#29 no te he citado ese mensaje, te he citado otro
#32 Irrealizable, cosas que cuelgan buff, bastante se bugea ya el baston de xmog que dieron con la pelicula XDD
#33 No se que capacidad tendrá el motor del WoW pero a mi no me deja de sorprender expansión tras expansión. Quizá no tan bestia pero es ridículo lo del T20 frente a eso.
También parece que subirán las piezas de equipo de las WQ a 860+, junto a las invasiones, y que darán un cofre con cosas cuando pilles 20ks de repu con alguna facción de las islas que ya estés exaltado. Comentan que esperan que no sea una mierda de recompensa, porque 20ks... xD
No sé si ya se comentó:
https://eu.battle.net/forums/en/wow/topic/17614784157#post-8
Nuevos traits para el arma en el 7,2
Dungeons
- Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons, and the item levels of gear found in Legion Dungeons has been increased.
- All Random Heroic dungeons now requires 825 item level to queue.
- Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
- The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
Mythic Keystone Dungeons
- Equipment rewards through level 10 have been improved.
- Artifact power rewards through level 30 have been improved
- Added 60 seconds to the Black Rook Hold timer.
- Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
- Killing Cove Seagulls should now add Enemy Forces credit.
- New Affix: Bursting (level 4)
When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks. - New Affix: Fel Explosives (level 7)
Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health. - New Affix: Quaking (level 7)
Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies. - New Affix: Grievous (level 7)
While below 90% health, players are afflicted with Grievous Wound. - The Overflowing affix has been removed.
- The Bolstering affix range has been reduced to 30 yards (was 45 yards).
Developers’ notes: The intent of this change is to allow players more opportunities for crowd control. - Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
- Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
- Skittish threat reduction has been lowered to 75% (was 80%).
- Fortified damage bonus lowered to 30% (was 40%).
- Tyrannical damage bonus lowered to 15% (was 20%).
- Sanguine radius increased to 8 yards.
- Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
- Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
- Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
- Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
- Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.
New Affix: Quaking (level 7)
Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
Venga vamos a joder más a los casters, que volcanic era poco, xD
#45 Que pena que no me guste nada el hunter... a comer mierda como caster xd
Por cierto, que lei que era interesante tener todas las armas mínimo al 35 para que te dieran un trait de boost de daño?
El % de aumento de posibilidad de caerte una legend ahora estará separado para cada especialización?
Se sabe algo de los bosses si habrá mucho unitarget, cleave, areas...?
#46 lo de los legendarios si, vas a tener el sistema de seguridad contra mala suerte (aka. Los padres) por spec y no personaje.
Edit: los legendarios comunes a las specs cuentan para todas las specs.
#47varitoapg:lo de los legendarios si, vas a tener el sistema de seguridad contra mala suerte (aka. Los padres) por spec y no personaje.
Eso es una noticia muy buena o muy mala, según se mire.
Si tienes 2-3 legendarios comunes es una putada, si tienes 2-3 de tu clase es muy guay para rerollear.
#48 4comunes y uno específico de clase. No recuerdo en que spec me cayó cada uno. Pero bueno, buena noticia a medias, por lo menso para mí. He perdido totalmente el HYPE en el farmeo de mm+ y de AP solo logueo para ir a raid y me quedo sin oro JAJAJA