General
Resilience now increases your resistance to offensive dispel effects. At level 70, 494 resilience will roughly equal 15% resistance. (15% is cap)
- Casters will now automatically attack hostile players with their wand by right clicking if they are not in melee range of their target.
- A new spell called "Auto-wand" will be added to all casters. This spell can toggle on and off the new Auto-wand function and will work similarly to the hunters Auto-shot.
Racial Abilities
- Undead's Will of the Forsaken now has a chance to fail.
- All Priest racials are now trainable after a talent respec. Priests are limited to learning a maximum of two racials per respec. Priest racials are unlearned in a talent respec.
Battlegrounds and Arenas
- A small bonus amount of honor is awarded to those who enter the battleground within 60 seconds of commencing and staying until the end.
- In addition to 400 honor, the battleground daily quests also offer 2 marks of honor for their respective battleground.
- Trinkets may now be changed while in the Arena, however the player must be out of combat to do so.
Druids
- Cyclone now has a 10 second cooldown. In addition, the casting time for this spell will be reduced by 1 second, from 1.5 seconds to 0.5 seconds cast time.
- Regrowth cost reduced by 25%. In addition, Regrowth will now refresh all active HoT effects on the target.
- Natural perfection is no longer dispellable.
Hunter
- Arcane shot no longer dispels.
- New spell "Dispelling Shot" is now trainable. Dispelling Shot dispels 2 beneficial spells from an enemy player, and has a 10 second cooldown.
- Bullets and arrows now stack up to 500.
- Hunter pets new receive 20% of their master's resilience.
Mages
- The mana cost on blink has been reduced by 50%. In addition, Improved Blink is removed and replaced by a new talent called "Improved Evocation"
- New talent "Improved Evocation" now replaces Improved Blink in the Arcane tree. Improved Evocation reduces chance for Evocation to be pushed back by 50/100% and reduces * Cold Snap cooldown has been reduced to 6 minutes.
Paladins
- Retribution talent Fanaticism also now increases spell damage by 2/4/6/8/10% of your attack power.
- Avenging wrath now increases healing done by 15% when active.
- Repentance is now trainable. In addition, the talent Repentance is replaced with a new talent named "Zeal"
- New retribution talent "Zeal". Zeal passively increases melee and spell haste ratings by 31.6. (2% haste)
Priests
- All Priest racials are now trainable after a talent respec. Priests are limited to learning a maximum of two racials per respec. Priest racials are unlearned in a talent respec.
- Desperate prayer now trainable for all priest and is no longer considered a Priest racial.
Rogues
* Rogues can now Shadowstep to friendly players. However, this does not work on pets or summoned creatures.
Shaman
- Lightning Overload now has a 4 second hidden cooldown.
- Enhancement talent Mental Quickness now also reduces the cooldown of all shocks by 0.5/1/1.5 seconds.
- Earth shield now has a 50% chance to resist dispel. In addition, Earth Shield will now count as 3 seperate charges and each successful dispel will only remove 1 charge. Also, whenever an Earth Shield charge is dispelled, the target which originally had the buff will be healed for half of the healing value of that charge over 6 seconds.
- Tremor Totem now does 2 damage to nearby party members on each of it's pulses in addition to it's original effect. (Removes sheep, blind, etc) <-- Totally useless if the sheeped or blinded party member is shielded, lol
Warlock
- Warlock pets now receive 20% of their master's resilience.
- New talent "Otherworldly Engulfment" is added to the Destruction tree as a Tier 8 spell.
- Otherworldly Engulfment removes the Warlock from danger and puts him/her into a fiery banished state. In this state, you cannot cast spells, you cannot receive heals, and your DoT spells will not do any damage. In addition, all physical and spell debuffs will be removed from you. When you leave this state and re-enter the original state, you will be granted a magical buff which increases spell haste by 10 for each second you were engulfed (lasts 20 seconds). This spell has a 6 minute cooldown and lasts 10 seconds. (Banished state has the same dispel mechanics as Ice Block)
- Lifetap now reduces movement speed by 15% and lasts 5 seconds.
Warrior
- Berserker Stance now increases damage dealt by 5% and increases damage taken by 5%
- Switching stances no longer triggers a global cooldown for other stances.
- The rage cost of Intervene has been removed.
- Ability Taught By Trainers - Reduces all spell damage taken by 15% for 10 seconds, but reduces the damage the warrior deals by 15%. 1 2 minute cool down, useable in all stances. (Credits to Inactive for this suggestion)