#893 Interesante eso que has comentado... donde cambio el tiempo de las bombas? si la tias al suelo, tb tiene retardo al estallar no? pk entonces lo interesante es dejaras seteadas a 0.5secs y au, yo con mi JU88 tuve que pegarle 4 pasadas y eso que iba con 2x250 1x500 si mal no recuerdo
Lo sigo diciendo los aviones que estan OP para mi, en cuestión de maniobrabilidad son los JAPOS horroso en serio xDD anoche jugado en raidcall nos metimos con los tier 1 japos... tendrán 7.7mm y tienes que dar mucho pero romper alas, prácticamente todas las bajas menos 1 fueron rompiendo alas, luego voy con un bf109/spit/corsair y no rompo alas, a mi que me lo expliquen..
#892 pues como te enganche un typhoon que tiene 12 ametralladoras de 12mm xDDDDDDD sisi 12 es que son 6 por ala, una ráfaga de eso y pal piso, lo digo pk los he sufrido en mis carnes, madremia que brutalidad xDD
Quien coño de los alemanes lleva esto? 75mm BK 75 menuda puta animalada, es que disparas con eso y el avión se va patras macho xD
Sacado de #894 por si alguien se pregunta en que orden y como subir los puntos de experiencia aquí un ejemplo de como hacerlo
FIGHTERS!
Train in the order they appear to about 15, then fill out as desired.
G-FORCE TRAINING
RELOAD
KEEN VISION
VISIBILITY
VITALITY
now bring everything else up to the point where it costs 3 points to level, now go back to those first 5.
BOMBERS!
Train in the order they appear to about 15, then fill out as desired.
NUMBER OF GUNNERS SHOULD MATCH AIRCRAFT!
RELOAD!
GUNNER ACCURACY
GUNNER PRECISION
GUNNER VITALITY
GUNNER G-FORCE
REPAIR SPEED
G-FORCE- PILOT
now bring everything else to the point where it costs 3 points to level, now go back to those first 8.
GROUND ATTACK AIRCRAFT
Train in the order they appear to about 15, then fill out as desired.
G-FORCE
RELOAD
GUNNER ACCURACY
GUNNER G-FORCE
REPAIR SPEED
PILOT VITALITY
now bring everything else to the point where it costs 3 points to level, now go back to those first 6.
Interesante esto tb, sobre que tipo de bomba necesitas para según que objetivo y cuantas de según que tipo para cada cosa
TARGETS!
All these can be killed with the following;
--> pillbox
A 500kg bomb, Direct hit is needed. 2-3 Direct hits with 250KG bombs, other wise at least 1000kg of near hits. 6-12 rockets can kill a pillbox.
--> Light Pillbox
250kg Bomb, Direct hit will take these out. 2-3 hits with 100kg, 5-6 with 50kg. Rockets work on these as well. 2-7 rockets will take out a light pillbox.
--> carrier
at least a 1500kg to the center deck, near the bridge. otherwise 2,000kg of hits anywhere else on the boat (if you set the bomb delay to 2 seconds you are more likely to kill it as the bomb penetrates the ship and explodes inside) Or 3 torpedoes.
--> battleship
at least a 1000kg to the center deck, near the bridge. otherwise 1,500kg of hits anywhere else on the boat (if you set the bomb delay to 1-2 seconds you are more likely to kill it as the bomb penetrates the ship and explodes inside) Or 2-3 torpedoes. 12-18 50mm cannon rounds from the Me.410 also works.
--> destroyer
at least a 250kg to the bridge, one 500kg, or two 250kgs will kill as well, One torpedo will also do the job. 4-10 rockets will take out a destroyer.
--> light / medium tanks
a 100kg will deal with these, you CAN kill these tanks with a 50kg bomb, But it must DIRECTLY hit the top of the tank. Rockets can kill this as well. 30mm+ cannons can kill tanks, about 2-5 hits on the rear, side or top Armour.
--> heavy tanks
at least a 100kg direct hit (you can kill them with two 50kg direct hits), 250kg recommended. Rockets require direct hits or very close near misses,
--> AAA
10kg+ bombs, you can use guns to take these out. Rockets of any sort work on these.
--> armored car
50kg bomb plus, again guns work too. Rockets of any sort work on these.
--> AA truck
10kg bomb plus, again guns work too. Rockets of any sort work on these.
--> Patrol Boat
50kg bomb plus, again guns work too. Rockets of any sort work on these.
--> Cargo ship
3 100kg bombs, or at least 4 rockets. 30mm+ cannons work too.
--> airfield
REQUIRES EXACTLY 16,500 KG OF HIGH-EXPLOSIVES! They must at least be 250 LB/100kg.