Voy a juntar todos los mini parches, quicir que no sean muy grandes o anuncios de liga en este para poder bumpear el mismo en cada pequeño parche.
1) Fixed an issue where the Purple Arc Effect did not work on Vaal Arc.
2) Fixed an issue where PvP loading screens showed 6 vs 6 matches for 3 vs 3 events.
3) Fixed an issue with the Character Sheet display with Area of Effect still including "Radius".
4) Fixed an issue where Prophecies with side areas would fail to spawn in areas with forced Stone Circles.
5) Fixed another client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again.
Added 3d art for the following items: Hand of Wisdom and Action and Hand of Thought and Motion.
•Re-enabled the Singular prefix and the of Protection suffix for Ambush Leaguestones.
•Fixed a bug where the implicit mods from old daggers did not stack correctly.
•Fixed a bug where buff effect modifiers did not correctly round down as intended.
•Fixed an issue where Empyrean Apparatus couldn't spawn in level 68+ areas.
•Fixed a bug where monsters trapped in Essences did not have the correct effect showing on them.
•Fixed a bug where the Flooded Depths could not have more than two room-based special features from Leaguestones.
•Fixed an issue with Jorrhast's Blacksteel not being able to target and thus animate ranged weapons.
•Fixed an issue where Bisco's Collar treated Grandmasters as white monsters.
•Fixed an issue where the Sharpening Wheel displayed incorrect values for mods updated in 2.6.0.
•Fixed an issue with the prophecy "The Silverwood" displaying the incorrect monster name.
•Fixed a client crash that would occur when Scorching Ray was used with Cast while Channelling and Lightning Warp.
•Fixed an instance crash in the Hall of Grandmasters map.
• Fixed a bug introduced in 2.6.0 where the Self-Flagellation Jewel no longer had its limit of one. This Jewel is intended to have a limit, which was not correctly reapplied in a refactor.
•Fixed various translations for Russian and Brazilian Portuguese.
This patch has been deployed without a server restart.
Hotfix del parche.
•Fixed a bug where the Arc spell used by Blackguard Arcmages and monsters with Essence of Spite was dealing too much damage at high levels.
•Fixed an instance crash with Aberrath's Hooves and Righteous Fire.
•The Leaguestone progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
•Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
• Perandus Leaguestones that drop after this patch will now have a 20% chance to spawn Cadiro in the next area.
•Onslaught Leaguestones that drop after this patch will now have 20% increased Quantity of Items found in the next area.
•The Aspect of Ruination unique monster from the Luring Rampage Leaguestone mod now does 20% less damage.
•The Ancient Reliquary is now Normal difficulty.
•Made Ancient Reliquary Keys allocated as valuable items, according to allocation rules.
•Fixed an issue where the Tormented Alchemist was incorrectly called Tormented Poisoner in the challenge list.
•Fixed a bug where some areas would consume Tempest Leaguestone charges, but not create tempests.
•Fixed an issue where the Ambush Leaguestone prevented other sources of additional strongboxes (such as the Monstrous Treasure prophecy) from adding Strongboxes to the area.
•Fixed an issue where implicit mods on Windripper and Lioneye's Glare could be recovered with a Blessed Orb. These now correctly behave like legacy versions in the non-challenge leagues.
•Fixed a bug where Warbands Leaguestones could spawn mods with level restrictions higher than the area.
•Fixed a bug with the appearance of the Arcane Halo effect.
•Fixed an issue where Voll's Protector was only granting one charge per skill use when it should be able to grant multiple charges.
•Fixed a client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again.
•Fixed an instance start-up crash that would happen when a Tempest Leaguestone was used, and with a Tempest Prophecy triggered.
• Removed the league-exclusivity from four types of Talisman. Now all Talismans and their unique counterparts are available across both Legacy Standard and Legacy Hardcore.
• Fixed an issue where Belt of the Deceiver's Intimidate aura had an additional visual effect
• Fixed some clipping issues with Deicide armour pieces.
• Fixed an issue where using a Vaal Orb could sometimes remove the level requirement on Perseverance and Heartbound Loop.
• Fixed an issue where the selected chat language was not saved, and needed to be changed each time the client was started.
• Fixed a bug where Beyond Leaguestones did not stack correctly with other modifiers that offered a chance to spawn Beyond portals.
• Fixed an exploit where it could be determined if the Monstrous Treasure Prophecy had triggered on a map while you were still able to cancel consumption of the map.
• Fixed an issue where Grandmasters with the Incinerate skill used the old non-channeled version of the skill.
- Improved the performance of serverside stat calculations. This reduces serverside calculation lag when buffs are added (including cases like Femurs of the Saints) and improves the speed of generating levels.
- Fixed some small bugs related to some specific stats not updating immediately when their dependencies changed.
- Fixed a bug introduced in 2.6.0h where the Map and Zana mods for Beyond also included the benefit of a Beyond Leaguestone, even if there wasn't one active.
- Fixed a bug where the Chimera map boss fight could become impossible to complete.
- We have enabled the Qiwi payment method (via Xsolla) for Russian users.
- We have revamped Path of Exile's microtransaction system.
- We have added a Cosmetics screen next to the Inventory. Rather than applying your effects directly to items, these effects now have their own slots. This allows you to swap your gear around as you level up without having to constantly reclaim and re-apply effects.
- Skills that can have microtransactions applied are shown in a list. You can click them to see which microtransactions apply to them.
- The microtransaction stash has been entirely replaced with a new display that can easily show you what effects you have for each slot. It's easy to equip effects directly from here by just clicking on them. Everything you own is shown in this stash, including effects that are currently in use on other characters, so you can't misplace microtransactions anymore.
- If all your copies of a certain microtransaction are equipped to other characters, you can select which one you want to move to this character.
- Pets, portals, social frames and upcoming alternate character portraits now have individual slots, so that they are easy to equip. Like before, one instance of these can be applied to multiple characters.
- Mystery boxes are now grouped by type and have an improved opening experience.
- The hideout stash has also been replaced with a similar new display. Hideout decorations are now shared between all leagues.
- Microtransactions other than Skin Transfer can now be used in races where they were previously disabled.
- The way that you reclaim transfered skins has been changed. You now shift-click the skinned item to remove the skin from it.
- The /claim_crafting_benches command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions.
- Note: Under the new system, it's possible to delete a character without losing microtransactions. The warning for deleting characters with microtransactions has been removed, but the regular deletion warning is still there. It is now possible to delete characters with items affected by Skin Transfers. Also, because microtransaction effects are not directly bound to items, the warning that you get when selling an item to a vendor doesn't occur any more. We will look into ways to make vendoring items safer.
3.0.1 Patch Notes
Added the Portent and Harbinger supporter packs.
Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.
The Ravaged Square now has fewer Heretical Wards.
All characters in permanent leagues may now request a free bandit respec from Eramir in Act 2 to choose their bandit selection.
Harbinger Improvements:
Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.
Certain currency shards (like Transmutation Shards) now have higher stack sizes, but appear less frequently.
Harbingers now appear more frequently in Map areas.
More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.
You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means they that can't be trivialised by Wither, Shock and other modifiers to damage taken.
Harbingers are now less likely to enter a state where they don't summon new monsters.
The Harbinger Flame Dash ability now Flame Dashes its minions to your location.
The Harbinger Storm Call-like ability now attaches to the minions, moving with them.
The Harbinger Flameblast ability is now stronger but used less often.
The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.
Added several new abilities for the Harbingers to use. Be careful!
The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.
The Beachhead Improvements:
The Beachhead map now has a wider variety of monsters.
Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.
Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.
Completing the encounter awards significantly more items.
The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.
Bug Fixes:
Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.
Fixed a bug with the Pantheon powers for Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.
Fixed various bugs with several skills that were preventing them from targeting Kitava.
Fixed a bug where the --nopreload and --noasync launch parameters could cause performance problems or crashes.
Fixed various issues with older characters being migrated to 3.0.0. This most notably includes characters at end game who had missed various acts, such as Characters who were in maps but had never completed Act 4.
Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.
Harbingers and The Beachhead map boss can no longer be possessed by a Tormented Spirit from the Possessed Foe Prophecy. This made the map impossible to complete.
Corrected a tile from the Mesa map that was too narrow for characters to pass through.
Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.
Fixed a bug that could cause disconnects when changing areas.
Fixed some performance issues with Storm Call.
Fixed a bug where the "A Whispered Prayer" Prophecy could not be completed.
Fixed a crash with the low-life tutorial.
3.0.1b Patch Notes
Increased the speed of most Harbinger encounters.
Increased the speed that Harbingers can deploy minions.
We're also slightly increasing the number of shards dropped by Harbingers.
Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps.
Monsters in The Beachhead now will drop items, so that players using Animate Weapon can replace their minions.
Currency Shards from The Beachhead final encounter now have more concentrated stacks.
Unique Fragments now follow the "Map to Maker" rule for allocation.
Updated the Currency Stash Tab to include new slots for new currencies. Slots have been added for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.
Updated class portraits for the Scion and the Ascendant classes.
Reduced the damage of the boss of the Death and Taxes unique map.
Predatory Scorpions now use their burrow attack less frequently.
Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.
Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa.
Fixed a bug where monsters going underground could become invincible.
Fixed a bug where Ethereal Knives with the Ethereal Stars Effect microtransaction had a different behaviour than the skill without this effect.
Fixed a bug where Elreon and Vagan would not grant the daily mission experience bonus.
Fixes an issue with skill based challenges, where hits against totems and minions prevented getting the challenge.
Fixed an issue where highlighting of map locations on the Atlas was incorrect.
Fixed an issue with client freezes on the Colonnade and Vault maps.
Fixed an issue where players could not complete the challenge for upgrading Aberrath's Pantheon Power.
Fixed several of the most common instance and client crashes.
Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.
3.0.1c Patch Notes
- Lunar Devotees now only summon one Ice Elemental at a time, but these are now tougher and do a more powerful explosion on death.
- Harbingers in The Beachhead now drop more white items.
- Fixed an issue introduced in 3.0.1b where stack size text on the Quad Tab appeared too large.
- Fixed a bug where the Plaguemaw IV Prophecy could trigger anywhere.
- Fixed a bug where the Harbinger Obelisks' Hinder is not stopped by Allelopathy gloves.
3.0.1d Patch Notes
- Fixed incorrect dialogue being played after defeating the bosses at the end of Act 8.
- Fixed a bug where some monster varieties could engage in combat when they should have been imprisoned in an Essence crystal.
- Fixed a bug where the Corrupted Energy jewel accidentally multiplied the amount of Chaos Damage over time that didn't bypass Energy Shield by 100, resulting in extreme values of Chaos damage over time.
- Reduced Caustic Arrow's impact on graphical performance, with a variety of optimisations.
- Fixed a client crash caused by having a footprint effect applied to the alternate-art Demigod's Stride boots.
- Fixed a client crash caused by Blade Vortex when used by some monsters.
3.0.1e Patch Notes
- Added several new variations to the White Fern Hideout Decoration and slightly increased their size.
- Improvements have been made to minion pathfinding.
- Fixed various issues where the following achievements were not always able to be completed: Locomancer, Deicide, Decimation, Deadly Sins, Omnipotent, Warlord, Augmentation, Apprentice Cartographer, Journeyman Cartographer, Master Cartographer and Atlas of Worlds.
- Fixed a bug where Skeleton Mages were not supportable by the Iron Will Support.
- Fixed a bug where Golems did not display their correct life values on the skill popup.
- Fixed a bug that was causing lava traps to deal much lower damage than intended.
- Fixed an issue where power charges were not correctly able to be generated when queueing mine detonations.
- Fixed an issue introduced in 3.0.1d where the Ultimate Chaos Footprints did not work.
- Fixed an issue where skeletons would incorrectly inherit a cooldown on their abilities when a player was using the From Dust unique jewel.
- Fixed an issue where players were not resurrected at the correct location after dying in the General Adus boss fight.
- Fixed an issue where players were unable to obtain the Sekhema Feather quest item if Kira's corpse was destroyed.
- Fixed an issue where Carrion Burrowers could become invulnerable to damage.
- Fixed a crash caused by the low life tutorial.
- Fixed several other client crashes.
3.0.2 Patch Notes
- Added initial French, German and Spanish language support for Path of Exile. If you can read these languages, please try them out and let us know your feedback!
- Your Spectres and Auras are now saved when you log out or are disconnected.
- Spectres no longer have their level reduced to the level of the area they are in. Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from, or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.
- Desecrate can now only create monsters that are in the instance it is used in. In areas where no monsters have spawned, a specific desecrate table is used. This fixes a longstanding bug with the desecration list that had further problems introduced due to persistent spectres.
- Added two new unique items: Malachai's Mark and Dialla's Malefaction.
- The Plaguemaw V Prophecy can now be completed in the Crystal Veins or a Crystal Ore Map.
- Changed some of the interactions between certain on-flask-use effects and the unique belt Umbilicus Immortalis for consistency. For example, effects that care about when you use a flask (and not the effect of the flask itself) will apply to you but not your minions.
- Fixed various issues with the quest status of Standard characters that were made prior to 3.0.0.
- Fixed a bug that was causing some Standard characters to not receive a free bandit choice respec.
- Fixed a bug that could cause some Standard characters to receive resistance penalties earlier than intended.
- Fixed a bug where flasks that remove bleeding did not remove stacking bleeding from the Crimson Dance keystone.
- Fixed a bug where the Brutal Fervour ascendancy passive would not remove Crimson Dance bleeding.
- Fixed a bug where increases and reductions to the effect of flasks were also being added to the percentage of recovery granted instantly by flasks with the "Bubbling" mod. This caused several issues if this percentage exceeded 100%.
- Fixed a bug where instant "of Animation" flasks were healing minions for more life than intended.
- Fixed a bug where some flask recovery rate modifiers were not correctly accelerating flask recovery, only shortening the duration of the flask effect.
- Fixed a bug where losing the stat for leeching Energy Shield instead of Life while you had active instances of Energy Shield leech could stop the maximum leech rate cap applying to them. This commonly happened with the Soul Tether unique item.
- Fixed a bug where the increased Energy Shield Recharge Rate granted by Discipline was not working.
- Fixed a bug where ailments reflected by the Yugul pantheon power could bypass immunities.
- Fixed a bug where the damage penalty on Static Strike's explosion wasn't being correctly applied to the ailments created by the explosion.
- Fixed a bug where the Chill applied by The Pandemonius lasted for 2 seconds, rather than 1.
- Fixed a bug where some lava traps were not disabled after Izaro was killed.
- Fixed a bug that caused duplicate Darkshrines to appear in the Labyrinth. For example, you should no longer be able to get 'Twice Blessed' multiple times in a single Labyrinth.
- Fixed a bug where traps would not be disabled in the Aspirant's Trial if a player entered it prior to getting the 'Labyrinth Traps are disabled in the Aspirant's Trial" darkshrine effect.
- Fixed a bug where the Curse Pylons in the final stage of the Izaro encounter were not applying their curses to the player.
- Fixed a bug where the Unbearable Whispers III Prophecy was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.
- Fixed a rare bug where Cemetery maps could generate inside-out, rendering the majority of their terrain unwalkable.
- Fixed a rare bug that could cause a player to have incorrect dialogue options available when speaking to Navali.
- Fixed a bug where the Ultimate Chaos Portal and the Pure Light Portal did not have audio.
- Fixed a bug where recovering a flask charge via Nature's Boon while in the midst of a Skin Transfer would cancel the Skin Transfer.
- Fixed a bug that could cause players to lose some progress towards the "Gain Splinters from Unique Breach monsters" challenge.
- Fixed a bug where Doryani's Touch was able to damage enemies through walls.
- Fixed a bug where Atziri's Empowered Flameblast was not dealing damage to everything within its area of effect.
- Fixed a bug introduced in 3.0.1e where Arcane Surge would not trigger from channelled skills.
- Fixed a bug where some bosses were using an incorrect Arc effect.
- Fixed a bug where players could be disconnected to the login screen after a mandatory character rename.
- Fixed a rare issue where the quest tracker would not display Prophecies correctly.
- Fixed a clipping issue with the Pitch Black Armour set.
- Fixed various clipping issues with the Raven Armour set.
- Using a Portal in the Blood Aqueduct now takes you back to the Sarn Encampment, instead of to Highgate.
- Efficacy Support now correctly supports Damage over Time effects.
- Kitava's minions are now properly killed off when Kitava dies.
- Improved the visual effect of the Dusk Weapon Effect on various unique items.
- Improved the audio effects of Volatile Core.
- Fixed various client crashes.
3.0.2b Patch Notes
- Desecrate now chooses corpses from the monsters in the current area and any Spectres that existed in the instance.
- Fixed an issue where The 'All Ears' and 'No Stone Unturned' achievements could not be completed.
- Fixed some incorrect NPC dialogue options in non-English clients.
- Fixed an issue where crafting bench options were not translated in Russian clients.
- Fixed a bug where increased flask recovery rate affected utility flasks, making them have shorter durations for no benefit.
- Fixed a bug where the Shock applied by Vessel of Vinktar was not prevented correctly in some cases.
We have deployed a hotfix to 3.0.2b:
- Fixed a bug introduced in 3.0.2b where monsters that are normally excluded from being spawned by Desecrate were able to be spawned by Desecrate.
3.0.2c Patch Notes
- Fixed a bug where opening Oba's Cursed Trove would consume a Divine Vessel if it was in the Map Device.
- Fixed a client crash caused by Raise Spectre if it was in the unique body armour Soul Mantle, and if your Tukohama's Vanguard Spectre then tried to place a Scorching Ray totem.
- Fixed an instance crash with Scorching Ray when used in the Pale Court boss fight.
3.0.3b Patch Notes
- Fixed various issues with Templar armour visuals introduced in 3.0.3.
- Fixed various visual issues with War for the Atlas supporter pack portals.
- Fixed sizing issues with War for the Atlas portrait frames when viewed in 4k resolution.
- Fixed clipping issues with the Seeker Cloak.
- Fixed a client crash with the low mana tutorial.
3.1.0 Hotfix 1 Patch Notes
- Fixed an instance crash that occurred by linking mystery boxes in chat.
- Fixed an instance crash with the 'Queen of the Sands' quest.
- Fixed an instance crash with Cremation when used with a Spell Totem. The game client may continue to experience crashes until we restart the servers and update clients.
- Fixed a bug where Wicker Man Spectres would not move if they did not have a target.
- Fixed a bug where Cold Snap supported by Spell Cascade wasn't dealing damage.
3.1.0b Patch Notes
- Abyss Jewels now allocate based on the loot allocation option selected.
- Fixed a bug preventing players from completing the Dominus boss fight if they were using Volatile Dead.
- Fixed a bug where Abyss monsters could spawn too early.
- Fixed a bug causing guild stashes to not be visible in hideouts.
- Fixed a bug where items could get unintended combinations of mods, causing "Supported by Level 38 Increased Critical Strikes" to be able to appear on items. This was a display issue only. Existing items will remain as is.
- Fixed a bug where a mod for certain Shaper items did not display itself correctly.
- Fixed a bug where some items were not being filtered correctly when using the default loot filter.
- Fixed various crashes with Cremation, Desecrate and Unearth.
The following changes have been applied without a restart, and with no client update:
- Fixed a bug where 'The Lost Maps' prophecy was dropping the wrong maps.
- Fixed a bug where Lightning Tendrils was supportable by Spell Echo.
3.1.0c Patch Notes
- Lightless Grubs, including those spawned by Pitworms, no longer have 'spirits'. Abyss Rares absorb spirit charges from their stronger fallen allies. Because grubs can be spawned by the Pitworms indefinitely, this means the usually limited resource of spirits was being granted over and over by repeatedly spawning worms. These spirit charges grant life when expended, making for encounters that lasted indefinitely.
- Added a short cooldown to the spirit-spending dive skill of the Wellwing Matriarch to reduce how frequently it can be used even when there are lots of sprits being absorbed.
- Fixed a bug where Ancestral Protector and Ancestral Warchief had a smaller melee range than intended while Unarmed.
- Fixed a bug where Volatile Dead was not dealing damage if it did not have line of sight to its target upon spawning.
- Fixed a bug where Curse on Hit did not work with Despair.
- Fixed a bug where Abyss monsters could spawn too early in certain areas and interfere with normal Abyss mechanics. We still have one case of this to fix, it should be resolved in the next patch.
- Fixed a bug where socketing an Abyss Jewel into an Abyss Socket did not grant credit for the 'Socket Abyss Jewel' challenge if that item was not equipped.
- Fixed a bug with some doors in Abyssal Depths not having the correct blocking.
- Fixed a bug where the monsters in the Lookout Map boss encounter were able to be used as minions.
- Fixed a crash with Cremation when linked to Spell Totem.
- Fixed two instance crashes.
3.1.0d Patch Notes
- Increased the visibility of Abyss cracks. We've heard your feedback about the lack of visibility and have made some adjustments to improve this. Additional improvements to visibility will be coming.
- You can edit texture quality settings in your configuration file once again.
- Added a temporary fix to reduce the chance of Amanamu, Liege of the Lightless to stop taking actions and become immune to damage.
- Fixed a bug causing Ulaman, Sovereign of the Well to deal more damage than intended with his spirit-spending ability to characters in melee range.
- Fixed a bug causing Abyss Lich bosses to target non-players more often than intended.
- Fixed a bug where the 'Defeat Elder Guardians' challenge was not able to be completed.
- Fixed a bug where Abyss monsters could spawn too early in certain areas and interfere with normal Abyss mechanics.
- Fixed some crashes caused by Scorching Ray.
- Fixed a crash with Ancestral Call.
3.1.1 Patch Notes
- Added the Abyss Supporter Packs.
- The chance of encountering one of the Lich bosses at the end of an Abyss at level 75 maps and above is now three times as likely. The chance of encountering a lich between level 70-74 has been increased even further, bringing it up to match the chance of a level 75 map.
- Added a minimap display icon that moves as the Abyss crack travels along the ground.
- Disabled the Pen Map from being able to spawn as a Zana mission as it wasn't completable with the "Kill Corrupted Bosses" mission.
- Debuffs now always display on the second line, rather than sometimes appearing on the first line if you had no active buffs.
- Fixed a bug causing some audio to not be played in situations where many sounds were already being played.
- Fixed a bug causing some guilds to be unable to view tabs within their guild stash.
- Fixed a bug that could cause maps to become inaccessible if you migrate an SSF account with a Map Tab.
- Fixed a bug causing remove-only Map Tabs to not function correctly.
- Fixed a bug causing debuffs to overlap with the Rampage kill counter.
- Fixed a bug which caused the "Abandon Mission" button to appear at the top of Vagan's dialogue options.
- Fixed a bug where strongboxes were able to revive Abyss monsters.
- Fixed a bug where a specific monster with Inner Treasure would not drop a unique item.
- Fixed a bug where the "Defeat the Atziri trio by killing A'alai last" challenge was not able to be completed.
- Fixed a bug where Amanamu, Liege of the Lightless could stop taking actions and become immune to damage. This is a follow up on the previous temporary fix added in 3.1.0d.
- Fixed a bug where The Eradicator was able to channel Lightning Tendrils without line of sight to his target.
- Fixed a bug where Spell Echo and Multistrike's repeating behaviour did not work correctly when supporting Minions.
- Fixed a bug where having a Spell socketed in The Poet's Pen would prevent other triggered skills from triggering.
- Fixed a bug where "Projectiles gain x% on Non-Chaos Damage as extra Chaos Damage per Chain" was not working if you only had 1 Chain.
- Fixed a bug where Heretic's Veil displayed "x% reduced Effect of Socketed Jewels" instead of "Socketed Curse Gems have x% reduced Mana Reservation".
- Fixed a bug where items could get unintended combinations of mods, causing "Socketed Gems are supported by Level 38 Poison" to appear on items. This was a display issue only. Existing items will remain as is.
- Fixed a bug where Blood Offering did not share an Offering slot with other Offering skills.
- Fixed a bug where Cremation supported by Spell Cascade was not consuming as many corpses as it should have.
- Fixed a bug where Body Swap supported by Spell Totem was not able to target corpses near Kitava.
- Fixed a bug with Magma Orb projectile behaviour when supported by Volley.
- Fixed two crashes with The Eradicator.
- Fixed one instance crash.
- Added one unique item and an associated Divination Card.
- The Volatile Dead Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.
- Null Portals encountered in Elder-influenced maps have had their life reduced.
- The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.
- Fixed a bug where Elder Guardian areas could be created at the wrong level.
- Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.
- Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.
- Further improvements have been made to the visibility of Abyss cracks.
- The bounding box for Abyssal Depths entrance has been reduced in size.
- Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.
- Improved the visuals of Ancestral Call when used with Ancestral Protector.
- Fixed a bug where Body Swap could be used to get past quest blocking objects.
- Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.
- Fixed a bug where maps could roll the same mod type twice.
- Fixed a bug where Strongboxes would not spawn in Lookout maps.
- Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.
- Fixed a bug with unconnected rooms in the Lava Chamber map.
- Reduced the frequency with which Quetzerxi could emit lightning projectiles.
- Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.
- Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.
- Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.
- Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.
- Fixed various issues with Act 7 quests.
- Fixed a bug with the display of the Act 9 Storm Blade quest.
- Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.
- Fixed a bug with the Imp Haste microtransaction
3.1.1d Patch Notes
- Fixed a source of desync in the Eradicator fight
- Fixed a bug that could cause the boss fight of a Twinned Core Map to not work.
- Abysses have been disabled from appearing in the Apex of Sacrifice and the Alluring Abyss to prevent a common instance crash.
- Fixed an instance crash caused by Ice Spear.
- Fixed an instance crash that could occur after The Elder, The Elder Guardians or The Shaper were defeated.
- Fixed a bug that could cause the microtransaction shop to take too long to load.
- Fixed a common client crash.
Parche 3.1.2
- There's now a UI option called "Advanced Mod Descriptions" which shows additional information about items when you press Alt. It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are. Please note that the tiers shown include all possible base types. For example, if Tier 5 of a mod is the highest that can appear on a ring, then it'll be listed as Tier 5 rather than Tier 1 on that ring. We are looking to improve this aspect in the future.
- Added new helmet enchantments for Bodyswap and Despair. These are available from the Divine Font in the Merciless and Eternal Labyrinths.
- Added a lightning explosion effect to the explosion caused by Inpulsa's Broken Heart.
- Added effects that apply to your character while wielding Arborix, Augyre or Vulconus.
- Volatile Dead now displays average damage, rather than damage per second.
- Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
- Added the Multiple Traps Support gem to the quest rewards offered to the Shadow after killing Brutus.
- Highlighting has been improved when searching in the Map Stash Tab.
- Changed the colours of the text on tier buttons in the Map Stash Tab to match their respective maps.
Abyss League Improvements:
- Abysses can once again spawn in The Apex of Sacrifice and The Alluring Abyss.
- Lich bosses now spend less time idling and should generally be more aggressive.
- The ultimate skill used by Amanamu, Liege of the Lightless now deals less damage to minions and can now be triggered by sources such as totems and minions.
- Pitworms are now immune to Knockback.
Atlas and Map Balance:
- The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.
- Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness. It still deals the same average damage.
- Reduced the damage of Storm Burst projectiles used in the Pen boss encounter.
- Increased the damage of Storm Burst explosions used in the Pen boss encounter.
Monster Improvements:
- Reduced the maximum range of Reliquarian's skills.
- Tweaked the effects and audio for a skill used in the boss encounter in Pillars of Arun.
- Increased the visual size of Plated Parasites.
Prophecies:
- The Thaumaturgical History II prophecy can no longer trigger in Act 6's Western Forest.
- The Visions of the Drowned prophecy is no longer available at higher levels.
Bug Fixes:
- Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.
- Fixed a bug where players were sometimes able to get too many enchantments from a Divine Font in the Labyrinth.
- Fixed a bug where the "Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" Watcher's Eye mod was granting more Energy Shield than intended.
- Fixed a bug that sometimes prevented completion of The Twilight Temple map.
- Fixed a bug where all Corrupted Side Areas, Mission Areas, Daily Areas and some Act 10 areas could drop Maps higher than Tier 1.
- Fixed bugs (such as crashes) that could occur when playing in the Abyssal Depths in a map with an Elder Guardian in it.
- Fixed a bug where corrupting a Shaped Tier 15 map could turn into an Unshaped Tier 11 Map.
- Fixed a bug where Ichimonji's "Allies' Aura Buffs do not affect you" caused Zana's protection field in The Elder encounter to not affect you.
- Fixed a bug where the "Socketed Gems are Supported by Level X Immolate" Elder mod was granting Burning Damage instead.
- Fixed a bug where the Grace and Discipline auras would not grant the life regeneration from the Unwavering Faith ascendancy passive.
- Fixed a bug where Atlas base type items were sometimes able to drop from non-map areas.
- Fixed a bug where the Atlas would sometimes incorrectly display that a Map contained a Memory Fragment.
- Fixed a bug where Shaper amulets could roll a mod which increased attribute requirements for gems and items. Divining existing items will now reduce those requirements.
- Fixed a rare bug where a Legacy of Zeal bloodline packed spawned by a Null Portal could become immune to damage.
- Fixed a bug where Agents of the Void could spawn on non-walkable terrain in various endgame Maps.
- Fixed a bug where the boss arena in the Ghetto Map was unreachable.
- Fixed a bug where the Leyline Map could sometimes generate more return portals than intended.
- Fixed a bug where a path in the Castle Ruins map was blocked by a pile of stones.
- Fixed a bug where the door in the Vaal Pyramid boss room would not unlock if the boss was killed by The Elder.
- Fixed a bug where resurrecting at checkpoint in The Temple of Decay Level 2 could sometimes spawn the player in unwalkable terrain.
- Fixed a bug where skills that were removed from the skill bar would return upon changing instances while using The Poet's Pen.
- Fixed a bug where you could perform attack skills while you had a disabled main-hand weapon, but an enabled off-hand weapon.
- Fixed a bug where searching the stash by "tier" would not highlight Shaped Maps.
- Fixed a bug where scrolling with the mousewheel in the Map Stash Tab was inversed.
- Fixed a bug where map tiers and map bases were not highlighted correctly when searching in the Map Stash Tab.
- Fixed a bug where flasks that were clicked did not display a duration bar.
- Fixed a bug where flask duration bars would not freeze if the instance was frozen by The Shaper.
- Fixed a bug where skills that trigger when a player uses a skill were not triggering when throwing traps, placing totems or placing mines.
- Fixed a bug where Shakari, Queen of the Sands was able to get stuck in walls.
- Fixed a bug where Herald of the Obelisk totems could sometimes not be removed correctly.
- Fixed a bug where Offering skills were not affected by some duration modifiers correctly.
- Fixed a bug where Arctic Armour could chill you when you take damage from the Eye of Innocence amulet.
- Fixed a bug where Arctic Armour was not supportable by Unbound Ailments.
- Fixed a bug where Explosive Arrows fired by Mirage Archers would not disappear in conditions where they could not explode.
- Fixed a bug where Ancestral Call was able to support triggered skills, such as Riposte.
- Fixed a bug where the "x% increased Frenzy Damage per Frenzy Charge" enchantment would not apply to ailments applied by Frenzy.
- Fixed a bug where the Phasing effect was not visible to other players.
- Fixed a bug where the effect on the player from Blood Offering was incorrect.
- Fixed a bug where Cremation used by Ulaman, Sovereign of the Well did not remove corpses correctly.
- Fixed a bug where the buff icons for Physical and Elemental Thorns were not displayed correctly.
- Fixed a bug where various monsters found in The Vastiri Desert were not able to be desecrated.
- Fixed a bug where the Reliquarian monster was not able to be desecrated.
- Fixed a bug where the Vulnerability aura used in the Doedre encounters in Act 4, the Core map, and the Phantasmagoria map were still applying the older version of Vulnerability.
- Fixed a bug where some minions were able to deal damage with ground effects while the player was dead.
- Fixed a bug where the Temporal Chains aura from Unending Lethargy as well as the Enfeeble aura from Litanius, the Black Prayer were invisible.
- Fixed a bug causing the music in Acton's Nightmare to not stop playing when the bosses were killed.
- Fixed a bug where some Oni-Goroshi dialogue would repeat itself.
- Fixed a bug where some Oni-Goroshi dialogue would repeat itself.
- Fixed a bug where prices for point packs in Steam clients only displayed 1 decimal place.
- Fixed a bug where items listed for trade with the Spanish client had Spanish translations for the price, causing trade sites to not understand them. Spanish items re-priced after this patch will now appear correctly in those sites.
- Fixed two client crashes, including the most common one.
- Fixed one instance crash.
Parche 3.1.3
- We have made a new effect for Burning Ground which doesn't have the performance issues that the previous one did. While it has a few visual bugs still, we are releasing it for feedback and to get the improvement onto the realm as soon as possible. We plan to update the other ground effects in a similar way in the future.
- Fixed a client crash that occurred when typing various symbols into the search box in the Map Stash Tab.
- Fixed a client crash that occurred when right clicking on a Map Stash Tab if that tab was not already loaded.
- Fixed a bug causing the effects for a skill in the High Templar Avarius encounter to not be displayed.
- Fixed a bug where some Rogue Exiles were not counting towards the "Kill Rogue Exiles" challenge.
- Fixed a bug where Desecrate cast by monsters would not create any corpses.
- Fixed a bug where a Divine Vessel was incorrectly consumed if the Map boss was replaced by the Elder or an Elder Guardian.
- Fixed a bug where Vaal Spectral Throw was not interacting correctly with the Volley Support gem.
- Fixed a bug where the quest tracker was displaying incorrect quest information while in Maps.
- Fixed a bug where the Twice Blessed Darkshrine effect was not always given to the player who clicked the Darkshrine.
- Fixed a rare bug preventing some characters from completing the Lighting the Way quest.
Hotfixes 3.2.0
- Temporarily disabled Low Water Detail Level in order to fix some graphical issues. We will re-enable this once we have fixed the problem properly.
- Fixed an issue where plaques in the Menagerie displayed "????????" rather than the correct names.
- Fixed an issue where the "You need to bind the following actions to an input" popup occurred in every area.
- Fixed a bug which prevented some Zana missions from being completed.
- Fixed a bug causing Spectral Shield Throw to be able to drop earlier than intended.
- Fixed a bug causing Reliquarian's and Chaos Sentinels to only spawn as Rare.
- Fixed various issues with the Rage mechanic causing Rage to decay earlier than intended.
- Fixed a client crash when entering a PvP match.
- Fixed various instance crashes.
- Made it easier to capture Legendary Beasts.
- Added an option to suppress Recipe notifications.
- You can now click-through the Recipe Unlocked notification. The "Close all panels" hotkey will suppress all queued Recipe notifications.
- Added an error message when trying to capture enraged Beasts.
- Fixed a bug causing attack speed to appear too high while wielding a shield.
- Fixed a bug causing the Giant Crabs plaque in the Menagerie to not display the correct name.
- Fixed a bug causing the "Gain up to Five New Prophecies" Beastcrafting recipe to consume Silver Coins.
- Fixed a bug causing some areas to not generate Legendary Beasts.
- Fixed various issues with Dynamic Resolution scaling.
- Fixed various client crashes.
- Temporarily disabled one of the abilities from the final boss of Act 10 and its Endgame Map counterpart. This will mitigate the common crash occurring during this encounter until we can deploy a more permanent solution.
- When you throw a net on a monster, the capture window is now always three seconds, if the net is of appropriate level for that monster. This allows a much larger window for damaging the monster once it has been netted.
- Fixed the most common instance crash. This crash could occur in many areas but was commonly encountered in late Act 10 and Endgame Maps.
- Fixed a bug where the Life Regeneration bonus granted by the Ascendant's Guardian ascendancy passive skill wasn't working.
- Fixed a bug that caused increased CPU usage.
- Fixed a bug causing prophecies to not complete if you captured the prophecy monster.
- Fixed a bug causing player names to not display on party members' portals.
- Fixed display issues that occurred when re-entering the Fenumus, First of the Night boss fight.
- Fixed a client crash that occurred when re-entering the Elder Guardian boss fights during the second or third phase.
- Fixed a rare client crash that could occur on the login screen.
- Fixed an instance crash that occurred in the Vilenta boss fight.
- Fixed a bug where Grandmasters did not drop loot.
- Fixed a bug where two "Craft an Aspect Skill onto an Item" gave the wrong Aspect skill.
- Fixed a client crash with Scorching Ray.
- Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
- Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
- Flasks now refill after a Beastcrafting fight ends.
- Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
- Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
- Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
- Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
- Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
- Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
- Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
- Fixed a bug where some areas were unable to spawn Legendary Beasts.
- Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.
- Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
- Fixed a bug where statues were unable to come to life if the Basilisk was captured.
- Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
- Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
- Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
- Fixed a bug where scroll speed in the Social Panel was slower than intended.
- Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
- Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
- Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
- Fixed various instance crashes.
Parche 3.2.1
- You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant item can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.
- Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
- The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
- Added 3D art for the Indigon unique helmet.
- Added a mini-map icon for dead Bestiary Rares and Legendaries.
- Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
- Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
- Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
- Increased the speed of throwing nets.
- While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
- Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
- Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
- Einhar's capture dialogue no longer plays 100% of the time.
- Slightly increased the volume of the audio played when a beast breaks free of your net.
- Added a keyword that item filters can use to disable default drop sounds. The keyword is "DisableDropSound".
- After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you're running out of space.
- Added a text output to chat when successfully capturing a beast.
- Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.
- Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.
- Beasts spawned by Tora missions can now be captured.
- Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.
- Fixed a bug where Stairs to the next area would not always open correctly in the Oba's Cursed Trove unique map.
- Fixed a bug where the "Create a Unique Map" Beastcrafting recipe would fail to generate a Unique Map if the level of the Fenumal Scorpion was 70.
- Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks, and thus did not apply to Spectral Shield Throw.
- Fixed a bug where Catarina minions did not drop items as intended.
- Fixed a bug where beasts spawned by Legendary Beasts at specific health thresholds would sometimes fail to spawn in areas without enough open space.
- Fixed a bug where the Farric Presence, Saqawine Presence, and Fertile Presence Bestiary mods did not behave correctly.
- Fixed a bug where Einhar was able to block players. You can now dismiss Einhar by selecting the "Dismiss" option while interacting with him.
- Fixed a bug where Fenumus, First of the Night was not capturable by Necromancy Nets.
- Fixed a bug where captured beasts would sometimes not be loaded, causing it to appear as if you had no captured beasts.
- Fixed a bug where Ventarus was able to be killed while being captured, preventing completion of The Feral Lord V Prophecy.
- Fixed a bug where the Whispering Tome from the Unbearable Whispers V Prophecy chain dropped an Inya's Key, in addition to the Inya's Key dropped by Inya, the Unbearable Whispers.
- Fixed a bug where the Deadly Twins prophecy could trigger in the Uber Elder encounter.
- Fixed a bug where the "Rare Boots with Movement Speed" challenge was not successfully completed by all appropriate Beastcrafting recipes.
- Fixed a bug where the "Unlock Sextant Slots" challenge sometimes did not update correctly.
- Fixed a bug where you were able to throw a second net onto a monster that you were in the process of capturing, causing the net to be wasted.
- Fixed a bug where the "+X to Total Mana Cost of Skills" mod on Doedre's Malevolence applied to throwing a net.
- Fixed a bug where two ape monsters were not able to be killed in a Blood Altar encounter.
- Fixed a bug where the "Hide Unusable" setting in the Blood Altar was not remembered when closing and re-opening the Blood Altar.
- Fixed a bug where Zana's "Take Shaper's Orb" dialogue option was visible even though there was no Shaper's Orb available.
- Fixed a bug where Zana's "Complete another Master's mission" mission was able to be completed by killing the Map Boss.
- Fixed a bug where Frost Blades' projectiles were not exploding correctly when hitting walls / objects. This was only a visual issue.
- Fixed a bug where the portal to the boss room in the Laboratory Map could disable incorrectly.
- Fixed a bug with Farrul's Fur causing Frenzy and Power Charge duration to not refresh when gaining Cat's Stealth at maximum charges.
- Fixed a visual bug in Farrul's Den at low frame rates with Dynamic Resolution enabled.
- Fixed a bug causing minor desync when deactivating Bestiary Aspect skills.
- Fixed a bug preventing some players from progressing through the Einhar questline.
- Fixed a rare bug preventing some players from progressing through the Uber Elder questline.
- Fixed a client crash that could occur when when entering various areas.
- Fixed a rare client crash that could occur when taking a quest reward.
- Fixed a rare client crash that could occur when viewing items linked in chat by another player whose client was out of date.
- Fixed various other client crashes.
Parche 3.2.1 B
- Rare Bestiary Beasts now spawn more often, have more health and drop more items with increased rarity.
- Added 3 Beastcrafting Recipes. These create Unique Talismans, Orbs of Horizons and Harbinger's Orbs.
- Corrected some recipe components for the "Create a Six-link Armour" Beastcrafting recipes.
- You can now select which beast you want to use a Bestiary Orb on through your Bestiary's Captured Beasts list.
- You can now filter by Name, Level, Family, Group and Genus in the Recipes page in the Bestiary as well as in the Blood Altar UI.
- Hovering over a Beast in the Bestiary or the Blood Altar UI will display a list of recipes that the Beast is used in.
- Disabled the ability to capture Beasts which had the 'Heralds of the Obelisk' or 'Bearers of the Guardian' bloodlines mods, as this could result in unintended behaviour.
- When Corpse Targeting is set to 'Always Enabled', and you have a Necromancy Net selected, mousing over a Beast corpse now always highlights it.
- Fixed a bug introduced in 3.2.0 that changed the level requirement of Night's Hold to 40, rather than 25.
- Fixed a bug where Vaal Clarity removed the reservation cost of Auras.
- Fixed a bug where Fenumus, First of the Night could become untargetable after retreating to its cave.
- Fixed a bug where Brinecrack could get stuck underground if you attempted to capture it as it was burrowing.
- Fixed a bug where the Bestiary UI would display "Loading...", rather than a blank page, if you changed areas while having no captured Beasts.
- Fixed a bug where Strongboxes whose mods had changed through currency use would display mods that it no longer had when using 'Advanced Mod Descriptions'.
- Fixed a bug where the lighting in the Haku mission area 'Haunted Residence' was darker than intended.
- Fixed a bug where plaques for Giant Arachnids displayed "????????" in the Menagerie.
Parche 3.2.1 C
- Fixed a bug where the Captured Beasts page in the Bestiary did not display the correct beasts if the search box was cleared after highlighting all text.
- Legendary Beasts can no longer be spectred. This is being prevented as these beasts spawn waves of minions at specific health thresholds. When spectre'd, the minions spawned were able to be killed by the player, allowing the player to farm experience indefinitely.
- Legendary Beasts can no longer spawn with the Fractured Nemesis mod.
- Fixed a bug where unequipping Farrul's Fur did not update the reservation cost of a crafted Aspect of the Cat mod.
- Fixed a bug where supporting an item granting Aspect of the Cat with Faster Casting Support caused Cat's Agility to grant the cast speed bonus to the player.
- Fixed a bug where Apprentice and Journeyman Cartographer Sextants could be applied to an Elder Map.
- Fixed an issue causing Sunblast to have a level requirement of 16, rather than 37.
- Fixed a rare client crash that could occur when changing areas.
- Fixed an instance crash that could occur when capturing beasts.
- Fixed an instance crash that could occur when casting Convocation.
Parche 3.2.2b
- Added 2 new Unique items.
- Added 1 Fated Unique item.
- Added 3D Art for the Bestiary Farrul's Armour set.
- Added a warning message when capturing a Beast if your Menagerie has reached maximum capacity for that Beast type.
- Added a gore surge effect to Gore Glacial Cascade.
- Adjusted the blocking in the Elder boss room.
- Added a return portal after completing the Uber Elder encounter.
- Slightly reduced the damage of the Mortar skill and the ground degeneration in the Fenumus encounter.
- Summoned spiders in the Fenumus encounter are now killed after transitioning to the cave.
- Do Not Disturb mode now persists through logout. It does not persist if you close your client.
- Fixed a bug with player collision in towns.
- Fixed a bug causing various beasts to appear in incorrect Bestiary Groups.
- Fixed a bug causing various Beasts to not count towards the displayed total in the Bestiary.
- Fixed a rare bug in the Elder encounter where Zana ran away while channelling her protective bubble.
- Fixed a rare bug preventing waypoint travel from hideouts to other areas.
- Fixed a bug where Craiceann, First of the Deep failed to travel to his cave if he was too far away from the entrance of the cave.
- Fixed a bug where a Shaper Mod did not display "Skills which Throw Traps throw an additional Trap". This was only a display issue.
- Fixed a bug where the Life Regeneration from the Ascendant's Guardian passive stopped working after resurrecting.
- Fixed a bug where the Puppet Master ascendancy passive did not apply correctly to Blink Arrow and Mirror Arrow clones.
- Fixed a bug where the reservation cost of Aspect skills was not updated correctly when socketing support gems after activating the Aspect skill.
- Fixed a bug where various damage over time ground effects dealt no damage in cases where they were trying to deal extremely high amounts of damage per second.
- Fixed a bug where Rage was not increasing attack speed with off-hand attacks.
- Fixed a bug where Tailwind was not gained when throwing Traps, or placing Totems or Mines.
- Fixed a bug where a Bestiary Orb was consumed when trying to capture a Beast from another player's Menagerie.
- Fixed a bug where a Shackled Hellion that had been revived by the Rebirth prophecy was not targetable.
- Fixed a bug where players and monsters that were frozen could display a red hue.
- Fixed a bug in the Dominus arena where the clouds sometimes did not look correct.
- Fixed a bug in the Sepulchre Map where the return Portal did not always open after defeating the boss.
- Fixed an issue in the Armoury Map where some rooms were only accessible by using movement skills.
- Fixed an issue in the Mineral Pools Map where some areas were only accessible by using movement skills.
- Fixed an issue in the Burial Chambers Map boss room causing loot to drop in unreachable locations.
- Fixed a rare issue in the Bazaar Map where an area was inaccessible.
- Fixed a rare issue in the Ashen Woods Map where the boss room was inaccessible.
- Fixed 2 instance crashes.
Nos quedámos sin espacio en #1 !! seguimos posteando en #3