espero que no sea una quest que solo la puede hacer nihilum..
pero si ni el 90% de aki a olido black temple ke cojones kereis una expansion ya? exprimir 1º la ke tenemos anda....
nosotros actualmente estamos en el 4º d black temple,y esperamos q no saken la expansion antes d matar a illidan,xk si nos pasaria como en naxxramas,y seria una gran cagada. En cuanto a lo de la exp, me parece demasiado pronto y pienso q durara la alegria de la exp mientras subes a 80,despues todo se resumira en lo mismo. Yo particularmente prefiero q en vez d tanta expansion y tanta polla,hagan como hacian antes, que era ir sacando instances cuando las q habia se qedaban desfasadas como paso cuando abrieron bwl.
Segun he leido, en la expansion nos encontraremos con una remodelacion en varias de las instances q a estas alturas ya tenemos olvidadas, en un intento supongo de q vuelvan a ser motivantes para los players (reduciendo nº de players, aumentando dificultad (modo heroic), dando chapas intercambiables por items nuevos, repu, o alguna cosa asi kreo yo).
De toas formas nose pq hablais de la expa. como si fuera a salir mañana mismo... toavia deben kedar meses y meses para q este disponible y m parece tiempo suficiente para q la gente complete el contenido PvE actual.
Por otro lado hay q tener en cuenta q tb hay gente q pasa de PvE y se centra en PvP y ellos supongo (al menos es lo q m pasa a mi) q estaran rayados del contenido actual y esperaran cn ganas las nuevas movidas para PvP q promete la expansion.
Joder, soy al unico al que se la pela que mi gear quede obsoleto por una nueva expansion? parece que aqui la mayoria jugueis para agrandar vuestro e-pennis con vuestro superepixomg que voy todo morado nerf11 blizzard..
PD: Y no, no voy ni con verdes ni con azules..
.. cambia ya esos grises ; )
a ver, la xpansion dicen ke sobre abril? eso nos da algo mas de medio año, yo spero ke en lo ke keda de tiempo, el jugador medio de high end ya haya pisado monte hyjal y black temple. y si, todos sabemos ke sta nueva xpansion ha llegado demasiado pronto; pero es una decision mas comercial ke otra cosa. blizz necesitan 1 ultimo cartucho para intentar frenar al warhammer online, y spero ke saken algo muy competitivo para ponerlo dificil, pero todos sabemos ke wh online es mucho wh.. ^^
a mi me molaria ke aclararan el tema de la hero class.. por lo ke yo tengo entendido, se trataria de una cadena de quests destinadas a ciertas clases? (dark knight -> lock, pala, warro?) y una vez completada tendrias algunos atackes speciales? si es algo asi, spero ke saken hero class para todas las clases; xq sino carece de sentido ke kereis ke os diga
Como no pongan el limite de profesiones a 3 le van a dar a la nueva prof.....
Todo lo demas me gusta bastante.
info extraida de WoR referente a la nueva expa y al nuevo parche (chamanes enhancement inmortales con la tonteria de subirle los DPS en PvE incoming en la 2.2 supongo), destacar una nueva instance de 25 con 8 jefes antes de la expa, se abren apuestas de quien será el nuevo malo malote:
BlizzCon Classes Panel
- Moonkin itemization in PvE is being worked on
- Priest Ability "Lightwell" will get some scaling from gear
- Death Knights will have their own Rune Resource system
Mana regen is a flawed mechanic for Mages and Shamans and Hunters, people don't have mana and that's why there are so many Shadow Priests. Real mana regen needed
The Spirit stat in general will be improved for WotLK.
Will the ability to force groupmates to change targets be implemented or something like?
They will not be given an ability to force people to change targets when the new target is taunted.
CC for Shamans?
Evaluating CC options for the Shaman in levels 71 to 80.
Priest racials?
Fear Ward will be spread around. Otherwise, they are being looked at but not a high priority.
Tauren cat form druid is also broken along with Night Elf cat form?
Cat form range must be tuned. The Night Elf cat form's bug has to be fixed but the range will be tuned overall.
Hunters for 2v2 and 3v3 under represented?
Looking into very closely for patch 2.3. Many changes for Hunters will be implemented in 2.3. There are some line of sight issues in Arenas, but they won't be changed. Some more utilities for arena battles and group utility are planned.
The first thing Mages have to do in a raid is make water. There are Soulwells. Will there be a Muffin factory?
Yes. Water and muffin creation like the Soulwell is incoming.
Shamans are low population and the totem system needs reworking -- inferior to pally auras, cost mana?
Blessings, auras and totems are supposed to be different. But the totems are being looked at. The Mana Spring totem will be a lot stronger than it is. Some other totems will also be made stronger.
BlizzCon PVP Panel
The future of Battlegrounds
- In AV, players won't spawn in the cave until there's nowhere else to spawn
- They are going to give the players ability to report other players for being AFK, like the spam reports (Once enough players have reported that person, and a debuff appears that only goes away when they show up in combat. If they don't get into combat, another debuff which makes them have no honor gain.)
- Honor distribution will change-- more honor gain near end of the BG, which should push people forward.
- They will reintroduce queueing as a group for AV.
- They're considering going toward a model where players can choose different sizes of the same battleground-- 15v15 or 20v20.
- They are thinking about Guild Battlegrounds-- letting guilds challenge each other, and joining up a battleground as a guild, even tracking a rating for the guild in a certain BG.
Arenas
- There's going to be a rating requirement to buy an arena weapon (might be season 3).
- With season 3, you'll see season 1 gear become available through the honor system.
Creating 19 and 29 Arenas?
We're considering it-- the problems are rewards for it, and player demand for it.
Rewards for turning in Battleground marks?
The marks are really there to encourage people to move around from BG to BG. We'll probably add more things that you can get for your marks. Rep probably won't be one of them, because we don't think right now that the rep is worth much.
Where is the arena server where we have pregenerated character and can choose our opponents?
We're doing that with actual tournaments-- pregenerated characters that can play any kind of match you need. What we may integrate is allowing teams to match up their choice to practice, as a skirmish.
Why is resilience missing on the Paladin PvP sets?
Season 3 set does have resilience. We won't change the older sets, because players bought them knowing what they were.
Make rogues more viable for 5v5?
We're going to include mobility improvements, and more utility. Sap is useless there, and we'll look at that.
BlizzCon Professions and Items Panel
Things to come
- Free spell damage for healers
- Legendary ranged weapon in the next 25-person raid dungeon.
- Zul'Aman (they showed 2 ZA weapons, see below)
2h sword, 128.4 dps, 3.70 speed, 49 stamina, 45 haste rating and 120 atp
1h dagger, 98.6 dps, 1.80 speed, 21 agility, 40 atp and ignores 154 armor.
Things we want to do more
- Improve Professions only items (e.g: alchemists getting specific pots only them can use)
- Create Great Leveling Gear: up to lvl 80 gear usable in Northrend
- Provide what's missing: Crafting should be able to fill itemization gaps
Things to improve
- Engineering is going to get some love
- Transmute: Change to a daily cooldown
- Discoveries: They will make some easier to get
- Vendor Recipes: No longer vendor camping, it will be random but not campable
New Profession: Inscription
- Not Alchemy or Enchanting: no scrolls
- Inscribe Spells and Abilities with power: Enhancing your spells and abilities to make them more powerful (e.g: mortal could deal more dmg, kidney shot could last longer)
- Create Completely New Items: They can't talk about it but there will be a whole other side to inscription than making spells and abilities more powerful.
Coming Soon
- Profession Daily Quests
- New Crafter Only Gear: More of the best in slot stuff, Jewelcrafter only gems, Alchemist only potions.
- Smooth out Progression 275 to 300 gap particularly
New Enchant: Executioner -- Zul'Aman
- Armor Penetration proc (proc rate similar to mongoose)
Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your ennemy's armor. Requires a level 35 or higher item.
New Cooking Recipes
- melee hit food, spell crit food
Shaman Talent changes
BlizzCon Day 1 Recap (thanks Virtuous)
WRATH OF THE LICH KING
Blizzard announced its new expansion to World of Warcraft today - Wrath of the Lich King.
What we know so far:
Level cap will be increased to 80
New spells and abilities will be added for every class
New talents (up to 51-point tier) will be added for every class
New battlegrounds and arenas will be implemented
Siege weapons and destructible buildings will be a part of PvP (possibly used in PvE - unknown at this time)
New profession: Inscription. Inscription allows the inscriber to permanently enhance the recipient's spells (e.g. by Tigole - Fireball could be a shorter cast time, more direct damage, more DoT damage, etc.)
New (and changeable) hairstyles, new dances
New 10- and 25-man raids
New Hero Class (made available by epic end-game quest): Death Knight
Set in Northrend
More zones than Outland
NO new races
Will include Nerubians
Features Arthas/The Lich King as main villain
Two 'points of entry' (a la Hellfire Peninsula): Borean Tundrea (Horde) and Howling Fjord (Alliance)
Other known zones: Grizzly Hills, Dragonblight
Main city in WotLK is Dalaran (now floating above Northrend)
At least one new 15+ man battleground (estimated time to finish it: 30-40 min)
Outdoor PvP zone (flagged as PvP even on PvE servers) - Lake Wintergrasp
New Arena season, including new gear and maps
DEATH KNIGHT
Hybrid Tank and DPS
Tanks using 2H or DW
Can only use 'bladed' weapons (known: Swords, Axes)
Referred to as "Rune Weapons"
Wears plate armor
Blend of melee and some spellcasting
Known spell:
"Army of the Dead" - raises several temporary minions
"Unholy Embrace" - Instant Cast. 5 min cooldown
Target is embraced by a silhouette of darkness for 12 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute."Is a Hero Class
Unlocked by an epic questline (no raids involved) at level 80
Will allow you to start a new character as a Death Knight at a higher level (told to expect between 55 - 70). Will not overwrite previous character.
More Hero classes may be to come - will continue to be based on Warcraft III Heroes
Death Knight does not use rage or mana - will use a new mechanic, 'Runes'
Rune schools (similar to Death Knight talents) split up into Blood, Frost, Unholy
Runes are carved into the Death Knight's weapon - 6 slots total, any combination of runes (e.g. 2 of each, 4 Blood/2 Frost, 6 Unholy, etc.)
Rune cooldowns will be modified by talents taken, etc.
Certain spells will reactive runes; spells can consume more than one rune
NEW INFO
A team is currently working on redoing the 1-60 game
51-point talents are under construction
There will be at least 1 new Caverns of Time instance
Grim Batol is likely to be a WotLK raid
New post-BT raid pre-WotLK (likely either Sunwell related or Kil'Jaeden)
70-80 to take similar amount of time/work as 60-70
Outdoor zones in WotLK will be primarily solo
More daily quests coming in 2.2, as well as integrated voice chat
Paladin tanking is being worked on
Any class/race can unlock the Death Knight
Players will still not be able to use flying mounts in "old" Azeroth
New post-BT dungeon to have 8 bosses
Blizzard is working on a system on the wow default interface like Outfitter and Item Rack, so we can get real space to store the extra junk (resist gear)
They will add a threat meter into the game, they are also talking about adding a Deadly Boss Mods element into the game
CLASS BALANCE
Tree Form Druids to get more abilities in form (Decurse suggested)
Ret Pallies to get improved sustained DPS
Prot Pallies to get additional health (deep Prot talent suggested)
Holy Priests to see improvements to Spirit of Redemption, Lightwell, and Circle of Healing
Additional links:
- Wrath of the Lich King Trailer (Streaming)
- Wrath of the Lich King Trailer (Direct Download)
They are thinking about Guild Battlegrounds-- letting guilds challenge each other, and joining up a battleground as a guild, even tracking a rating for the guild in a certain BG.
dios... ke ganas joder!
Pues nada, a ver ahora quien mata a los shamanes, su puta madre.
A ver cuando bufean al puto mago, coño.
#190 eso mismo, pobre mago solo lo tocan para nerfearlo -.-
habeis pensado que tendriamos 71 puntos en talentos? podrian hacerse cosas muy divertidas xd
#193 ahora di algo con sentido sobre los mages.
pero de que me van los shamanes si me cojen con el WF y me bajan la vida mas rapido que un warrior y ahora van a ser mas duros que un lock? venga JAJAJ
espero que a los rogues nos pongan algo asi como:
Your enemies cannot resist your stuns.
Ya que TODAS las clases pueden stunear (incluso te puede llegar a salir INMUNE a los stuns de un warrior de 4 segundos que no les gasta rage gl hf), por lo menos que los rogues lo hagan mejor que es su trabajo, aparte de que no llegamos ni a ser cloth.
instants 2k con GC
de los que mas CC tiene del juego.
cubito, más armor que un leather, blink, 30 novas por segundo, pet que hace mas daño que un rogue, si le pega un melee que le congela unas 200 veces por segundo + pet + novas.
JOJOJO, a ver quien mata a un chaman ahora xDDD, si ya antes un enhacement se te acercaba y te tiraba al suelo, ahora que tienen un "soul link de 30%"...gL xD
La verdad es que no le veo muy buena pinta, como paso en su dia al principio estaran la mitad de las clases superdopadas y la otra mitad seran una verguenza... y luego empezaremos a llorar todos. Lo del shamy es acojonante xD espero que las demas vayan x el estilo xD
PD: #193 si no puedes con un fire / arcane-fire replanteatelo lo de llevar 1 rogue... y con un frost aun puede ser q pierdas si el mago es 1 poco habil.
No tenia pensado jugar con mi rogue 70 azulmente equipado a corto plazo.
pero decidme, vale la pena renovar en INVIERNO y perder el tiempo raideando ? (cosa q solo me gustaria hacer con mis colegas en una guild, cosa q veo dificil)
ya q como en 6 o 7 meses todo el equipo va a ir a la puta basura...
estoy por empezarme un nuevo char pra y subirmelo a 70 pa jugar con el a la expansion...
http://www.gametrailers.com/player/usermovies/91154.html
http://www.gametrailers.com/player/usermovies/91162.html
http://www.gametrailers.com/player/usermovies/91262.html
3 Videos, que yo por lo menos no había visto, algunas imagenes si que aparecen en el trailer, pero se ven cosas nuevas.
Saludos
Lo unico q me mola es el pvp de la 2º exp XD, pero total tendre el warhammer o el age of conan para aburrirme en pvp ^^
Tambien probare la expansion ¿abra una trial de esas como en la bc no?
el death knight sera una clase ke se desblokee con quests, me parece logico ke pueda desblokearlo tanto un warro/paladin como un priest/druida xq si meten una nueva clase y solo la pueden usar 3 de los actuales el rebote va a ser acojonante del resto de clases, y no creo ke les interese.
Siendo hero class lo logico seia ke se vieran muy pocos x ahi, x lo ke solo los mas atrapados lo llevaran y vieras 1 de c ada 30 o 40.
Si lo ponen facil de desblokear en cambio veo una saturacion enorme en 5 dias...
Respecto a la nueva clase es una putada enorme pa los de magia ke ya esten subidos si de verdad es mejorar hechizos xq muchos o se jode o cambian de pofesion al 60 y pico o 70
Respecto al death knight tambien tenia poderes de nigromante no? una lastima ke este seguro de ke ni lo voy a tocar....
P.D. Ya tardan en lanzar rayos x los ojos y en poder volar con una capa roja los chamanes
Sobre los DK:
Which race?
It's true that the current plan has been heavily discussed to go ahead with all races, but no final decision has been made. After talking to Chris he wasn't totally sold on the idea. Both are technically correct in that the current plan of some of the developers is to go ahead with all races, there's been no final decision made and no real work has progressed to force a decision just yet. The FAQ is more accurate at this time, in my opinion.
Lore-wise there's really no reason why a specific race couldn't become a Death Knight.
All races can be challenged mentally and physically, their will dulled, and be cast down into madness ... and darkness. Their souls drawn into the runeblade they wield.
Compared to other classes
They are not planned to be more powerful, them being a hero class simply means they're introduced at a higher level, and in general will reference the more powerful hero types of Warcraft history.
It's out intention to integrate them into the current classes, balance them appropriately, and have them provide an additional - but equal - role in groups and raids as compared to other classes.
Will there be other hero classes?
Yeah, well that kind figures in to the new definition of what a hero class is. It allows us to add new classes that start at higher levels, keeping players relatively kept up as we continue to release expansions and raise the level cap, and ultimately it really fits to use the heroes from past Warcraft games as inspiration. Some other hero classes could definitely be things like Demon Hunter, Blademaster, etc.
Resumiendo:
- Aunque todavia no esta decidido, parece ser q todas las razas tendran la opcion de crear un DK.
- Lo que basicamente diferencia una clase normal de una clase heroe, sq la clase heroe empieza con un nivel avanzado... pero en lo referente a poder y tal, no deberian estar por encima del resto.
- Tienen pensado meter mas clases heroe, basandose en los q vimos en w3.
Manda cojones que lo que mas me gusta de esta exp sea esto:
- New (and changeable) hairstyles
Mas que nada porque mi rogue gnome no puede llevar un casco que no sea de cabeza entera cubierta, no lo pude hacer mas peludo y feo xD
Veo perfectamente que amplien wow , así no te aburres tanto , pues contra mas razas , clases , profesiones ,etc existan , mucho mejor para la variedad de juego.
Wow normal : 8 razas , 9 clases creo ¿no? ,x profesiones
BC , 2 razas mas , continente , HE's ,profesion y ahora a aumentar mas todabia.
Perfecto , un 10 para Blizz ,cada dia hace un mundo mas mundo.
Grande y variado.
pero al final el death night tiene poderes de nigromante o no?
Yo desde luego, si ponen una clase ke solo pueden desblokear paladines o warros dejare el juego. Y como yo mucha gente se encabronara.
Pero vamos, ke lo dejare, ya ke no se si podre irme a otro con el ordenador patatero que tengo....
#188 estamos en nuestro derecho los chamanes....ya nos jodieron nerfeando lo del wf...y en pvp siempre van a por nosotros... /cry
#207 es "casi" seguro que lo puedan desbloquear todos, tanto alianza como horda, tanto troll como gnome, etc...
Ahora, poderes de nigromante, pues pocos xD una habilidad que es levantar unos muertos (que duran un tiempo) y según dice Blizzard esta habilidad no quieren hacerla de manera que la gente se corra xD (no sé si me he explicado bien con esto)