Around 5-6 months ago, Riot Games invited me and 9 other former professional FPS gamers to test their new FPS Tactical shooter - Project A. For 5 full days, we played over 20 matches and we all had a blast. Here are my thoughts.
Enlaces de interés: Artículos, opiniones y tal...
https://www.hotspawn.com/what-we-know-about-riots-project-a/amp/
https://www.dexerto.com/project-a/why-riot-project-a-netcode-better-csgo-other-shooters-1153989
https://www.pcgamesn.com/league-of-legends/project-a-netcode?amp
https://www.inverse.com/amp/article/60297-league-of-legends-project-a-riot-games-fps
It’s a bold promise to make, especially when other industry heavyweights like Blizzard and Ubisoft have been working on engineering solutions to the problem for years already. But Donlan’s focus on peeker’s advantage and tick rates means she and her team are focused on producing high quality netcode for Project A, and whether peeker’s advantage is truly eliminated or not, that puts the game on pretty firm footing.
Lo que sí se toman en serio es lo del tickrate, netcode y peek advantage. A ver como les sale la jugada...
Confirmado que Project A no va a ser un Heroshooter por un miembro del equipo de Riot, ahora mismo en el programa de esports de Vodafone, apelan a las habilidades como elementos support dentor del juego.
veremos que tal se llevan las clases y las habilidades de fantasia con el estilo de juego de un csgo, va ser raro cuanto menos.