Miscreated #HO | ¿Más zombis? ¡No, mutantes!

espikiller

Sorry doble post, parche de 6gb

spoiler
iKarbOne

Me parece curioso que el peso del juego baje a cada parche

"Smaller install size - 10GB down to 7GB "

1 respuesta
espikiller

#212 Mejor optimización? no he leido que trae eh

Bouzas

Tenia pensado pillarlo, pero lo he probado en la cuenta de un colega, y los servers vacios, como mucho he visto 12 personas xD

1 respuesta
iKarbOne

#214 normalmente hay 1 o 2 servidores llenos y los demas medio vacios.

espikiller
9 días después
espikiller

Patch # 26 - 10/12/2015

spoiler
iKarbOne

Buen parche, pero nada aun del almacenaje.

Aleu

Que pegas tiene ahora mismo el juego? Me gustaria comprarmelo pero no se exactamente porque no cuaja del todo

1 respuesta
BahamutxD

#219 Que no ha tenido una campaña de marketing como otros juegos parecidos o el momentazo youtube que lo ha hecho saltar a la fama. Basicamente.

Aleu

pero es totalmente funcional, jugable y divertido? o le falta algo tan basico como un sistema de raideo decente aunque mejorable

1 respuesta
iKarbOne

#221 jugable esta pero hasta que no metan almacenaje no hay nada que robar en los raideos.

espikiller

Es jugable 100%, no hay bugs apenas o yo no los noto, luce muy bien, buenas mecánicas,pvp crafting y tal, lo único como dice ikarbone es el almacenaje, no hay nada que guardar, nosotros creamos una pequeña base para probar y tal y todo bien, pero hasta que no podamos guardar víveres etc, preferimos esperar.

Rayzaru

Ayer mismo adquirí el juego y creo que llevo como cuatro horas más o menos porque no he podido echarle más rato. Desde mi punto de vista el juego para mi tiene muy pocas pegas, que básicamente son el tema de la gente (que los que habéis respondido arriba tenéis razón, ya sea porque nadie a hablado mucho de el en YouTube o una campaña de publicidad poco decente este juego no ha sido conocido por mucha gente) y también el tema de guardar las cosas, que supongo que ya añadiran algo para almacenarlas. Por lo demás, el poco sistema de base building que he podido probar está más que decente, animaciones, bien, gráficos buenos,... Todo lo que se puede esperar de un survival de este estilo. Quizás si, mejorar un poco los mutantes y añadir algunos más, porque sinceramente no son un gran peligro por ahora. Aun así, bajo mi opinión y al precio que está ahora, merece bastante la pena ;)

13 días después
Railgun

Otro por aqui apoyando el juego, me ha sorprendido lo bien que se ve el juego.

A ver si sigue creciendo y no queda en el olvido.

espikiller

Parece que viene parche nuevo, hay streaming después, yo en cuanto metan persistencia para guardar cosas entraré con más gente para hacer la base y esas cosas, es un poco putada no poder almacenar todavia cosas.

espikiller

Nuevo parche # 27 de 6gb! realmente no se si alguno sabe si podemos guardar cosas o no! quizas con un coche dentro de una base?

EvilActivity

han metido parche de 500 y picos mb alguien sabe que es?

1 respuesta
iKarbOne

#228 esta puesto en steam:
http://steamcommunity.com/games/299740/announcements/detail/760340444103428948

kranick

se sabe algo de lo de poder almacenar cosas y tal?

estoy otra vez probando el juego y tela lo bien que esta ahora.

1 respuesta
jotaesp92

Alguien para 4pack? Sale a unos 8€ y poco... Alguien interesado? :D Vengaaa, que quedan aún 3 horitas de oferta !!!

espikiller

#230 A mi me han dicho esto

"We've mentioned it a few times in the past, but we are currently working on implementing our new item system for the game. This is a massive undertaking and will take some time until it's ready for testing. It will reduce both the load on the servers and the network, and will also allow us to implement a lot of features we've been waiting on it for - stackable items, item durability, AI loot, base building storage, fireplaces, and much more. We'll continue to give all of you updates on it as it's continuing to be developed." - From the latest dev blog, basically the devs are working on a new item system which should add a lot more features to the inventory system.

http://steamcommunity.com/games/299740/announcements/detail/792987731043755645

iKarbOne

uff pensaba que se me habia jodido el juego porque no me reescalaba la imagen. Ahora que puedo le dare un ratejo de vez en cuando para ver como va.

El que quiera darle un rato me puede agregar si quiere.

18 días después
iKarbOne
espikiller

Ya tenemos nuevo parche!

iKarbOne

Aun no hay almacenaje, pero son buenas mejoras ademas de mas mutantes en el mapa.

Patch #28
Damage System

This update contains a new experimental damage system for all projectiles (bullets).
The damage is now, essentially, based on the kinetic energy of the projectile at time of impact. In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons. This new system should make the damage a lot more consistent and predictable when you are shooting at someone. As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.

Game

• Several miscellaneous server crashes fixed
• Item spawns/despawns have been slowed down to reduce server and network load
• All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result
• Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running
• After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack
• The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP
• Headshots on mutants now work to kill them easier

Emotes

• Added player emotes to the game for better player interactions
• Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here
• Can rebind emotes, but by default the current keybinds use F2-F6
• More emotes will be added in future updates

Map/World

• Clyde Hill neighborhood added (northern part of the map)
• AI added to underground bunkers
• Added many new road signs around the map to help navigate
• Added sound effect for flies to some areas
• Added build exclusion zone that was missing around the fast food restaurant
• Reduced max amount of shadows in trees from SVOGI (they were too dark)

new_items

Items

• Increased the spawn percent for the camo clothing
• Adjusted spawn rates for backpacks
• Fixed flashlight model so light is correctly emitted from it
• Reduced the number of pellets emitted from the shotgun (does less damage overall)
• Shotgun pellets now have correct bullet drop applied
• Updated behavior, sound and particle effects for the molotov
• Empty glass bottle is now a throwable item (attracts AI)
• Ranged weapons and flashlight should be correctly oriented on the side of the player's body
• Added new dust mask item
• Added metal pipe crafting component
• Added craftable pipebomb
• Added headband item with color variations
• Added military style metal and plastic canteens
• Added left and right eyepatches
• New Wasteland shirt, pants, and boots added with several color variations

new_clothing

Vehicles

• Added another passenger location to the boat (holds a total of 5 people now)
• Increased acceleration and maximum velocity for the boat
• Boat's particle effects should play correctly

Sounds

• Increased distance weapon fire sounds can be heard
• Vehicle volumes decreased
• New ocean sounds
• New M40A5 fire sound
• New 12-gauge shotgun fire sound
• New sounds for small animals
• Added sound for filling a sandbag
• Added new crazy mutant sounds
• Added eating raw vegetables sound
• Added eating pills sound
• Added sound for using any type of bandage
• Added sound for player getting sick (poisoned)
• Added sounds for when player is thirsty

AI

• AI will now be attracted to glass bottles breaking and molotov explosions
• AI should now wander around after killing their target
• AI are now spawned in closer to players
• Increased maximum number of AI in game at once

UI

• Updated animation that plays on the character portrait in the inventory screen

Textures/Materials

• Fixed some windows being too bright at night
• Improved the old, ugly looking street planter models and textures
• Adjusted the textures on some of the rocks in game to look much better
• Fixed material setup on the player and mutants - should eliminate the missing surface type errors that could appear

Models

• Added some models of just a house foundation for more variety in game world
• Reduced size of tactical shotgun to be inline with real life dimensions

Animations

• Flashlight - improvements made to movement to holding the flashlight while moving, changes to sprint holding as well
• Tactical shotgun - animations altered to accommodate new weapon size
• Emotes - 5 emotes added: wave, middle finger, stop, come here, and handsup/surrender
• Firing weapon ironsights - new stable/smoother ironsight movement. While crouching in ironsight and moving forward, gun will no longer tilt.
• G18 - bug while jumping and shooting is fixed. Now you can shoot forwards instead of shooting to the sky
• Throwing items - slight change to the lowered movement hand position (visual change only)
• Pipebomb - animation set up for the pipebomb
• Hand/Arms - improvements to the skinning around the wrist area
• Fishing boat - new passenger position added in front of the driver
• ATV - passenger will now look forwards instead of backwards in first person mode

1 respuesta
neoline

#236 No me cites en vano xD :D

13 días después
espikiller

Patch # 29

Game
Heightmap AO disabled to increase frame rate

Combat
Some weapons will no longer auto-center to the middle of the screen after being shot
Recoil for some weapons have been adjusted
Headshots will now work correctly on AI to kill them easier

Emotes
Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
Opened a new road connection near Pinecrest to the North Valley
Added more houses in the North Valley area
The top of the middle mountain is now accessible
Added more car related loot spawns to the warehouses in the Valley
Added skeletons to some houses and environment
Added road barriers with blinking lights in the world
Added water particle effects and sound on the small stream next to Sultan
Replaced gas station with a new prefab outside of Pinecrest
Adjusted the sound fall off for flies (should fade in/out better)

Items
Three already crafted new weapons added. Note, recipes to craft these will be added at a later date, for now you can find them in the world.:
Crafted 9mm pistol
Crafted 5.56 rifle
Crafted 9mm burst-mode rifle
Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
Molotov particle effect improved again and damage position adjusted
Anti-radiation mushroom added
Water bottles are refillable
Hi-tops shoes added (seven color variations)
Adjusted the weight of most shoes

Crafting
Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
Decreased flies sound loudness and attenuation distances
Sounds added for some boids (little animals)
m4a1 fire sound updated
22 rifle fire sound updated

Base Building
Gatehouse now has more health

Textures/Materials
Jeans texture made to be more efficient
Fixed leaf particle effect that was too bright at night
Fixed sunglasses with missing lens
Adjusted brightness on cattle guard at night

Models
Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
Hi-tops shoes model skinned
Improved skinning around the top of crazy mutant's legs
Swimming animations have been improved for both 3p and sfp
Swimming animations now trigger particle effects
Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
3 new emote animation; shhh, thumbs up, and pointing

1
iKarbOne

Me estan haciendo sufrir, que metan ya almacenaje.

2
14 días después
iKarbOne

Nuevo parche, estado del juego y rebajas por vacaciones.

Parche 30
Estado del juego

El apartado de Estado del juego lo he resumido en español por si alguien tiene pensado comprarlo ahora que esta en rebajas y quiera darle una oportunidad. Si quereis un juego a largo plazo y con espectativas, comprarlo ya. Yo recomiendo que sigais esperando a que siga mejorando y entonces le deis la oportunidad porque al ser un early acces hay que ir con los pies de plomo.

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