#90 Es una semana solo, además podrás leer las opniones de los que podamos empezar a jugra ahora (espero que dentro de poco), por si resulta que era todo humo, que con estas cosas nunca se sabe.
Si quereis que haga streaming decidmelo, estaré jugando un par de horas hasta la hora de comer. Acabo de empezar una Necromancer
#97 Al crear el personaje solo edita el nombre, sexo y clase, no toques mas botones, salvo el de aceptar abajo en medio.
#99 Yo solo tuve problemas con el creador de personajes, si estas intentando entrar a un server online quizas sea por eso. Yo opté por crear mi save privado de momento.
que envidia me dan . Estoy viendo los streamings y pinta guapo. Tiene pinta de que el juego se basa en mata mata, pero bueno, me conformo con que vayan agregando con el tiempo cosas.
a mi no em ha llegado key, mas que un mesaje diciendo que la alpha 3 comienza y que me enviaranun mail con la clave y que alomejor aparece en spam... pero nada de nada
nada ya tengo cuenta
Comentad malditos, veo muchos streamings y pinta bien, pero nadie ha dado su opinion aun por aqui. En plan si aburre pronto o hay cosas para hacer o algo! he estado viendo los dioses y mola mucho como lo han planteado :3
No puedo comentar mucho por ahora, lo cierto es que me entero de bien poquito.
Por ahora estoy intentando hacerme con el tema de la creación de los mundos con los dioses ( aun no se como funciona correctamente), una vez creado el personaje tampoco se muy bien que hacer, por ahora solo consigo morir por que o el personaje no ataca, o se queda bug y no se mueve.
La mayoría de las skills no las termina de hacer, o no funcionan... Muy verde todo, obviamente entiendo el estado de Alpha.
Pero vaya, esta entretenido un rato, al menos hasta que pruebas la mayoría de personajes.
Destacar que me encontré con unos cuantos dragones, esperaba que la dificultar de matarlos fuera elevada, o no al menos poder acabar con ellos en nivel 2.
Hoy igualmente volveré a jugar a ver que mas voy descubriendo.
PD: el crafteo lo he probado, al menos con los alimentos y vendas, pero no consigo cocinar en el campfire, si alguien lo ha conseguido y puede comentarlo, genial.
Lo que he podido ver hasta ahora, no mucho, me ha gustado bastante, sobre todo la creación del mundo, aunque creo que todavía le falta porque no he encotnrado todavía ciudades ni mazmorras de ningún tipo.
El combate sencillito, pero cumple, ya veremos si lo retocan.
Las habilidades tienen casi todas las mismas animaciones y muchas no se ni si funcionan siquiera.
El crafting está roto y no se pueden craftear cosas que necesites de objetos del escenario, como la carne, que creo que es indispensable para curarse y necesitas un campfire cerca y aunque estes encima no funciona.
Los gráficos son bonitos, junto con la craciñon del mundo lo que mas me ha gustado.
Creo que si lo llevan bien el juego promete, pero no recomiendo comprarlo ahora, no es muy jugable que digamos, compensa mas esperar a ver como avanza el desarrollo, ahora están en una fase muy temprana y ya sabemos la scosas que puedne pasar con los early acces.
A parte de por drop, la madera se puede conseguir de alguna otra forma?? y las plumas?? porque me quedan 2 flechas con mi beastmaster, muy poca vida y como no suba de nivel no tengo otra forma de curarme, y el combate a melee con tan poca vida no es una opcion.
#106 Vaya , que estas como yo, jodido, jajajaja.
Pues como dices, pinta bien, se puede crear mundos para coop- multi y seguro que tendrá muchas hora de entretenimiento, pero por ahora verde verde.
#107 Sí, de momento está muy verde, era de esperar siendo una alpha, pero el juego promete, el multi no lo he probado, pero puede estar también muy muy bien, a ver como lo llevan.
#105 Yo por lo que vi en streamings cada dios tiene 3 caracteristicas. Si mantienes el raton encima te indica que pasa. Por ejemplo habian dioses que hacian que hubieran mas bosques, otros que hacian que el caos fuera mas comun, otros que la paz era mas comun pero la gente moria antes, etc.
Igualmente al montarlo sale a la derecha un rollo con lineas sobre las cosas que pasan. Creo que mas que eso, no hay .
#106 #107 gracias por dar la opinion, tenia ganas de saber mas :3
Asi que esta verde . Bueno el lunes 7 si sale, me lo comprare igual.
Lo cierto esque esta muy verde, las habilidades y los "personajes" mas bien parecen placeholders, hay pjs con 4 skills, como otros con 6 o 7 activas y un par de pasivas... Respecto a los daños, rango y tal... nada de nada todo los golpes a mele practicamente iguales igual que los golpes a distancia.
Lo que si es cierto, que el juego tiene unos graficos resultones y una buena banda sonora. Si siguen dandole al desarrollo puede salir un buen juego, como ya digo lo que mas le falta es el tema del combate y skill de clase.
Yo creo que pese a estar verde, esta alpha que han sacado tan grande con la cantidad de gente que hay reportando bugs les puede venir genial si saben aprovecharlo y darle un buen BOOM de salida en Steam EA.
Podría decir que su punto mas fuerte es la generación de mundo, pero de los que he creado casi todos se basan en
Raza A entra en guerra con Raza B
Raza A firma paz con Raza B
Raza A quita territorios a Raza B
me haría falta algo mas del estilo geográfico, como maremotos si he puesto que todo es mar y caótico por ejemplo.
De momento seguiré a la caza de bugs como el del Beastmaster que usa como arco el hacha. A ver si antes del 7 le meten un buen pulido.
Al parecer han arreglado el fallo que comentaban por aqui, de que no se podia cocinar a pesar de tener el campfire cerca. Pinta bien, seguire al tanto de las updates que pongan.
Notas del parche Alpha 3 Update 1:
General
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Fixed an issue where the player character would not immediately die around zero health
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Fixed an issue where the actual damage registered on the server did not match the floating text
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Fixed an issue where the player character could enter an interior and exit from an unrelated portal to a sometimes completely different exterior
Classes
Druid
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Added ranks to Lightning Flow
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Increased reuse time for Storm Shock to 0.5
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Removed an HTML entity from the Druid class description
Paladin
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Increased reuse time for Righteous Strike to 0.5
Ranger
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Fixed an issue where the Ranger class would not always start with a bow and sword
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Increased reuse time for Strike and Arrow Shot to 0.5
Swashbuckler
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Improved upgrade progression for some abilities
Wizard
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Added ranks to Magic Bolt
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Increased reuse time for Magic Bolt to 0.5
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Tuned damage dealt by Magic Bolt
Crafting
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Added icons for Bellflower, Golden Nettle, Midnight Blossom, and Haggis
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Fixed an issue where recipes that required a campfire could not be crafted while the player character was near a campfire
Loot
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Added coins to Wyvern loot
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Increased the drop frequency for Branch
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Decreased the drop frequency for Fresh Loaf of Bread
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Removed some junk items from wildlife loot
Creatures
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Added visual and sound effects to Sonic Blast ability used by Bats
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Added Scorpion to desert biome
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Added Wyvern to desert and rocky biomes
Objects
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Added wooden fences for desert and snow biomes
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AI and Pathfinding
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Added a secondary attack behavior to Giant Bat and Small Bat
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Fixed an issue where entities would path diagonally from falling collision nodes
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Fixed an issue where immobile object collision was not registered with the server
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Optimized the pathing node removal process
Graphics
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Reduced quality setting options to Low, Medium, and High
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Enabled vertical sync for Low, Medium, and High quality settings
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Fixed an issue where the quality setting would default to the lowest option
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Fixed an issue where the game window could be resized outside 16:9 and 16:10 constraints
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Adjusted canvas to scale to only 16:9 and 16:10 aspect ratios
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Fixed light renderer to improve torches and reduce lighting artifacts
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Music and Sound Effects
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Fixed the sound effects volume slider so that volume can be adjusted
User Interface
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Fixed the display locations of item and ability tooltips
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Fixed an issue where hovering the mouse cursor over abilities on the character creation screen would freeze the game instead of showing ability tooltips
Steamworks
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Fixed an issue where Hero's Song could not be launched directly from the executable
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Fixed an issue where Hero's Song would not launch Steam if executed without Steam running
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Fixed an issue where trying to join a friend through Steam would produce a black screen
Testing and Debugging
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Implemented server crash detection
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Added a dialog to display exceptions to player, including server crashes
alguien que lo tenga me puede decir si al final se puede jugar sin internet? Uso internet por satelite con 1300 de ping de media y me jode perderme este juego :S
#114 Esperate que confirme alguien que lo tenga, pero en teoria este juego tiene modo Single Player y modo Multiplayer.
#114 No hace falta internet mas que para descargarlo, puedes jugarlo offline sin problemas,
Otro parche mas. Como sigan asi lo dejaran pulido para el EA :3 ¡Que ganas!
Stability and Performance
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Improved start-up time and optimized memory usage
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Fixed an issue where the game would crash when the player character reached level 50
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Fixed several issues where the game would appear to freeze while on a loading screen after creating a second character in the same client session
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Fixed an issue where the player could not move or interact with the world after the player character exited an interior, dungeon, or the underworld
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Fixed an issue where the game could crash when the player character crossed geotiles
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Fixed an issue where leveling up could be out-of-sync between the client and server
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Fixed an issue where objects of a significantly greater weight could be knocked back
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Fixed an issue where objects of the same or similar weight would not collide properly
Multiplayer
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Added a way for Steam friends to join the same worlds while the game is not running
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Temporarily spawn new players in the same racial starting town to facilitate grouping
Adventure and Exploration
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Added new Stonehenge-like Fae regions to new worlds
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Removed enemies from starting rooms in dungeons and underworld
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Restricted spawned creature level range to between 1 and 60
Dialogue -
Added more variation to combat barks
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Fixed an issue where Gnolls could not speak
Points of Interest -
Changed the fairy glen point of interest into a ring of stones
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Changed the demonic altar point of interest into a bloody altar for now
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Changed the vampire castle point of interest into a fight pit for now
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Fixed an issue with world history generation creating unintended faction relationships
Balance
Rebalanced the experience curve
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Increased kills per level and scaled experience per kill to character level
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Increased the max attainable character level to 50
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Increased the max geotile level to 60
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Rebalanced generic stun effects used by NPCs
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Reduced stun duration to 1 second
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Increased reuse time to 20 seconds
Classes
Alchemist
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Added Neophyte's Dagger to starting inventory
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Removed Wand from starting inventory
Assassin
Throwing Knife
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Fixed an issue where Throwing Knife would not deal damage to targets
Dreadlord
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Added consumable Faith resource
Dark Touch -
Dark Touch now deals 200/250/300/375/450% weapon damage to a single target
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Added sound and visual effects to Dark Touch
Druid
Gust Force
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Gust Force now applies 360-degree knockback effect that deals 50/90/130/170/210% crushing damage to nearby enemies with a 10/13/16/19/22% chance to disarm
Lightning Flow -
Lightning Flow now deals 100/140/180/220/240% weapon damage per second
Lightning Strike -
Changed Lightning Strike targeting mode to targeting cursor
Thornshield -
Thornshield now deflects 10/15/20/30/40% of incoming melee damage and deals 20/30/40/60/80% piercing damage to the attacker
Illusionist
Alternate Reality
Alternate Reality now puts the target to sleep for 10/15/20/25/30 seconds (note: targets are not currently woken when attacked)
Added sound and visual effects to first rank of Alternate Reality
Aneurysm-
Added sound and visual effects to all ranks of Aneurysm
Mind Shred -
Added sound and visual effects to all ranks of Mind Shred
Monk
Inner Peace
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Decreased invulnerability time to 5 seconds
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Increased recast time to 60 seconds
Necromancer
Lifetap
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Added five ranks of a new mouse button ability, Lifetap, that restores one health for every two points of damage dealt per second
Raise the Dead -
Fixed an issue where Raise the Dead had the incorrect requirements
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Added a notification for when Raise the Dead fails to summon a pet
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Disabled lights on Raise the Dead effect particles
Paladin
Divine Light
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Increased resource cost to 25 Faith
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Increased recast time to 15 seconds
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Reduced the visual intensity of the Divine Light effect
Holy Weapon -
Holy Weapon now increases melee damage by 200/220/240/260/280%
Righteous Strike -
Righteous Strike now deals 100/110/120/130/140% weapon damage
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Fixed an issue where the ability name did not indicate rank
Retribution -
Retribution now lasts for 4/6/8 seconds
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Increased reuse time to 30 seconds
Shield Bash -
Changed the reuse time and resource cost to match Warrior’s Shield Bash
Turn Undead -
Turn Undead now deals 150/165/180/195/210% weapon damage
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Increased resource cost to 20 Faith
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Increased reuse time to 12 seconds
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Increased ability range to 8/9/10/11/12
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Increased max targets to 10
Shaman
Staff Bunt
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Renamed Staff Bunt to Bash
Bash -
Added Crushing damage type to Bash
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Removed knockback from Bash
Curse -
Curse now lowers target attack speed by 30% and deals 7 poison damage per second for 5/6/7/8/9 seconds
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Added visual effects to Curse
Soul Burst -
Soul Burst now deals 150/200/250/300/350% weapon damage
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Added visual effects to Soul Burst
Thief
Poison:
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Increased recast time to 45 seconds
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Fixed an issue where Poison would stack with itself
Warrior
Shield Bash:
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Changed the reuse time and resource cost to match Paladin’s Shield Bash
Crafting
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Added recipe for Beeswax Candle
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Added recipe for Crocodile Soup
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Added recipe for Honey Sandwich
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Removed errant crafting requirement on Health Potion recipe
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Renamed recipe for Gold Inferno Sword
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Fixed an issue where recipes that required a campfire could not be crafted while near a campfire
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Fixed an issue where weapon recipes that required gold would require silver instead
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Fixed an issue where the player would incorrectly receive a “Crafting Interrupted” message after successfully completing a recipe
Loot
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Implemented item spawning in worlds
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Added dagger called Neophyte's Dagger for the Alchemist class
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Added stats, resistances, and coin values to chain and plate armor pieces
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Added Honeycomb to Bee loot
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Added Tough Leathery Skin and Severed Crocodile Tail to Crocodile loot
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Decreased the price of the Pickaxe from 100 to 25 coins
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Reduced harvestable item rarity to remove ground spawn visual effects
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Removed ground spawn visual effects from Broken Bones and Cracked Skulls
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Fixed an issue where the Fanged Necklace would crash the game
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Fixed an issue where the Health Potion would not heal the correct amount
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Fixed an issue where clams would not reliably appear near bodies of water
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Renamed the Flank Steak item to Steak
Creatures
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Bats, ghouls, and other nocturnal creatures will come out only at night
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Added Bee
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Added Treant with Fae region spawning preference
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Added hit-and-run behavior to bats
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Added poison attack to Wasp that deals minor damage over time
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Increased bat movement speed from 5 to 7
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Increased wasp movement speed from 5 to 7
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Changed gargoyle faction to neutral
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Changed undead faction to neutral
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Changed woodland creatures to prefer spawning in Fae regions
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Increased minimum spawn level for dragons to 40
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Further adjustments to the bats’ unique Sonic Blast ability
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Fixed an issue where creatures could spawn at level zero
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Fixed an issue where Dire Wolf Pack Leaders would attack their own pack
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Fixed an issue where Cave Spiders and Elathi were friendly
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Fixed an issue where dragon stats would not scale to level
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Fixed an issue where swashbuckler-class NPCs were not aggressive
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Fixed collision, vitals, sprites, and renderers for insects
Art, Graphics and Lighting
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Added new visual effect for Wasp Poison ability
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Added new male and female bear and bear cub models, including Black Bear, Brown Bear, Grizzly Bear, and Polar Bear (not spawning yet)
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Added new world map icons for Player and Town
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Added new item icons for Scarab Rinds, Frog Legs, Bone Fragment, Voodoo Doll, Rotten Tomato, Rotten Potato, Tongue, Cacao Nibs, Candle, and Honeycomb
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Increased the light radius of the Torch and Campfire
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Fixed an issue where multiple character sprites would overlay a single character after a server crash
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Fixed an issue where night time light levels in snowy biomes would be higher than other biomes
Music and Sound Effects
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Added desert ambience (not playing yet)
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Added sound effects for Bee, Deer, Rabbit, and Wasp
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Fixed sound effects that were playing too loud, specifically bats and dragons
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Reduced the duration of the dragon death sound effect
User Interface
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Added the player character’s location to the World Map
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World Map now centers on player character location when first displayed
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Added map markers to World Map when near cities, points of interest, and dungeons
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Added historical event markers to the world map on the Recorded History screen
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Reduced size of world map on the Recorded History screen
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Fixed an issue where historical events were not focusing on the Recorded History screen
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Fixed an issue where placeholder text would be displayed when the game was run on operating systems using languages other than English
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Fixed an issue where equipping a container type item would generate an error
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Fixed an issue where ability spend buttons would not always show tooltips
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Fixed an issue where the experience bar would not appear full at level 50
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Fixed an issue where item activation buttons would sometimes not be displayed
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Fixed an issue where item tooltips would disappear after using the merchant window
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Fixed an issue where the player would not return to world selection after a server crash
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Fixed an issue where the Back button the Character Selection screen would not return the player to the previous screen, along with related issues
Testing and Debugging
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Implemented rotating timestamped log files