¿Qué os parece que quiten el stun a Evelynn? Discutamos
Cambios confirmados:
Experience: killing higher leveled chamions grants more, lower leveled less
Kill streak bonus gold capped at 500 (for killing legendary champions)
Gold per 10 items: unique passive per item type (so you can't stack the same items, but different gold items provide the passives individually)
Attacking shielded champions grants assists
Attacking shielded champions procs out of combat-based abilities (Boots of Mobility / Strut)
Ignite and Spirit Visage now affects Lifesteal / Spellvamp
Rumble: ultimate cooldown increased and damage decreased (both initiate and DoT)
Vayne: overall early game burst nerfed, AD percentage scaling on Tumble decreased, Condemn base damage decreased, Final Hour loses the free AD component, main role defined as carry rather than assassin
Vladimir: Transfusion damage increased on early ranks, decreased on higher ranks, level 5 cooldown increased to 4 from 3 seconds
Jarvan: passive damage decreased to 8% from 10%, flag armor bonus decreased to 10 / 13 / 16 / 19 / 22 from 10 / 14 / 18 / 22 / 26
Eve: slow instead of stun (scales with levels)
GP: passive remake, slows and deals damage at the same time with each attack, can stack up to 3 times (DoT or flat damage not defined)
Fiddlesticks: Dark Wind base damage increased per levels, Crowstorm AP ratio increased to 0.45 from 0.4 and channeling time reduced to 1.5 from 2.0 seconds
Nunu: Ice Blast slow nerfed on early levels