Extraído de los foros oficiales:
The below is from the forums, in regards to the world first siege. Oh, and also, if you have a battlekeep, you can't siege other battlekeeps. You can only sit tight in your own, and wait for people to constantly attack you until they either stop attacking, or you lose.
PFB did the server's first siege (world first?) this morning at 6am EST on LOTD, a few Sinister who were online decided to take the opportunity to see how "polished" siege warfare was. The naysayers were pretty much deadon. It took little time to break down the main gate (max of 4-5 mins), buildings in general go down really fast with the full raid on them. Siege weapons don't work yet, and the mercenary system isn't in (we had to drop our guild for the siege in order to not kill each other even in the same raid). Keeps still have vunerable areas where you can just run past the walls (on the LOTD keep it was on the right side of the outer wall). After breaching the outer wall we ran into the major problem (I guess?) of sieging. LAG. I run a quad core 2.4ghz 2 gig ram and a 8800GT, and I had a solid 2-3fps once we engaged (btw i spent 500 dollars upgrading my pc for this game). Trying to actually fire combos and kill anyone was virtually impossible unless they were rooted.
I imagine melee classes were banging their heads against the monitor in frustration. Unless a roadblock was setup at the gate etc a group of people can just run past the full raid and maybe one that gets rooted will die. We also found that lag caused the inner wall of LOTD's keep (the right tower) to be basically invisible. We ran straight into, and out of it on the other side. It also seems that there is a cap on the zone of 96 players, because PFB had roughly 30-35 players and some of our guys could not zone into the Border kingdom because it was full (LOTD had a shit ton).
To sum it up in a nutshell, until they fix the insane lag with around 90 players on the screen, sieging will be very boring, and no fun at all. I am VERY disappointed. Call me emo, but this is game breaking. This IS the endgame of AoC for most of us, period. I stated a few weeks ago that they had to have this shit fixed by the time battlekeeps went up and its not. Is it even possible for them to tweak the game engine enough to make sieges playable? Got me. I really, really enjoy this game. I'm willing to give it a bit more time because of that. Only time will tell how things will go, but patience is not one of my virtues.
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For anyone who was wondering this was the sequence of events:
1.) Ran up to keep and put down sieging shit (treb's etc). They went down but didn't work.
2.) Beat down the main gate in a few mins
3.) Insane lag, killed a few ppl
4.) Pushed toward inner wall, got mauled near inner wall
5.) Res, people found out you could run past the inner wall
6.) Got keep to 90% of so
7.) LOTD got a shit ton more people in the zone, some of our guys locked out after being ported to random places when they died
8.) LOTD placed roughly 12 people on the Brandoc res point (where attackers res), place 15-18 at front gate, 6-10 near inner gate, 10osh at front of keep and inside, and random people running everywhere.
9.) Die over and over again
10.) Logged in frustration of the insane lag and inability to land combos.
Below are argo's pics. There in png format so its big but im to lazy to convert them to jpg.