#1020 70% de aoe, no se si habra sitio para esquivarlo lmao
R-I-P
esto sería viable en hc?
mierda edit que desde poedb.tw no copia bien el link :S
pathfinder, pensé en ir a burning arrow sin romperme mucho el coco
ahora? xD
pues eso, burning arrow sin complicaciones
que le den por el culo, esto no pega bien
es básicamente HP: The life nodes build
#1024 Mathil tenia una de burning arrow deadeye creo recordar por si le quieres echar un vistazo, añade vida al gusto y au.
#1027 Relly nigga, my man Mathil.
Un colega se hizo elementalist la liga anterior y esta liga está probando champion, el tio es una piedra.
https://www.pathofexile.com/forum/view-thread/1666103
Realmente EA tira con muchas ascendancy.
#1028 wow, que necesito para ser asi? xD estoy recien empezando con la historia en normal, voy por el chapter 4 con un duelista medio meh xD
https://www.pathofexile.com/forum/view-thread/1041989 Estoy basandolo en esta guia, pero no estoy seguro de si la he cagado, soy novato y lo de los flascos aun no lo domino bien.
#1036 Bueno, voy a intentar maquearla un poco, tampoco creo que sea tan dificil hacer buenos objetos en esta sesión.
A alguien más le va el juego como el culo? Bailan los fps que da gusto. Es raro que se mantengan. En los lugares para abrir los ascendency como crematorium va fatal. Y en party me baja a 20 fps...
#1040 Me suena de haberlo visto en alguna build pero no recuerdo cual. Eso es como la joya de Energy shield, que he visto streamers que lo han comprado por 4c. Ahora se vende entre 10 y 20c, y cada vez está más caro.
Build apta para HC.
Y notas del parche 2.4.0c
Version 2.4.0c
General Improvements:
The drop rate of Silver Coins has been increased. The drop rate of Cartographer's Sextants has been increased. The Uber Labyrinth map chest can now drop any maps. Maps no longer show that they drop Shaper's Orbs after you've already received the Orb for that map. Zana map missions that are higher level than the regular versions of those maps now drop maps as though they are a random map of that higher tier. The Titan of the Grove boss cannot take damage while emerging now. Rebalanced and fixed problems with the map bosses of the Crematorium, Quay, Plateau and Atoll maps. Killing a monster with five Essences will now grant the achievements for killing a monster with four and fewer Essences. Improved Totem AI when used with Flameblast so that it ends the channel correctly once it has reached max stacks. Added a portal back from the Shaper's arena to the start of the level. Added some more asset preloading to places where it was missing. Improved the audio for the Gore Portal. You can now right-click on party members who aren't in the current instance, to view a context menu.
Bug Fixes:
The Essence of Hysteria boots mod now has a level 60 requirement. Fixed a bug where a map completion objective wouldn't be shown as completed if the map is Shaped (but you have completed the objective in the underlying map). Fixed bugs related to various Cartographer's Sextant mods that shouldn't work on specific unique maps. Fixed a bug where Scholar of the Seas and Treasure Hunter divination cards were giving old versions of the Unique Maps. Fixed a bug where the challenge "Fulfil a Prophecy Chain" could not be completed. Fixed a bug where the "Gladiator" achievement could not be completed. Fixed a bug where the boss of the Quay map wasn't unique after its first form. Fixed a bug where "The Feral Lord V" and "Unbreathing Queen V" couldn't be completed when using Atlas versions of the maps. Fixed some prison rooms where Essences could spawn in bad locations. Fixed a bug where the in-game shop would show a points balance of "0" if it was unable to fetch the correct balance. Fixed an issue where the new Atlas base item types were not able to roll certain mods. Fixed a bug where the Architect boss teleport behaviour could fail when the map is twinned. Fixed an issue with Voidheart's Chance to Poison on Melee Hit always applying poison. This will fix all Voidhearts acquired since 2.4.0 was released. Fixed a bug where it was possible for Shaper's Orbs to be allocated to players. Fixed a bug that could allow extra maps to be Shaped. The few people with too many Shaped maps will have them undone. Fixed a bug where the curse aura granted by Witchfire Brew was not able to be applied to users that are immune to curses. Fixed a bug where Divination Cards from the Putrid Cloister map boss were not allocated correctly. Fixed a client crash that could occur when changing skills while dancing. Fixed problems with the Factory map. Fixed a bug where the Energy Locus summoned by Essence of Woe could be hit by skills such as Arc. Fixed a bug where certain doodads could appear on the stairs in the Lunaris Temple. Fixed a bug where clicking a stash tab on the dropdown menu could pick up an item from your inventory behind it. Fixed a bug where the Phantasmagoria boss fight would attempt to play all of the curse effects that have occurred so far when you join the area, disconnecting you. Fixed a bug where the Vinktar Square recipe's outcomes were not random. Fixed a bug where the Noxious Strike Ascendancy Skill worked with spells also. Fixed a bug where the minions in the Titan of the Grove boss fight could be deleted. Fixed two rare instance crashes.[/quote]
buenas , e empezado a jugar despues de jugar casi cuando salio el juego , alguna clase para empezar que este bien ?