Summoners Rift. Three people accept. Then six. Then eight. Only one more left before he can play a normal, fun game with people around the same skill level he is. The final silhouette lingers, waiting for the final player to realize the game is about to begin, and enter.
The icon turns red. The player has declined the invitation to the game. Queue resets.

The boy turns back to his mobile game – the long wait commences once more.

Love Of The Game

Lee "Faker" Sang Hyeok never thought one day that he would come to be recognized as the best player in League of Legends history. He dabbled around on Chaos, a user-created map from Warcraft 3, and enjoyed playing MapleStory in his spare time. When League of Legends first started hitting it big in South Korea, Faker was merely another teenage boy who enjoyed playing the game for fun. Unfortunately for Faker, he was simply too good at the game – his MMR was so high that it became impossible to find a Normals game to play in.

Under the ID "GoJeonPa", Faker would make his debut in ranked during Season 2. He would shoot up the Korean ladder to 2536 ELO, towering above the best professional players in his home country. No one knew who he was, except for the fact he was the strongest solo queue player in Korea. Ryze was his favorite in the early days; he accumulated over 150 games on the champion with a 70% win rate.

Faker loved League of Legends. He had fun playing it, and since he couldn't casually play it in Normals due to his MMR, he moved to Ranked. While the rest of the world was astonished at who this mysterious boy was – this boy who was destroying solo queue with Ryze, Ahri, and Syndra – Faker was having the time of his life playing against people near his level.

Emperor's Dynasty

SK Telecom T1 are the most prestigious organization in esports.

Created by the legendary Brood War player Lim "BoxeR" Yo Hwan in 2002 under the name Orion, SK Telecom officially sponsored the team in 2004. Boxer, called "The Emperor" in Korea, is an icon of esports worldwide, and one of the reasons League of Legends grew to the heights it did in Korea today. He took countless players under his wing, raising them up to be some of the most successful, popular players in all of Korean Brood War. With his brilliant mind for innovative strategies, Boxer became a kingmaker – helping SK Telecom T1 become the most lucrative franchise in Brood War, winning 14 team titles.

When SKT T1 saw that StarCraft 2 wouldn't take over the legacy Brood War had in Korea, they looked towards the blossoming scene of League of Legends. Their eternal rivals, KT Rolster, had already thrown the hat in their ring, picking up two teams that were considered favorites to contend in OGN Champions, Korea's premier league.

SKT's first foray into League was picking up the amateur team Eat Sleep Game, captained by famous Top-lane player and inaugural Champions winner Reapered. As usual with SKT, the team was built around the singular star in Reapered, and the team hoped they could make a quick impact on the scene. The team did just that in their debut: IEM Cologne, Winter 2012, Reapered's team beat MYM and then Fnatic in the finals to grab the first gold for SKT in League of Legends.

SK Telecom T1 #1, Reapered's team, would not go onto to be the success they had hoped. Reapered, who had left Azubu Blaze, was still a consistent threat in the Top lane, but his teammates didn't live up to expectation. They tried to fix this problem by bringing in SuNo, a solo-queue player seen as a rival to Faker, but it didn't translate to any grand success. The team qualified for the IEM World Championships with their win in Cologne, but were stopped in the semifinals by Reapered's former Blaze team.

SK Telecom T1 were set to debut their #1 team in Korea, with OLYMPUS Champions Spring 2013 on the horizon. With KeSPA rivals CJ picking up the Blaze and Frost squads from Azubu, and KT already having two powerhouse teams, SKT needed a brother to go along with Reapered's squad. GoJeonPa, who was tearing up the solo-queue ranks, had caught the eye of the organization

In a long line of superstars that SK Telecom T1 had built around in Brood War, and then StarCraft 2, this League-loving 17-year-old was chosen to be the next in the lineage.

Son of Heaven

Sitting in your room and being the best is one thing – you're in a low-pressure situation, playing in the privacy of your own house with no audience. In solo queue, even if you're able to put up insane win rates, that doesn't always transition into being a professional player. Not only do you have the added pressure of being on television and playing in front of hundreds in a studio, but you have to adapt to your new teammates. It's easy carrying a game by yourself, simply ignoring your teammates, but what happens when you have four people next to you that you have to work with?

SK Telecom T1 #2 was created with the announcement that they signed GoJeonPa, who was now going under the ID Faker. Alongside their rookie Mid laner, they added a solo-queue standout AD Carry with Chae "Piglet" Gwang Jin – a player who had been passed on by teams like CJ Entus. Next to their two rookies, they picked up Bae "bengi" Seong Ung, a jungler who had some amateur experience on the team BBT. Lee "ManDu" Jeong Hyeon, their support, came from the creative GSG squad, with off-the-wall picks like Mordekaiser or LeBlanc. The team wanted some veteran leadership to round out the five, so they chose Top-to-Support-to-Top-laner-again Jung "Impact" Eon Yeong. Impact, who had played professionally since the first Champions season, had bounced around the Xenics organization before finally getting picked up by SKT as their starting top-laner after a stint as support.

The team was an interesting mix of differing personalities. Piglet was known for being headstrong in solo queue, as well as off the Rift, making a statement that he would make CJ Entus pay for overlooking him. Mandu, who would change his ID to PoohMandu to create a synergy with his new teammate, was an overly aggressive support who had no qualms about taking kills from his carries. Impact, who was returning to the top position after playing support on Xenics, was fully transitioning back into being a Top laner. Bengi, primarily seen as a Lee Sin player, had played decently on his BBT team, but was looking to make a name for himself on SK Telecom.

Then there was Faker. The whispers of his play were prevalent heading into the team's first Champions tournament. They had qualified, but the question was if the hype for this 17-year-old was justified. Yes, he destroyed solo queue, but where were his team credentials? He had never played on a ranked team, never tried out in the amateur circuit. The only success he had was by himself, playing in his room and doing what he wanted on the Rift, with no direction.

His debut was set against CJ Entus Blaze. Ambition, considered the best Mid laner at the time in Korea, was his opponent. Having just been picked up by the CJ Entus franchise, Blaze were seen as one of the favorites to take the Champions title. SK Telecom T1 #2, in comparison, were seen as a team that would have a bright future with some experience under their belt, but not much of a match for a team that had established all stars sprinkled across their lineup.

In their opening match against Blaze, Faker locked in Nidalee against one of Ambition's signature champions, Kha'zix. The match started nonchalantly, the Mid laners working up to level six without much fanfare. With both players around the same CS at the 6-minute mark, Faker looked like he could hang with Korea's best. Hitting six, Ambition started to evolve his spikes under the tower, wanting to upgrade his ability.

This is when Faker struck.

Seeing Ambition take a breather for a split second to upgrade, Faker attacked in Nidalee's cougar form, going all in on Blaze's Mid laner and grabbing a solo lane kill. The crowd was stunned. Faker snowballed his advantage by moving quickly down into the bottom lane and tower diving CJ's Cpt Jack and Lustboy. SKT T1 #2 pounced on the bottom-lane duo, with Faker picking up two more kills. Helios, sticking around the tower to try and stop the onslaught, was Faker's next victim, getting taken out under his own tower as well.

7 minutes and 30 seconds into his debut, Faker had picked up four kills, and had put his team ahead by 2k gold. Blaze, reeling from Faker killing four of their five members in less than two minutes, couldn't recover. SKT T1 #2 would make their statement by blowing Blaze out of the water in consecutive maps, the aggressive roaming abilities of the team locking down the experienced favorites.

The question that everyone had been asking had been answered:
Yes, Faker is the real deal. And the scariest thing – he was only going to get better.

SK Telecom T1 #2's run through the group stages was equally as impressive. They split a two-game series with the reigning champions, NaJin Sword, and crushed MVP Blue and their rivals KT A in 2–0 efforts. Their only hiccup came against MVP Ozone – the last games of the group – dropping 0–2 to the team. Still, with their domination of Blaze and the rest of the group, it was good enough to place first in the group, and book a first-round match against NaJin Shield.

NaJin Shield, which was built around players like Locodoco and Expession, fared just as well as SKT's group mates. Faker and company steamrolled them to make it into the semifinals, Piglet starring in the series with excellent play against the stout Shield lineup. The five different personalities were firing on all cylinders, rolling through the tournament with a possible rematch with CJ Entus Blaze in the finals. Since SKT had disposed of Blaze in the opening match, the all-star team had pulled themselves together, and were on a long winning streak.

MVP Ozone, the only team to beat SKT T1 #2 in the group stages, was their semifinal opponent. Ozone were heavy underdogs against KT Rolster B in the quarterfinals, but prevailed in a huge upset. Thought as a team that relied too heavily on their AD carry Imp to succeed, Ozone had changed up their strategies to be more team-oriented. Their rookie support, Mata, had brought a new flavor to the team, letting their Jungler Dandy and Mid laner Dade shine more in carry roles. Imp, still one of the most aggressive and mechanically-gifted players in Champions, was still a huge threat, but Ozone didn't have to rely on him every single game to get fed and win by himself.

This is where SKT T1 #2 would fall apart. Ozone, who had worked through their growing pains to play like a unit, outclassed SKT in their semifinal matchup. The team was too reliant on Faker to carry the game for them, getting ousted from the tournament by a team that had a number of weapons and strategies. Ozone varied how they used Imp – having him play the hyper carry Vayne in two games, but then playing him in the utility role of Varus the other two.

SKT T1 #2 would bounce back, with a crushing victory of CJ Entus Frost in the third-place match, but it didn't make up for the disappointment Ozone left them with. Ozone carried their momentum into the final, dispatching of Blaze in even faster fashion than they did SKT #2, going 3–0 to win OLYMPUS Champions Spring. In the end, Faker proved that he could take on anyone individually in the world, but Ozone showed him he wasn't in solo queue anymore – one man would not make a team champions.

The Evolving Mastermind

Faker doesn't like to lose.

He loves League of Legends and has fun with his teammates, but he doesn't like to lose. His love of the game makes it easy to practice endlessly, but being beaten drives him to get better. The loss to MVP Ozone was the first time in his gaming career that someone had stopped him.

He found the game while surfing the internet, downloaded it, and was so good that it was impossible to play Normals. He moved to ranked, obliterated every amateur and pro in his path, and finished with the highest ELO in Korea. SKT picked him up as their crown jewel, he beat down Korea's all-star mid in his debut game, and finished first in his rookie group stage.The consecutive losses to Ozone in the group stage, and then semifinals, were the only times an opposing force had stopped him.

Ozone pissed off Faker.

The rivalry that would shape Korean League of Legends had begun.

Reapered and his team had moved on to the new Jin Air organization, leaving SK Telecom T1 with only one team. Going into their second season, SKT T1 and Faker now had the valuable experience to go along with their individual talents. Yeah, Faker could beat any Mid-lane opposition by himself, and the rest of the team could dominate their lanes as well, but that wouldn't work against MVP Ozone. Faker, who had always been the star carry and person to drag his team to victory, was learning that he didn't always have to be the ace to push his team to victory.

Champions Summer 2013 was where Piglet and the rest of the team broke away from Faker's shadow. After a full season of only hearing about Faker, Piglet became one of the leading AD carries in all of Korea. He finished the Summer season at an astounding 8.50 KDA, ranking at the top of not only his position, but every player in Champions. Impact as well, who struggled the most on SKT in their rookie season, was picking up more of a leader role. He mostly played tanks, outside of a few Jax games, but his utility in team fights let the rest of the team grab kills and push towards victory.

SKT came into Summer with a swagger they didn't have in their first go-around. They were placed in a group with MVP Blue, Incredible Miracle 2, and NaJin White Shield. Favorites to get out of the group stage, this time around was all business for a team that only had a championship on their mind. In the six games they played in the Summer group stage, Faker played a different champion in each game: Kassadin (6/1/8), Zed (4/3/3), Orianna (9/2/7), Gragas (6/3/5), Ahri (9/1/7) and Syndra (6/6/5). Faker adapted to his team, letting Piglet carry three of the games on Vayne, and fitting into a more utility, crowd-control champion when needed.

Still, when his team needed him, he would pick up an assassin and crush his opponents through his roaming. Their rivals and reigning champions MVP Ozone also had an easy time of it in the group stage, finishing 5–1 and only dropping a meaningless map to Xenics Storm after they had secured first place. The two teams would be placed into the same semifinal side of the bracket, meaning SKT and Ozone would face off if they got through their quarterfinal battles.

Enter the return of Reapered. Not being able to come to an agreement over contracts, Reapered and members of his SKT #1 team left to become the Jin Air Falcons. He moved to the jungle position from top, allowing new talent Miso to switch into his old role. They performed admirably in their first season, squeezing into the quarterfinals and meeting up with Faker and the organization that they recently left. In the pregame interview, the Falcons stated they didn't believe they had a good shot of winning, believing their former comrades were in too strong of a state.

Faker showed no mercy to the SKT leavers, sweeping them in an easy 3–0 crushing. The whole team shined in the quarterfinal victory, Bengi and Impact only dying three times between them in the entire series. Piglet and Faker continued their duo-carry shenanigans, stomping their opponents in lane, but it was no longer The Faker Show. The team learned that the weight of Worlds couldn't be put solely on one 17-year-old's shoulders. With the players coming together as one, they were ready to take the next step in their evolution – as players, and as a team.

Ozone would meet them in the semifinals, matching their rivals with a mirror 3–0 victory over Chunnam Techno University. The rematch would start off as their last meeting ended – Ozone getting off to a fast start, with Dade outperforming Faker with a perfect 10/0/7 score on Zed. The team that had looked so strong getting off to a 11–0 start became unhinged, falling back into old habits and trying to give Faker's Karthus majority of the farm. Ozone punished SKT's tendencies, moving one step closer to another finals appearance.

Faker wasn't going out like that again. He picked the fast-roaming Ahri alongside Piglet's Vayne, splitting the farm between the two of them and Impact's Shen. The team responded by completely shutting down Imp in the early game, and not letting Dade's Twisted Fate get rolling off his first few ultimates. Getting back into a tied series, SKT kept on mixing it up, rolling a double AD carry composition with Faker going Ezreal in the Mid lane and Impact playing AP Vladimir in the top. Ozone couldn't stop the new strategy, falling behind in the series, and putting SKT one win away from their first final.

Reeling off two victories in around 30 minutes, the fourth and final game would be a clear statement that SKT had learned from their mistakes. Impact, who was criticized during his first season with SKT and called the 'weak link', was the one who stamped their ticket to the final. He had bullied Ozone's Homme throughout the series, but the final game was his shining performance, capping the night off with a 4/1/12 score on Zac, and out-CS'ing his opponent by over 40. Faker got his revenge on Dade – 11/1/7 on Gragas, leaping over mental hurdle that blocked him from taking his next step as the best player in Korea.

With one rival out of the way, another came into the picture during the final.

KT Rolster, since the days of Brood War, had always been SKT's #1 rival in esports. KT and SKT were both telecommunication providers in Korea, for one. Secondly, they were the two franchises not afraid to spend top dollar to win championships. Although KT Rolster got into League of Legends first, they were making their first Champions grand final the same time as SK Telecom. In terms of roster, they were the polar opposite of SKT – built around innovative objective control and strategies that always kept their opponents thinking.

SKT, while coming together as a team and not relying solely on Faker, were still scariest when their players could individually outperform their opponent. The Bullets played a different game, using tactics to gain the upper hand in grabbing Dragon, Baron, or knocking down towers. Individually, the Bullets were outclassed by SKT, but they brought their own genius to the finals that made them just as dangerous as MVP Ozone.

The rain poured down on the stadium as the two teams made their debut on the grand finals stage, and it would be the night Faker would make his biggest step towards the crown of world's best player. The series itself started off terribly for SKT, falling behind 5k in the first game behind smart plays by the Bullets. KaKAO, the Bullets jungler, got into the bottom lane to pull off a 3v2 advantage against Piglet and PoohMandu. After picking up two quick kills there, the Bullets' inSec would smartly rotate down into the Mid lane to catch out an unsuspecting Faker in a one-on-one versus Ryu. Bengi tried to come back to salvage the Bottom-lane turret, but was caught underneath, leaving the Bullets to pick up four uncontested kills, a turret, and an all important Dragon.

That was the Bullets' game. It wasn't just their quick, smart rotations that led them to advantages in out-manning the other team in fights. When the Bullets got a kill, they were calculated enough to know where to go to press their advantage. Kill two down bottom? Take turret, get vision over Dragon, and extend the gold lead even more. There have been teams who have been able to pull off similar tactics in terms of fighting, but no team has reached the level of Bullets' fluid objective moment. From sneaking Dragons and Barons, to their domino-effect kills into countless objectives, they might have been the smartest team to ever play the game.

Faker, uncharacteristically, was controlled all game long by the Bullets' pinpoint movements. The rest of the team did no better – PoohMandu getting constantly called out for six deaths, and Bengi right behind him with skulls to his name. The game, for all intents and purposes, was over. The Bullets were up almost 15k gold and running SKT around the map with their vision and objective control.

But Piglet wouldn't give up. Even when SKT fell down behind 20k, Bullets pushing into their base to win, Piglet's Vayne danced around trying to take as many KT players he could down with him. He ended with a 9/2/1 scoreline, eliminating two Bullets players in the final push at the Nexus before they took him out. SKT lost the first game handily, Faker flailing with zero kills and five deaths, but Piglet showed the rest of the team that this wasn't SK Fakercom T1 anymore.

No longer was Faker alone in his room, playing solo queue and raising up the ladder by himself. Now, even when he had an off game, he had friends beside him to pick him up

Game two was more of the same. On Ahri this time, Faker was the only member on his team to make a dent in the Bullets' stranglehold. The Bullets constricted the objects across the map, picking up kill after kill against SKT. By the time the game was over, SKT was only able to take down one of the Bullets' towers during the entire game. The mechanical skill was still there – SKT being able to hold on in their base with kiting, dueling and ingenuity – but in the end, it was a numbers game. The Bullets grabbed enough objectives, and protected themselves from the onslaught SKT's individual skill could inflict on them. They could push the Bullets back a little by little, but the overwhelming gold and force eventually ended game two in another crushing victory.

With their backs against the wall, Faker and SKT had to adapt. The first two games were the Bullets pushing their game style on SKT, slowly whittling down SKT's towers and constricting objective control. In what could be their final game, SKT decided to go out the way they came in – aggressive, in-your-face, and attacking from every corner of the map. With a lineup of Malphite, Vi, Zed, Vayne and Zyra, their entire strategy hinged around knocking the Bullets out early, before they could slip into their methodical movements.

The plan worked, picking up a kill at level one and transitioning into pushing aggressively in all lanes. Ryu, who had held down Faker for the entire night, was finally losing his grip, getting killed in a solo duel against Faker's Zed. The kills kept racking up, Faker bouncing across the map with his mobile assassin, helping the rest of his team get ahead.

SKT didn't let up. By the 20-minute mark, they were getting picks, diving into team fights and romping the unexpected Bullet players. With a final team fight in the middle map going the way of SKT in clear ace fashion, the Bullets cut their losses and surrendered.

The tides had been turned to SKT's favor. They went with another aggro team composition in game four and took another quick victory – Faker using Ahri to pepper the map with ganks and out-man advantages. Getting the score to the final set, the Bullets and SKT went to a blind-pick ace match. There were no bans or back-and-forth picking, each team allowed to pick their best champions blind and bet everything on the final game to see who would become a champion.

Ryu locked in Zed.
Faker locked in Zed.

In what would become the moment where Faker went from best player in Korea to being known worldwide, Faker's Zed mechanically beat out Ryu's in a climactic duel. While the score was already out of hand and SKT were going to win even if Ryu stomped Faker, it was the highlight moment that made Western fans' collective jaws drop to the floor – that somehow, some way, this kid was able to pull out such an outplay in the most pivotal moment of his career.

Faker became a champion that night, and a worldwide star, but it wasn't because of that play. That might be what people remember, but the comeback was so much more than a flashy play. Faker and the rest of SKT were able to assess their situation, adapt to a team strategically stronger than them, and figure out a plan to beat them. When faced with a challenger who was hitting Faker in his vital points and slowly killing him, he stood toe-to-toe with his opponent and threw everything he had.

The KT Bullets and Ryu boxed with God that night, but their arms were too short to reach him.

Faker knocked them out.

Overlooking the World

What do you do when your conquer your home country? You set out to take over the entire world.

With their Champions victory against the Bullets and the third place they won in their debut season, SKT racked up enough points to qualify for the Korean Regional. With NaJin Black Sword and adversaries Ozone already qualified, this would be Faker's chance to extend his reach from Korea and try to take on the world's best.

As the brackets worked out, SK Telecom T1 and the KT Bullets would reignite their rivalry with a spot at Season 3 Worlds on the line. The Bullets, who had worked their to the final, beat both CJ Blaze and Frost handily to get another shot at the team that denied them the Champions title only a few weeks prior. Ryu, who had been beaten convincingly by Faker at the end of the Summer championship, was working his way back up with stellar performances against Blaze's Ambition and Frost's GankedByMom.

On the first map in the series that would send the final Korean team to Worlds, Ryu got a bit of revenge, beating Faker and SKT on the slippery Fizz. The Bullets got up once again on SKT, but it didn't matter – SKT were ready to adapt. The Bullets, for all their strengths, didn't have the ability to change things on the fly the way SKT did. Faker switched to Ahri for game two and wrecked havoc on the Bullets' lineup, going 10/1/10, and letting his opponents know they weren't on his level anymore.

Ryu tried to get back in the series, picking Karthus against Faker's Orianna in game three, but the result was the same – a clear Faker victory.

On the final map, Faker picked his trusty Ahri. Ryu went for something new with Syndra, but it didn't work out well for the broken Bullets' Mid laner. Ryu's 1/8/1 on Syndra summed up his rivalry with Faker. He started out well, beating Faker in lane and using his team's calculations, but Faker was able to modify how he played the game.

Faker and Ryu entered the Summer season as almost equals, but Faker ended Season 3 with a broken Ryu left behind him. Faker would go on to challenge the world, leaving Bullets – arguably the second best team in the world behind SKT – sitting at home, wondering how they let the Summer championship and Korean Regional slip away.

The Season 3 World Championships were held in Los Angeles, California, bringing together 14 of the best teams throughout the world. SK Telecom T1, having slain the vision maestros MVP Ozone (now Samsung Ozone) and calculating genius of the KT Bullets in Champions Summer, were the heavy favorites coming into the tournament. Korea, through their dominance at the most recent All Star events and victories across international platforms, had become recognized as the top region in the world.

The destined final for the Summoner's Cup was Samsung Ozone vs. SK Telecom T1. Ozone, the only team to ever make Faker truly bleed, were bringing in new attention with their pickup of the electronics giant Samsung. They switched out their experienced Top laner Homme for a new player in Looper, hoping the rookie's carrying ability would give the team a new dimension.

SKT were put in a group with GamingGear.eu, Lemondogs, Team SoloMid, and the Chinese powerhouse OMG. The first three teams, although giving SKT difficulties in the first 10 minutes of the games, were eventually taken care of with SKT's overall coordination and mid-game strength. OMG, centered around their ace Mid laner and Chinese MVP Cool, were the main rivals for Faker and SKT in the opening round group.

OMG drew first blood against Faker in the first game of the group, beating SKT in a lengthy 40-minute game. The two respective MVP's of their region clashed in lane, with Faker even picking up a solo lane kill, but it wasn't enough. Cool showed himself to be a worthy challenger to the Korean MVP, with the rest of the OMG outplaying Faker's teammates. In particular, AD carry San was able to bully around Piglet and PoohMandu, going 10/0/5 on Corki and being the first team to beat SKT at Worlds.

With the group stage being double round-robin, SKT and OMG faced off in one more game. As he did against the Bullets and Ozone, Faker challenged Cool by locking in an assassin. Cool went with Syndra, Faker with Ahri, and the rest of the SKT team followed suit by going all out against OMG in the rematch. Grouping up as a unit in the Mid lane, Faker hit charm after charm, drawing OMG players under his spell and the rest of the team cleaning them up. The SKT team worked their way up to taking an inhibitor under 15 minutes, and they would not relinquish their lead.

Cool, who did so well in their first game, still held his own against Faker in the second as well on Syndra (3/4/3), but couldn't stop how Faker changed his style of playing from game one to game two. In the first, Faker played Gragas – more reliant on disengage and helping his team in big fights. The second time around, Faker took him head on with Ahri, wanting to show Cool who truly the best Mid laner in the world was.

In the other group stage, Samsung Ozone weren't having nearly good as good of a time. SKT T1 finished first in their group, 7–1, with a lone map loss to OMG, but Samsung didn't even advance out of their group. Their new line-up didn't work as expected, and Dade, their star Mid laner, was feeling the woes of having his champion pool nerfed before the event. Faker was never limited by patch changes, and could transition into whatever champion was effective at the time.

The quarterfinals against the Taiwanese Gama Bears wasn't much of a challenge now to the well-versed SK Telecom T1. Faker, after putting up big numbers on Ahri in game one, played his first Lissandra game in the deciding match. While Dade struggled to play on Lissandra, Faker had no such problems, destroying the Bears with a 10/3/6 stat line that helped SKT cruise to a semifinal.

The final four round was more difficult, squaring off against Korean peers NaJin Black Sword. Nagne, Sword's new Mid laner, was regarded as the best Gragas in the world. On the champion, he was able to stack up with Faker through the first three games, even going as far as being able to bully him in lane. Sword were able to go up 2–1 on SKT on the back of Nagne's big plays on Gragas, who was setting the tone of team fights with Exploding Cask.

Another backs-against-the-wall moment for SK Telecom T1.

They did the smart thing in game four, taking away Gragas from Nagne by banning him instantly. Nagne was forced to move from his signature champion to the assassin Ahri and was shown to not be as strong on a new champion. Faker went with the all-around Orianna, Piglet stepped up as a carry on his Corki, and SKT did the adaptation trick again to push it to a final set.

SKT figured out that Gragas was the key to Sword and Nagne's success, so he was banned out the climactic game as well. This paid off big time – Faker and Nagne picking the same champions as they did in game four and yielding similar results. Nagne couldn't keep up without his Gragas, and the former all-star AD carry Pray wasn't able to pick up the slack on his Caitlyn. SKT prevailed, becoming the final Korean team left in the tournament with a grand final spot secured.

SKT is the team that starts strong and finishes even stronger.
Josh "Jatt" Leesman
NA LCS commentator

The finals were against the surprise of the tournament, China's Royal Club, who got through OMG in the quarterfinals and Fnatic in the round of four. They were backed by Uzi, their explosive AD carry, who was able to win a game by himself with his ludicrous mechanical skill.

Royal Club, as a team, were similar to how SK Telecom T1 first started out. Uzi was Royal Club's Faker – the star they relied on to pull them through the dark times. If Faker was stopped, then they had no real other plan. The team had nowhere to go. The results of the finals represented how much SKT had grown in little under a year, destroying Royal Club in three straight games and never letting Uzi scratch them.

It was a complete and utter victory. Faker, named Worlds MVP, stood on the grand final stage, raising the Summoner's Cup in the Staples Center as confetti fell on him. Ambition, Dade, Ryu, Nagne and Cool had all challenged him through the past year, but his opponents made him even stronger. When one of them exposed a weakness in Faker's arsenal, he would retool, and take the knowledge to become an even better player.

What made Faker who he was wasn't his mechanical ability. Uzi, the prodigy across from him during the final, was no less the mechanical player. Faker's greatest strength, as it was there and as it always will be, is his genius and rapid thinking. No patch can stop him, having played 30 champions over his 162-game career.

His signature champion, LeBlanc, has never been defeated, holding a 10–0 record, but the Illusionist isn't his calling card – it's Orianna. Much like Faker, she is able to be put into any team composition and work based on how well the player controls her. She is the only champion Faker has played more than 20 games on his career. His Orianna isn't as flashy as his LeBlanc (10–0), Zed (7–0) or Ahri (9–5), but Faker can use her in ways that other players simply can't.

As he stood along with the teammates that turned him from a lonely boy playing solo queue in his room to world champion, there was no more doubt in anyone's mind:

Faker was the best player in the world.

1 comentario moderado
22 días después
SkAmiKaZ

inSec - The Return of Korea's Prodigal Son

by Thorin, on 2015-02-27

A modo de "Abstract" el artículo cuenta la historia de inSec como jugador profesional, donde empieza y donde está ahora mismo, anecdotas curiosas,etc. Pero no es solo la historia de inSec, lo que hay escrito aquí es la historia del League of Legends en Corea.

Los mas veteranos recordareis muchos torneos y partidas míticas en las que inSec participó. Alguna está en #1. (Si lo leéis xD)

Al margen de lo polémico que es Thorin en la comunidad, es el mejor escribiendo artículos y este es una muy buena obra, largo, pero entretenido.

Parte 1
Parte 2

Photo credit: lolesports, ESL, OnGameNet, inven

Custom artwork by Jenny X (@hyuugaclan)

by Thorin, on 2015-02-27, in #Article
Post: inSec - The Return of Korea's Prodigal Son

Source: http://www.goldper10.com/article/995-insec-the-return-of-koreas-prodigal-son.html