Nerfs y buffs en la nueva build a ciertas clases:
Death Knight (Skills List / Talent Calc. (8905))
Blood
Skills
* Blood Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
* Heart Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
* Strangulate damage lowered.
* Blood Boil range reduced to 10 yards.
* Blood Tap mana cost reduced.
Talents
* Might of Morgraine (Tier 9) now affects Obliterate. Critical Strike Damage bonus has been reduced to 15/30/45%. (Previously 20/40/60%)
* Death Rune Mastery (Tier 3) now requires you to hit the target.
Frost
Skills
* Obliterate bonus damage lowered.
* Icy Touch damage lowered.
* Frost Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
Talents
* Blood of the North (Tier 8 ) has been changed to 3 ranks.
* Merciless Combat (Tier 6) now increases damage done with Howling Blast, Frost Strike, Icy Touch, and Obliterate to targets under 35% by 10/20%.(Previously increased damage by 30/60%)
Unholy
Skills
* Corpse Explosion damage lowered.
* Death Coil damage lowered.
* Death Strike bonus damage lowered.
* Death and Decay damage lowered.
* Plague Strike now deals 30% weapon damage and bonus damage increased for all ranks.
* Scourge Strike now deals 65% weapon damage and bonus damage lowered for all ranks.
* Death Gate now has a 1 minute cooldown.
Talents
* Summon Gargoyle (Tier 5) runic power cost lowered to 30. (Previously was 50)
* Outbreak (Tier 3) no longer affects Scourge Strike. It now increases the damage of Plague Strike in addition to Blood Boil and Pestilence by 10%.
* Unholy Command (Tier 2) no longer affects the cooldown of Dark Command.
Druid (Skills List / Talent Calc. (8905))
Feral
Talents
* Infected Wounds (Tier 8 ) changed to: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 8/17/25% and the attack speed by 4/7/10%. Stacks up to 2 times. Lasts 12 sec.
Restoration
Skills
* Healing Touch base healing reduces for all ranks. Mana cost also reduced.
* Abolish poison now lasts 1 minute on the target. (Previously lasted 8 sec)
Talents
* Furor (Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hunter (Skills List / Talent Calc. (8905))
Marksmanship
Talents
* Rapid Recuperation (Tier 8 ) now gives you 1/2/3% of your mana back every 2 secs for 6 sec when you gain Rapid Killing.
Mage (Skills List / Talent Calc. (8905))
* *New Skill* Mirror Image (80) - Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. 10% of base mana, Instant cast, 3 min cooldown.
* Conjure Food (rank 9 and 10) and Conjure water (rank 10 and 11) have been combined. 2 ranks of Conjure refreshment that conjures 20 food. (Check skills list for more info)
Fire
Talents
* Molten Fury (Tier 7) now increases the damage of all spells against targets with 35% hp or less by 6/12%
Paladin (Skills List / Talent Calc. (8905))
Retribution
Skills
* Hammer of Wrath is now instant cast.
Holy
Skills
* Sacred Shield now also increases critical hit with Flash of Light by 50%.
Talents
* Beacon of Light (Tier 11) now states "Only one target can be the Beacon of Light at a time."
Priest (Skills List / Talent Calc. (8905))
Shadow
Talents
* Misery (Tier 8 ) changed to: our Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power.
Rogue (Skills List / Talent Calc. (8905))
Assassination
Skills
* Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.
Talents
* Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
* Cut to the Chase now affects all Eviscerate and Envenom attacks. (Old - Only affected critical strikes)
* Blood Spatter has been moved from Tier 9 to Tier 2. Now Increases the damage caused by your Garrote and Rupture abilities by 15/30%. (Old - 10/20%)
* Focused Attacks has been moved from Tier 9 to Tier 8.
* Turn the Tables has been moved from Tier 8 to Tier 9.
* Find Weakness changed from 5 points to 3 points. Now increases the damage of all offensive abilities by 3/6/9% (Old - Your finishing moves increase the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
* Vigor has been moved from Tier 7 to Tier 3.
* Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
* Master Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now Increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (Old - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects applied to you by 25/50%.)
* Relentless Strikes has been removed. (And moved to Subtlety)
* Improved Expose Armor now Reduces the energy cost of your Expose Armor ability by 5/10. (Old - Increases the duration of your Expose Armor ability by 25/50%.)
* Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn't affect all skills)
* *New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
Combat
Skills
* Sprint cooldown reduced from 5 to 3 minutes.
* Evasion cooldown reduced from 5 to 3 minutes.
Talents
* Murder Spree has been renamed to Killing Spree. Range has been changed to 10 yards.
* Prey on the Weak now increases the damage of all your critical strike damage by 4/8/12/16/20%. (Old - Only affected normal melee critical strike, increased by 5/10/15/20/25%)
* Unfair Advantage changed to Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50/100% of your main hand weapon's damage. (Old - Whenever you critically hit an enemy or dodge an attack you gain an Unfair Advantage, increasing your chance to critically hit and dodge by 1/2% for 8 sec.)
* Suprirse Attacks now also affects Hemorrhage.
* Stay of Execution has been removed.
* *New Talent* - Blood Poisoning (Tier 9) - All physical damage caused to enemies you have poisoned is increased by 1/2%.
* Throwing Specialization now affects Fan of Knives as well.
* Nerves of Steel changed to Reduces damage taken while affected by Stun and Fear effects by 15/30%. (Old - Reduces the duration of all Stun and Fear effects by 15/30%.)
* Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor. (Old - Increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%.)
* Fist Weapon Specialization has been removed.
* Dagger Specialization has been moved from Tier 4 to Tier 3 and now affects Fist Weapons as well.
* Dual Wield Specialization has been moved from Tier 4 to Tier 1.
* Endurance now reduces the cooldown of your Sprint and Evasion abilities by 30 sec/1 min. (Old - 45 sec/1.5 min)
* Riposte now awards 1 Combo Point.
* Improved Sprint changed from Tier 3 to Tier 4.
* Improved Slice and Dice changed from 3 points to 2 points. Now Increases the duration of your Slice and Dice ability by 25/50%. (Old - 15/30/45%)
* Deflection changed from 5 points to 3 points. Now Increases your Parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
* Precision now also increases the hit chance of your poison attacks.
* Lightning Reflexes moved from Tier 1 to Tier 4.
Subtlety
Skills
* Tricks of the Trade range changed to 20 yards. (Reminder - The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.)
* Cloak of Shadow cooldown increased from 1 to 1.5 minute.
* Vanish cooldown reduced from 5 to 3 minutes.
* Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.
Talents
* Shadow Dance changed - Enter the Shadow Dance, allowing the use of Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Those abilities each gain a cooldown of 2 sec. Lasts 10 sec. Instant, 2 min cooldown. (Old - Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs.)
* Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage by 1/2/3/4/5.
* Wrongfully Accused has been removed.
* Premeditation cooldown reduced from 2 minutes to 20 seconds.
* Preparation doesn't affect Premeditation anymore.
* Elusiveness moved from Tier 4 to Tier 3. Now Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your Cloak of Shadows ability by 15/30 sec.
* Serrated blades moved Tier 4 to Tier 3.
* Initiative moved from Tier 3 to Tier 4. Now Gives you a 33/66/100% (Old - 25/50/75%) chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
* Improved Ambush moved from Tier 3 to Tier 4. Changed from 3 points to 2 points. Now increases the critical strike chance of your Ambush ability by 25/50%. (Old - 15/30/45%)
* Camouflage changed from 5 points to 3 points. Now Increases your speed while stealthed by 5/10/15% (Old - 3/6/9/12/15%) and reduces the cooldown of your Stealth ability by 2/4/6 sec. (Old - 1/2/3/4/5 Sec)
* Master of Deception Rank 4 and 5 have been removed.
* Opportunity has been changed from 5 points to 2 points. Now increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
* *New Talent* - Filthy Tricks (Tier 9) - Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 secs.
* *New Talent* - Relentless Strikes (Tier 1, Moved from Assassination Tree) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.
Shaman (Skills List / Talent Calc. (8905))
Elemental
Talents
* Thunderstorm (Tier 11) now knocks enemies back 5 yards (Previously 20 yards)
* Improved Fire Nova Totem (Tier 4) now has a 50/100% chance to stun targets hit by Fire Nova Totem for 2 secs.
Enhancement
Talents
Feral Spirit (Tier 11) is now implemented. Pet skills include :
* Bash - Your Spirit Wolves stun the target for 2 sec. (45 sec cooldown)
* Twin Howl - Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec. (15 sec cooldown)
* Spirit Walk - Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec. (25 yd range, 32 sec cooldown)
* Spirit Hunt - Your Spirit Wolves' attacks heal them and you for 5 sec. (10 sec cooldown)
Restoration
Skills
* Water Shield now restores less mana when you get hit.
Talents
* Spirit Link (Tier 11) now states "A member of the link moving beyond 100 yards will also break the link."
Warlock (Skills List / Talent Calc. (8905))
Affliction
Talents
* Everlasting Affliction (Tier 10) changed to: Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage, and your Drain Life and Shadow Bolt spells have a 20% chance to reset the duration of your Corruption spell on the target.
* Eradication moved from Tier 9 to Tier 7
* Shadow Embrace (Tier 5) changed to: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 2/4/6/8/10%, and reduces all periodic healing done to the target by 3/6/9/12/15%. Lasts for 12 sec. Stacks up to 2 times.
* *New Talent* Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage.
Warrior (Skills List / Talent Calc. (8905))
Skills
Arms
* Weapon Throw renamed to Heroic Throw. Now deals 50% of AP + 1 damage (instead of 100% of AP). Cast time changed from 0.5 sec to instant. Cooldown changed from 20 seconds to 1 minute.
* Thunder Clap damage has been increased by 50%
Talents
* Bladestorm now let you perform a whirlwind every 1 second for 6 seconds. (Old - Every 1.5 seconds for 6 seconds)
* Improved Mortal Strike doesn't affect Enraged Assault anymore.
* Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.
Fury
Skills
* Enraged Assault changed to "You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration." (Old - A furious assault that consumes an Enrage effect on the warrior and attacks with all weapons. Can only be used while Enraged.)
Talents
* Furious Attacks changed to "Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times." (Old - 50/100% chance depending on rank, lasted 8 seconds.)
* Improved Whirlwind now increases the damage of your Whirlwind ability by 10/20%
Protection
Skills
* Shield Wall reduces all damage taken by 60% for 12 sec. (Old - 50%)
* Taunt cooldown changed from 10 to 8 seconds.
Talent
* Shockwave now deals [75% of AP] damage (up from 50%) but doesn't cause a high amount of threat anymore.
* Sword and Board changed to 3 ranks and now Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate ability deals damage it has a 10/20/30% (Old - 3/6/9/12/15%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. (Old - Didn't increase critical strike chance of Devastate)
* Vitality now Increases your total Strength and Stamina by 2/4/6% (Old - 1/2/3%) and your Expertise by 6. (Old - Didn't affect expertise)
* Shield Mastery moved from Tier 6 to Tier 3 and changed from 3 point to 2 points. Now Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. (Old - 10/20% block value and didn't reduce cooldown)
* Improved Shield Wall renamed to Improved Disciplines. Now Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs.
* Concussion Blow now deals [75% of AP] damage (up from 25%) but doesn't cause a high amount of threat anymore.
* Improved Disarm doesn't affect Shield Break anymore.
* Last Stand cooldown reduced from 6 minutes to 5 minutes.
* Rank 3 of Puncture has been re-added.
* Improved Taunt has been removed.
* Improved Shield Block has been removed.
* First rank of Improved Toughness now properly reduces the duration of all movement slowing effects by 10%. (Old - 20%)
* *New Talent* - Damage Shield (Tier 10) - Whenever you take damage from or block a melee attack you cau# se damage equal to 10/20% of your block value.
New Talent - Warbringer - Your Charge ability is now usable while in combat and in any stance.