Bueno pongo los de hunter, que no se ha hablado nada, aunque no se si es fake...
Skills
Beast Mastery
* Kill Command is now 1 rank. Cooldown reduced to 1 min.
* Aspect of the Beast increases attack power of your pet as well as yours now.
Marksmanship
* Kill Shot now "causes a strong recoil, causing you to be knocked down after the attack." Cooldown increased from 6 sec to 35 sec.
* Trueshot Aura affects the whole raid now.
* Serpent Sting damage is now affected by 20% of your Ranged Attack Power instead of 10%.
* Steady Shot casting time increased from 1.5 sec to 2 sec.
* Distracting shot only has 1 rank now. Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec. (Changed to a "Mocking Blow" type of effect)
Survival
* Wyvern Sting (All ranks) now does its full damage in 6 sec. (Previously did it in 12 sec)
* Bear Trap removed.
* Disengage now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Talents
Beast Mastery
* Aspect Mastery moved from tier 10 to tier 3. Only 1 rank now. Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Has a Place holder note)
* Animal Handler (Tier 6) is noted as NYI and Increaes your pet's chance to hit by 2/4%, and reduces the cooldown of your Master's Call ability by 5/10 sec. (Removed the mounted speed increase)
* Spirit Bond (Tier 5) now increases healing the hunter receives by 10/20% in addition to its previous effect.
* Pathfinding (Tier 3) increases mounted speed by 5/10% in addition to its previous effect.
* Focused Fire (Tier 2) changed - All damage caused by you is increased by 1/2% while your pet is active and the critical strike chance of your pet's special abilities by 10/20% while Kill Command is active.
* Seperation Anxiety (Tier 10) now noted as NYI (Not yet Implemented)
Marksmanship
* Chimera Shot (Tier 11) changed. You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
* Marked for Death (Tier 10) now increases your pets damage done to marked targets as well as yours by 2/4/6/8/10%. Also increases critical strike damage of Aimed, Steady, Kill, and Chimera Shot by 2/4/6/8/10%. (Previously didn't affect chimera shot and only increased damage by 1/2/3/4/5%)
* Improved Steady Shot (Tier 9) Now notes NYI. It does not affect Kill Shot anymore, instead, it affects Chimera Shot.
* Rapid Recuperation (Tier 8 ) changed. Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
* Improved Stings (Tier 4) reduced to 3 ranks and is now 10/20/30%.
Survival
* Explosive Shot (Tier 11) revamped - Now fire an explosive charge into the target, dealing [ 20% of RAP + 345 ] Fire damage to the enemy target, and an additional [ 5% of RAP + 86.25 ] Fire damage to all enemies within 5 yards of the target every second for 2 sec.
* Hunting Party (Tier 10) now procs off of Arcane, Steady, and Explosive Shot critical strikes now. There is no cooldown on the effect now.
* Readiness (Tier 9) cooldown reduced to 3 min.
* Potent Venom renamed Noxious Stings (Tier 8 ) and is noted as NYI. If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%.
* Survival Instincts moved from Tier 5 to Tier 2.
* Trap Mastery moved from Tier 4 to Tier 3 and reduces chance enemies will resist your trap by 5%.
* Surefooted (Tier 4) reduces the duration of movement impairing effects by 16/25/50%. (Previously 10/20/30%)
* Improved Feign Death renamed to Survival tactics and moved from Tier 4 to Tier 3. It now reduces the cooldown of your disengage by 2/4 sec. Damage reduction while feign death removed.
* Clever Traps (Tier 3) removed.
* Survivalist (Tier 3) increases Stamina by 2/4/6/8/10%. (Previously increased total health)
* Deterrence (Tier 3) removed. (Becoming a base skill?)
* Deflection moved to Tier 3. 3 point talent now. Increases your chance to parry by 1/2/3, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
* Improved Tracking (Tier 1) is now implemented.
* Lock and Load (Tier 4) increased to 10/20/30% chance to proc when you sting a target. (Previously was 5/10/15%)