Force Lightning
Channeled: 3 secs
Force: 30
Cooldown: 6 secs
Range: 15m
Deals 153 energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
Shock
Instant
Force: 45
Cooldown: 6 secs
Range: 15m
Shocks the target for 77 - 89 energy damage. Standard and weak targets are additionally stunned for 3 seconds.
Overload
Instant
Force: 20
Cooldown: 30 secs
Deals 45 - 51 energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Electrocute
Instant
Force: 20
Cooldown: 1 min
Range: 30m
Electrocutes the target, dealing 30 - 45 energy damage and stunning it for 4 seconds.
Trash
Instant
Force: 25
Range: 4m
Strikes the target twice. Each hit deals 51 weapon damage.
Whirlwind
Activation: 2 secs
Force: 20
Cooldown: 1 min
Range: 30m
Traps the target in a whirlwind for 8 seconds. Damage causes this effect to end prematurely.
Recklessness
Instant
Cooldown: 1 min 30 secs
Grants 2 charges of Recklessness, which increases the force critical chance of your direct attacks and heals by 60%. Each time a direct force ability crits, you lose 1 charge. Last 20 seconds.
Unbreakable Will
Instant
Cooldown: 2 mins
Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.
Armor Profiency: Focus
Passive
Able to equip a Force focus in your off-hand.
Crushing Darkness
Activation: 2 secs
Force: 40
Cooldown: 15 secs
Range: 15m
Summons a dark cloud of energy to crush the target, instantly dealing 108 - 139 kinetic damage and an additional 178 kinetic damage over 6 seconds.
Sprint
Instant
Increase your movement speed and that of your companion by 35%. Cannot be used in combat.
Channel the Force
Instant
Cooldown: 20 mins
Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires and active companion. Lasts 1 minute.
Force speed
Instant
Cooldown: 20 secs
Increases movement speed bye 150% for 2 seconds. Does not break stealth.
Jolt
Instant
Cooldown: 12 secs
Range: 15m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.
Speeder Piloting
Passive
Able to ride speeder bikes.
Force Slow
Instant
Force: 15
Cooldown: 12 secs
Range: 15m
Deals 104 - 123 kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Cloud Mind
Instant
Cooldown: 45 secs
Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount.
Sacrifice
Instant
Cooldown: 5 mins
Sacrifices your companion to the brink of death to instantly heal you for 40% of your total health.
Sith Assassin Abilities
Discharge
Instant
Force: 20
Cooldown: 15 secs
Range: 15m
Unleashes your current saber charge upon the target, applying an effect based on your current charge. Only useable with a charged saber. Requires a double-bladed lightsaber
Lightning Charge: Deals 421 periodic energy damage over 18 seconds.
Dark Charge: Strikes up to 5 nearby enemies, dealing 104 – 133 internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds.
Surging Charge: Deals 265 – 294 internal damage.
Dark Charge
Instant
Force: 50
Cooldown: 1.5 secs
Charges your lightsaber with dark energy, giving your attacks a 50% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50% and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.
Guard
Instant
Range: 0-30m
Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transfered back to you. Requires Dark Charge.
Armor Proficiency: Shield Generator
Passive
Able to equip a personal shield generator in your off-hand.
Lightning Charge
Instant
Force: 50
Cooldown: 1.5 secs
Charges your lightsaber with lightning, giving your attacks a 50% chance to deal 28 energy damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break stealth.
Maul
Instant
Force: 50
Range: 4m
Deals 406-461 weapon damage to a single target. Only useable from behind the target. Requires a double-bladed lightsaber.
Mind Control
Instant
Force: 5
Cooldown: 15 secs
Range: 30m
Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Last 6 seconds.
Assassin's Training
Passive
Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%.
Mind Trap
Instant
Force: 50
Range: 8m
Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only useable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Blackout
Instant
Cooldown: 1 min
Increases your stealth level by 15 for 8 seconds. Only useable in stealth mode.
Deflection
Instant
Cooldown: 2 mins 30 secs
Increases your ranged and melee defense by 50% for 12 seconds. Requires a melee weapon.
Lacerate
Instant
Costs 40 Force.
Deals 383-446 weapon damage to all nearby targets
Force Shroud
Instant
Cooldown: 1 min
Removes all hostile removeable effects and increases your chance to resist force and tech attacks by 100% for 3 seconds. Does not break stealth.
Force Pull
Instant
Cooldown: 45 secs
Range: 10-30m
Uses the force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not working against targets in cover.
Overcharge Saber
Instant
Force: 10
Cooldown: 2 mins
Overcharges your current saber charge for 15 seconds, increasing the damage dealt by Lightning and Surging Charge by 100% and the healing done by Dark Charge by 300%.
Sith Sorcerer Abilities
Lightning Strike
Activation: 1.5 secs
Force: 30
Range: 30m
Fires a charge of lightning at the target that deals 148 – 174 energy damage.
Dark Heal
Activation: 1.5 secs
Force: 50
Range: 30m
Heals a friendly target for 205 – 240 health.
Dark Infusion
Activation: 3 secs
Force: 55
Range: 30m
Heals a friendly target for 453 – 493 health.
Static Barrier
Instant
Force: 65
Cooldown: 4.5 secs
Range: 30m
Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.
Affliction
Instant
Force: 35
Range: 30m
Casts a powerful force affliction upon the target that deals 0 internal damage over 15 seconds.
Consumption
Instant
Consumes 15% of your maximum health to restore 8% of your maximum force. Each time this ability is used, your force regeneration is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
Purge
Instant
Force: 30
Cooldown: 4.5 secs
Range: 30m
Purges a friendly target of up to 2 negative mental or force effects.
Force Storm
Channeled: 6 secs
Force: 100
Range: 30m
Calls down a force storm over the target area, dealing 447 – 576 energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.
Extrication
Instant
Force: 30
Cooldown: 1 min
Range: 0-30m
Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
Reanimation
Activation: 1.5 secs
Force: 75
Cooldown: 5 mins
Range: 30m
Revives an incapacitated ally. This ability is useable while in combat. When used, all party members can neither use nor be the target of an in-combat revival fo the next 300 minutes.