Expansion TBC: posibles nuevos talentos.

ManOwaR

Informacion extraida segun jugadores de la Alpha de TBC, no se sabe si son fake o no ya q el leak es posible pero Blizz mira mucho la gente q se mete en la Alpha de TBC y es bastante dificil q tengan un "traidor":

New Mage Talents:

Fire Tree -

Burnout: increases the damage and mana cost of all spells by 2/4/6% after you hit a Dazed opponent with a Fire spell

Tier 8

Empowered Fireball: Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects

Tier 9

Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec

Frost Tree -

Tier 7

Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
Arctic Winds: Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%

Tier 8

Empowered Frostbolt - identical to empowered fireball

Tier 9

Summon Water Elemental, summons a water elemental to fight for the caster

Arcane Tree -

Tier 7

student of magic: reduces the mana cost of all arcane spells by 5/10/15%
prismatic cloak: reduces all damage taken by 1/2/3/4/5%

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect

Tier 9

Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec

68 mana, instant cast.

New Mage Skills (base, not talented):

Molten Armor(lvl 62):
Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%

Ice Lance(lvl66):

Deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets
1.5 sec cast, 150 mana

Arcane Blast(lvl 64):

Does 463 to 537 arcane damage
When casted within 8 seconds of previous cast, cast time goes down and mana cost goes up.
Starts out as a 2.5 sec cast, 190 mana cost

Spell Steal (lvl 70):

Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Instant Cast, 52 mana cost.

Invisibility (lvl 68):

Gives invisibility for 20 seconds. can only see other invisible targets and people who can see invisible targets
5 min cooldown

New warlock skills:

Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)

Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)

New rogue skills:

Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points

Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed

Anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges

New paladin skills:

seal of blood, all the paladin attacks do an additional 30% weapon damage as holy damage, but paladin loses 10% health of the total damage inflicted

blessing of spell warding, makes the target immune to magical attacks but they're silenced

crusader aura, increases mounted speed of all party members within 40 yards by 20%

Log:

http://xemcat.net/xem/xpac/info.txt

AIM Logs - Mages, Warlocks, Rogues and Paladins in Burning Crusade - updated 8/23/06 @01:12
Seems to be pretty legit information- the 'friends-and-family' private alpha of the expansion was released today. The guy is in the process of playing through the alpha on different characters, talking to trainers to see new abilities, etc. The only talents currently available are for mages- the only class he's levelled to 10 thus far.

I chopped out the AIM nicks.

REMEMBER: THIS IS NOT GUARUNTEED INFORMATION, AND IF THERE IS TRUTH TO IT- IT WILL PROBABLY CHANGE, AS THIS IS INFORMATION FROM AN ALPHA RELEASE.

State of the current testing:
[23:18] : limited to blood elf 1-20 right now
[23:18] : to test the starting area
[23:18] : in like 2 weeks it'll be draenei 1-20
[23:18] : then like 2 weeks after that it'll be everything 60-70

MAGES:
Post-60 Spells:
[17:24] : Looking at new mage spells
[17:25] : you're getting invisibility :P
[17:25] : level 68
[17:25] me: what's the catch?
[17:25] : can only see other invisible targets and people who can see invisible targets
[17:25] : lasts 20 secs, 5 min cooldown
[17:26] : seems like an escape ability mostly
[17:26] me: what else?
[17:26] : arcane blast
[17:26] : this is interesting
[17:26] : rank 1 is at level 64, dunno if there's more ranks
[17:26] : starts out as a 2.5 sec cast, 190 mana cost
[17:26] : does 463 to 537 arcane damage
[17:26] : but
[17:27] : each time you cast it
[17:27] : within 8 seconds of each other
[17:27] : the cast time goes down and the mana cost goes up
[17:27] me: cool
[17:27] : and at level 70
[17:27] : you get spellsteal
[17:27] : instant cast, 52 mana cost
[17:27] : Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
[17:28] me: sweet
[17:28] me: work in pve?
[17:28] : dunno
[17:28] : but imagine stealing like
[17:28] : Blessing of Freedom :P
[17:28] me: does it dispell them of the buff?
[17:28] : dunno, I assume so
[17:29] : looks like the AQ20 ranks are trainable at level 62
[17:29] me: well of course
[17:29] me: only makes sense
[17:29] : yea
[17:29] : well it means you can still get them early
[17:29] : but not much point
[17:29] me: yeah
[17:29] me: do you see this in patchnotes or something?
[17:30] : no I'm looking at it at the mage trainer :P
[17:29] : ooh
[17:29] : molten armor
[17:29] : level 62
[17:30] : causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%
[17:32] : ice lance
[17:32] : level 66
[17:32] : 1.5 sec cast, 150 mana
[17:32] : deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets.

Talents:
[23:27] : first of all, the new talents start right alongside the current 31-point talents
[23:28] me: yeah?
[23:28] me: you allowed to get 21/31 talents etc?
[23:28] : so the first ones are all in the same tier as like arcane power
[23:28] : it looks like you'll be able to do that yeah

[23:28] : arcane talents
[00:58] : tier 5
[00:58] : improved blink: reduces mana cost of blink by 25/50%
[00:58] : tier 6:
[00:58] : arcane potency: increases the critical strike damage bonus of your Arcane spells by 33/66/100%
[23:28] : tier 7
[23:28] : student of magic: reduces the mana cost of all arcane spells by 5/10/15%
[23:29] : prismatic cloak: reduces all damage taken by 1/2/3/4/5%
[23:29] : tier 8
[23:29] : mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect O_O
[23:30] : tier 9 (41-point): Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec
[23:37] : 20sec cooldown on that btw
[23:37] : now that I look at slow
[23:38] : it only costs 68 mana, is instant cast, and has no cooldown

[23:30] : fire talents
[00:59] : tier 5
[00:59] : Playing with Fire: Increases all spell damage caused by 1/2/3% and all spell damage taken by 2/4/6%
[01:00] : tier 6 for fire is badass:
[01:01] : Blazing Speed: Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.
[23:30] : tier 7
[23:31] : Burnout: increases the damage and mana cost of all spells by (I'm guessing) 2/4/6% after you hit a Dazed opponent with a Fire spell
[23:32] : Molten Blood: Increases your chance to resist Bleed and Poison effects and effectiveness of Molten Armor by 6/12/18/24/30%
[23:32] : Kinda weird
[23:32] : Tier 8
[23:32] : Empowered Fireball: Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects
[23:32] : Tier 9: Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec

[23:33] : Frost talents
[01:02] : Tier 5:
[01:02] : Frozen Core: Reduces the damage taken by Frost and Fire effects by 2/4/6%
[01:02] : Tier 6:
[01:03] : Ice Floes: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10/20%
[23:33] : Tier 7
[23:34] : Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
[23:34] : I have no idea what a wounded target is
[23:34] me: <20%, mage execute lol?
[23:34] : Ahh nice
[23:34] : Arctic Winds: Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%
[23:34] : Tier 8
[23:34] : Empowered Frostbolt - identical to empowered fireball
[23:35] me: ah
[23:35] : Tier 9: Summon Water Elemental, summons a water elemental to fight for the caster, that's all it says =(
[23:35] me: badass
[23:35] me: anything else?
[23:35] : not that I can tell

WARLOCKS:
[21:36] : looking at new warlock spells
[21:36] : Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)
[21:37] : lol ok
[21:47] : Locks getting two new dots... one that does 310 dmg +gear if it gets dispelled, one that does 1110-1290 damage in a 15 yard aoe if it isn't dispelled
[22:12] : Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)

ROGUES:
[22:43] : they get an ability called Deadly Throw
[22:43] : which is basically an eviscerate, except it's ranged and does thrown damage + an amount
[22:44] : 5-point DT is thrown damage + 468-564
[22:44] : Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points
[22:45] : Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed
[22:45] : anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges

PALADINS:
[22:48] : paladins get some weird stuff
[22:48] : 10% of all healing done to them by other people is given to them as mana
[22:48] : I would assume to help tanking
[22:48] : blessing of spell warding, makes the target immune to magical attacks but they're silenced
[22:49] : crusader aura, increases mounted speed of all party members within 40 yards by 20%
[22:50] : seal of blood, all the paladin attacks do an additional 30% weapon damage as holy damage, but paladin loses 10% health of the total damage inflicted
[22:51] : and Avenging Wrath, which is pretty much just Deathwish

EXTRA SHIT:
[23:40] : oh btw there's this totally sick herb in the BE starting area
[23:40] : called bloodthistle
[23:40] me: yeah?
[23:40] : it increases your spell damage and healing by a small amount for 10 minutes
[23:40] : but
[23:40] : when it wears off
[23:40] me: the herb does this?
[23:40] : yeah
[23:40] : but when it wears off you get a 15 min debuff called "bloodthistle withdrawal" that reduces your spirit by 5 :P
[23:40] : BE's = potheads

[23:54] me: how's the zone look?
[23:55] : badass
[00:00] : umm... the blood elf male ears bounce in even more annoying a way than the night elf
[00:00] : and they have three basic types of hairstyle
[00:00] : you can be Elrond
[00:00] : you can be Legolas
[00:00] : or you can be OMGDRAGONBALLZSUPERKONNICHIWASAN _______________;;;;
[00:01] : (I picked Elrond)

[00:18] : also the blood elf dance is 100x more ridiculous in person
[00:19] me: napoleon dynomite?
[00:19] : yeah
[00:19] : it's awesome

Screen talentos rogue:

http://img246.imageshack.us/img246/6538/roguetalzh8tc8.jpg

Posiblemente esto diga mucho (d como orientaran las raids a 25 personas y demas) y a la vez no diga nada al estar en fase alpha y poder hacer un remodelado completo.

Davor

Sí, parece que se están encargando algunos Testers de filtrar cosillas, y Blizz acaba de borrar a saco un post al respecto, en el cual se habla de otros talentos al margen de Magos y Rogues.

Manowar pongo aquí lo que no esta en tu post:

WARLOCK

Skills:
Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)

Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)

PALADIN

Skills:
Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy:
Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection:
Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution:
Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%

DRUIDS

Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
Travel Form model has been changed to a stag.
No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.

Skills:
Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.

Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.

Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.

TALENTS:

Balance:
Tier 5
Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

Tier 6
Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Tier 7
Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

Tier 8
Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

Tier 9
Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.

Feral Combat
Tier 5
Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

Tier 6
Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

Tier 7
Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

Tier 8
Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

Tier 9
Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active.

Restoration
Tier 6
Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

Tier 7
Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

Tier 8
Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.

Salu2,

ManOwaR

Mmmm, si blizzard esta borrando posts tan asaco significa q posiblemente no sean fake, ya q cuando "colaron" el leak fake del revamp de mago borraban los posts muy tarde o simplemente posteaba un azul diciendo q son fake, a ver q pasa en los foros d WoW-Europe cuando empiecen a postear, ya q estos si q no borran posts cuando estan 100% seguros d q el leak es fake.

Davor

El que han borrado era en wow-europe sección mages, ni si quiera le han puesto el candado directamente "deleted"

Creo que no deben de ir muy desencaminado el tema, y vamos la Screen de los talentos de rogue está bastante lograda.

Era este: http://forums-en.wow-europe.com/thread.aspx?fn=wow-mage-en&t=215515&p=1&tmp=1#post215515

:P

Salu2,

sPoiLeR

y los shamanes???? joder ya podrian decir algo :S. El cambio en el shamy debe ser bestial de cojones, y creo que sera el ultimo de todos porque cambiaran practicamente todas las habilidades y talentos, porque para ser damage buen cambio hay que dar.

Se rumorea:

  • Sed de sangre
  • Invocar lobos <- rlz xD
AiMaR

Pronto veremos a algunas personas en el paro nuevamente =)

A

#6 ^!

Davor

omg!

Hago "chas!" y desaparezco, hago "chas!" y aparezco a tu lado!

Salu2!

bestarcher

Realmente los talentos de mago no me han gustado mucho, pero la invisibility y el slow sí, cada vez me recuerda mas a los magos de war2 de toda la vida...

Molten armor --> pinta cool y ni k decir del spell steal.

Por cierto el blade twisting (del rogue) es un poco exagerado no?

Saludos

T

Y la mierda de hechizos de warlock? Tantos crys contra los locks no podian hacer nada bueno

bestarcher

#10 tranki, k en el primer parche despues de la BC os pondran otro fear instant para compensar

MUAHAHAHAHAHHA

Nm

yo debo estar entendiendo mal el Nature's Reprieve del druida ...

T

#11
otro? si no tenemos ningun fear instant... me ves cara de priest?

B

Si al final, como ahora, todas son las mismas habilidades de pero con distinto nombre xD

bestarcher

#13

http://www.thottbot.com/?sp=6789

O soy tonto o ahi pone instant cast.

T

no es un efecto de fear, ya que es inbloqueable, ademas tiene cooldown y no es de zona, es un hechizo a mi parecer que no es tan bueno, ayuda? si, es imprescindible? no, tiene cooldown

el unico fear de zona instantáneo hiper imba es el de priest, pero bueno

tabass

quiero forma de cuervo para los druidas como alternativa a montura voladoraaaaaaaa!!!!!!

si hacen esto los de blizzard me tendrán contento una buena temporada xD

BaSiLiSKo

#12 si curas a 1 target con bleed gogo mana xD

ManOwaR

#18 wounded target en ese caso se considera health critico, vease por ejemplo vida por debajo del 20% (para mas info mira el tooltip del execute).

A mi lo q me sorprende mas es el posible defensive stance permanente (q coño defensive stance, encima no tiene penalty en los DPS propios, es mejor xd) q puede pillar el paladin por talentos (digo posible pq al ver el talento a lvl 10 es imposible ver aun si escala d 20% en 20% o d 20% + 5% + 5% + 5%.... y por eso el tio lo deja como interrogante).

BaSiLiSKo

#19 estas seguro de eso? porque entonces meto de healers solo a druids en la raid y gl raid inmortal

ManOwaR

#20 si, 100% seguro, aunke no creo q sea viable dejar al MT por debajo del 20% d vida durante todo el combate xDDD no creo q se note mucho esa ganancia de mana en la raid, ya q a la q el tanke se coma un heal tendra la vida a mas del 20% y el talento no afectara para nada al druida. Vamos, creo q sigue siendo mas eficaz el buff de % armor a heal critico antes q eso :P

Edit: Ai espera, q creo q me has malentendido cuando he dicho health critico (health = vida total del individuo, health critico = vida del individuo por debajo de X%, vamos q esta a 2 yoyas d palmar xd, heal = la spell q cura, heal critico = spell q cura saltando crit), creo q en mi primera respuesta has confundido el termino y t has kedado to loco pensando lo imba q puede ser eso si t saltan muchos crits xD

Dieter

Joder tan wapos los talents de palacerdo..espero que lleguen asi al release xDDD.

Davor

http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=1232165&p=1&tmp=1#post1232165

Lease entre líneas; "Sí, alguien ha sacado fuera información de las Alphas de las Expansión" xD

Curse también se hizo eco:
http://www.curse-gaming.com/en/news-316-1-the-burning-crusade-rogue-and-warlock-talents-leaked.html

Y por la web de FOH también estaba rulando el post:
http://www.fohguild.org/forums/mmorpg-general-discussion/24455-leaked-mage-talents-skills-expansion-alpha.html

Salu2,

Davor

Ya han "destapado" los de Warrior ;)

http://www.curse-gaming.com/en/news-319-1-burning-crusade-warrior-skills-and-talents-leaked.html

Salu2!

Puni

need 2nd askhandi for offhand !_____!
y menuda tela lo del windwalk tb

pd: shamanes http://www.worldofraids.com/v2/img/news/BC/shaman/shaman-talents-spells.txt

sPoiLeR

Enhancement Tree

Tier 7 (30 Points Required)
Dual Wield - 1 Rank - Allows one-hand and off-hand weapons to be equipped in the off-hand
Mental Quickness - 3 Ranks - Reduces the mana cost of your instant cast spells by 2(4/6)%

Tier 8 (35 Points Required)
Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%

Tier 9 (40 Points Required)
Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

Restoration Tree

Tier 7 (30 Points Required)
Nature's Guardian - 5 Ranks - Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown. (Not sure what number will scale here)

Tier 8 (35 Points Required)
Nature's Blessing - 3 Ranks - Increases your spell damage and healing by an amount equal to 10(20/30)% of your intellect.

Tier 9 (40 Points Required)
Earth Shield - 300 mana - 40 yard range - no cooldown - Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the target. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. This shield can only be placed on one target at a time.

Elemental Tree

Tier 5 (20 Points Required)
Unrelenting Storm - 5 Ranks - Regenerate mana equal to 2(4/6/8/10)% of your intellect every 5 seconds, even while casting.

Tier 6 (25 Points Required)
Elemental Precision - Increases your chance to hit with Fire/Frost/Nature spells by 2(4/6)%
Enhancement Tree

Tier 6 (25 Points Required)
Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.
Restoration Tree

Tier 5 (20 Points Required)
Focused Mind - 3 Ranks - Increases your chance to resist Silence and Interrupt mechanics by an additional 5(10/15)%

Tier 7 (30 Points Required)
Elemental Shields - 3 Ranks - Reduces the chance you will be critically hit by melee and ranged attacks by 2(4/6)%

Tier 8 (35 Points Required)

Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.

Tier 9 (40 Points Required)
Totem of Wrath - 26 mana - 2 min cooldown - Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to critically hit with spells by 10% to all party members within 20 yards. Lasts 20 seconds.

Here are all the new spells I see on the trainer for Shaman.

Wrath of Air Totem - Level 64 - 320 mana - Summons a Wrath Of Air totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage from spells and effects increased by up to 101. Lasts 2 minutes.

Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.

Water Shield - Level 62 - 50 mana - The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

Earth Elemental Totem - Level 66 - 705 mana - 20 min cooldown - Summon an elemental totem that calls forth a greater elemental to protect the caster and his allies. Lasts 2 min.

Also the new Mana Tide at level 68 restores 330 every 3 for 12 seconds (previous rank at 58 restores 290 every 3)

Fire Elemental Totem - Level 68 - 680 mana - 20 min cooldown - Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.

gunloK

Soy yo el único que piensa que están haciendo a todas las clases superbestiales ?? XD

ChaRliFuM

Lo de warrior me parece muy over !_!

El titan grip vaya tela... WTB 2x Ashkandi o 2x Sulfuras no me jodas xD

El de 41 puntos en fury tampoco se queda corto...

Llega el tipico mago de turno te tira nova le lanzas tu sulfuras a la cara y le metes un ostion de 1500, te pones escudo y justo cuando te va a lanzar la fireball usas spell reflection y el mago se te queda O_O O_O O_O O_O

Esta muy currado pero sinceramente lo veo fake por varios motivos:

1º: El ultimo talento de arms lo que hace es potenciar el dmg maximo con 1 sola arma, la rama en la que encajaria el titan grip es en fury ya que es la que potencia el daño con off hand

2º: No pueden hacer a un warrior que parezca un rogue y que te ambushee con un arma de 350 de dmg maximo....

3º: Con estos talentos le hacen practicamente inmune contra clases como magos y de siempre es bien sabido que el mago ha sido el nemesis del warrior, no pueden cambiar esto de la noche a la mañana.

FAKE FAKE FAKE xD

Puni

cof cof, el mago es el nemesis del warrior y no pueden cambiar eso de la noche a la mañana? cof cof, apenas, ponen alianza con shamanes pero no pueden cambiar el balanceo de clases? creo q ese argumento no se tiene en pie xD

G4tts

Eso de que el mago es el terror de los warriors... depende que warrior te pille por banda y que mago...

Respecto a los talentos, lo veo bestial... y lo del windwalker lleva desde el WC3 en el Maestro de espadas, desde k salio el juego vamos... no lo veo tan rogue. Opiniones abra miles.