Templates (Configuración de Talentos)

Oni

Bueno, igual es un poco pronto para muchos, pero se ke hay gente (como yo) ke ya tiene pensado ke talentos va a subir a su char. me gustaría ke si alguno ya lo tiene pensado lo compartiera con nosotros. aki están los ke va a tener mi shaman orco:

Elemental Combat Talents (19 points)

Improved Lightning Bolt - 5/5 points
Reduces the Mana cost of your Lightning Bolt spell by 15%.

Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.

Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.

Reverberation - 4/5 points
Reduces the cooldown of your Shock spells by 0.8 seconds.

Enhancement Talents (11 points)

Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.

Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.

Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.

Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.

Restoration Talents (21 points)

Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.

Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.

Eventide - 5/5 points
Increases the duration of your Healing Stream and Mana Spring totems by 15%.

Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.

Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.

Bastante buen meleer, heals, shocks, totems, lightning shield... todo mejorado... el nature's swiftness ke no falte, claramente una habilidad increible... casteo el wolf form en 1sec para perseguir o huir... no sé, no veo un template mejor a dia de hoy... espero vuestras opiniones ;D

Oni

hmm bueno, ya ke estoy os pongo el editor de templates, ke seguro ke a los ke no conozcan los talentos de su char les hará ilusión ;)

http://wowvault.ign.com/View.php?view=Talents.View

por cierto, http://wowvault.ign.com/, la mejor web sobre wow ke hay ahora mismo, es alucinante la cantidad de info ke hay.

aNke

Parece interesante... yo ahora voy a estudiar y a sobar, mañana publicare los de mi futuro paladin que ya los hice una vez y no los pille :)

mithosiris

Elf Priest:

Discipline Talents (34 points)

Silent Resolve - 5/5 points
Reduces the threat generated by your damage spells by 20%.

Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.

Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.

Mental Strength - 5/5 points
Increases your maximum Mana by 10%.

Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.

Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.

Holy Talents (0 points)

None

Shadow Talents (17 points)

Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.

Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

Shadow Focus - 5/5 points
Reduces your target's chance to resist your Shadow spells by 10%.

Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds.

RoBErTiTo

Para mi Rogue:

Assassination Talents (21 points)

Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

Malice - 5/5 points
Increases your critical strike chance by 5%.

Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.

Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.

Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.

Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Combat Talents (2 points)

Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

Subtlety Talents (28 points)

Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.

Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.

Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.

Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.


Algun posible cambio, pero en lineas generales seria ese (PVP y PVE).

Resumido:

Assassination Talents (21 points)

Improved Eviscerate - 3/3 points
Malice - 5/5 points
Murder - 2/2 points
Ruthlessness - 3/3 points
Lethality - 5/5 points
Relentless Strikes - 1/1 point
Vile Poisons - 1/5 point
Cold Blood - 1/1 point

Combat Talents (2 points)

Improved Sinister Strike - 2/2 points

Subtlety Talents (28 points)

Master of Deception - 5/5 points
Camouflage - 5/5 points
Elusiveness - 5/5 points
Initiative - 5/5 points
Ghostly Strike - 1/1 point
Improved Sap - 3/3 points
Preparation - 1/1 point
Improved Cheap Shot - 2/2 points
Hemorrhage - 1/1 point


Si algun rogue quiere saber buenos builds, que me lo diga y posteo todos los que conozco :)

PD: Este build es de Osiris :P

Dieter

1# entre otras cosas el Shaman es overpowered ahora lo mas seguro que le metan un nerf ,pero como bien dices hoy por hoy es la mejor clase del juego.

Soltrac

Robertito a mi me interesan builds de rogues la verdad :)

RoBErTiTo

AMBUSH/BACKSTAB BUILD

Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Remorseless Attacks - 5/5 points
Gives you a 100% damage bonus on your next attack after killing an opponent.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.

Combat Talents (8 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.

Subtlety Talents (22 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

I’m not a huge fan of remorseless now that it was nerfed to 10 seconds, but if you’re going to ambush or backstab it is very nice to have. In groups the key is to backstab sequential mobs. You won’t be able to go back into stealth but this is your big chance to do some nice damage.

An alternative to this build would be to load up a bit more on combat and sacrifice preparation. However, unless I could get all the way into dagger specialization, I wouldn’t make that sacrifice.

COMBO MASTER

Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.

Combat Talents (0 points)
• None

Subtlety Talents (29 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
• Setup - 3/3 points
Gives you a 45% chance to add a combo point to your target after dodging their attack.

The one contradiction in this build is the lack of improved sinister strike. You could sacrifice cold blood to get it but what’s the point of doing tons of combos if you can’t hit them with guaranteed eviscerate crits?

Defensive Build

Assassination Talents (15 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.

Combat Talents (18 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Deflection - 5/5 points
Increases your Parry chance by 5%.
• Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
• Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.

Subtlety Talents (18 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Initiative - 3/5 points
Gives you a 45% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Dodge and parry are both beefed and evasion is at its best. The one thing this build is missing is preparation. To be able to do evasion twice in a row equates to near invulnerability while you pound on an elite. You can try to take full advantage of dodge by going all agility on your gear or go for a pure stamina build and be a juggernaut in PvP.

SAMURAI

Assassination Talents (15 points)
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.

Combat Talents (31 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.
• Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
• Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
• Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.
• Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
• Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
• Aggression - 3/3 points
Increases the damage of your Sinister Strike and Ambush abilities by ?.

Subtlety Talents (5 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

This is a pure sword build. It focuses on sinister strike. Accuracy will be excellent and normal hits from swords will be outstanding. Any weapon can be used in your offhand, but you should go dual swords and have the highest max damage sword you can find for your main hand. The bad thing about heavy combat builds is that you usually leave yourself without improved sap.

DOT MASTER

Assassination Talents (21 points)
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15%.

Combat Talents (0 points)
• None

Subtlety Talents (30 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.
• Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
• Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Not a big fan of hemmorage, but if you’re going to dot, use it all the time. It’s also only 35 energy so combos build fast. Rupture first then eviscerate on your second combo. This is strong for high level instanced dungeons but not ideal for PvP.

PVP BUILD

Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
• Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.

Combat Talents (4 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 2/3 points
Increases the effect duration of your Gouge ability by 1 second.

Subtlety Talents (26 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
• Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.

This is my current build. It is exceptional in groups but is designed for PvP. Many argue that a pure PvP build will focus on the combat tree for optimal damage. I completely disagree. This build best increases your chance to do long stun combos with big eviscerates.


Este ultimo es el que yo usare cambiando Imp. Gauge por Hemorrage y el de los venenos. Aunque todavia no estoy seguro de si hare eso. Al cambiarlo se va un poco mas hacia el PVE y sacrificas solo +1.5s de stun del Gauge.. pero no se.. Tendre que probarlo :)

PD: Todos los builds son de Osiris, de rpgforums.com


Contestando a lo de las armas. Pues si, se usa Maza, Sword o Daggers. Y bueno, depende un poco de las preferencias personales y de las habilidades que uses. Algunas solo funcionan con dagger (como ambush creo) y otras como SS ignoran el delay del arma, asi que se suelen usar armas con delay alto y mucho daño. Las mazas se usan por el % de stun que llevan, creo que gira entorno al 6%.

Yo usare Dagger o Sword y todavia no se si con Dual Weapon o sin.. Probare :P

Soltrac

Y especializacion de armas? Yo he visto mucho el daga - espada...pero toy viendo por ahi en foros gente q habla de mazas....y me estoy kedando asi o_O XDDDD

Shephiroth

Algun ejemplo d warrior x ahi suelto? para hacerme a la idea, muy currada la pagina d los talents x cierto.

K

Mi mago con sus 2 posibles templates:

Arcane Talents (31 points)

Improved Arcane Missiles - 5/5 points

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Focus - 2/5 points

Reduces the chance that the opponent can resist your arcane spells by 4%.

Arcane Concentration - 5/5 points

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point

While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points

Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points

Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Improved Mana Shield - 2/2 points

Increases the damage absorbed by your Mana Shield by 75%.

Presence of Mind - 1/1 point

When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

Arcane Mind - 4/4 points

Increases your maximum Mana by 8%.

Arcane Instability - 3/3 points

Increases your spell damage and critical strike chance by 3%.

Arcane Power - 1/1 point

When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.

Frost Talents (0 points)

None

Fire Talents (20 points)

Improved Fireball - 5/5 points

Reduces the casting time of your Fireball by 0.5 seconds.

Impact - 5/5 points

Gives your fire spells a 10% chance to stun the taget for 2 seconds.

Ignite - 5/5 points

Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points

Increases the range of your fire spells by 6 yards.

Incinerate - 2/2 points

Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Pyroblast - 1/1 point

Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

El clásico build de 31 arc 20 fire, realmente es muy polivalente.

Aquí otro algo más atrevido pero para mí igual de eficaz:

Arcane Talents (21 points)

Improved Arcane Missiles - 5/5 points

Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point

While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points

Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points

Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Improved Mana Shield - 2/2 points

Increases the damage absorbed by your Mana Shield by 75%.

Presence of Mind - 1/1 point

When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

Frost Talents (0 points)

None

Fire Talents (30 points)

Improved Fireball - 5/5 points

Reduces the casting time of your Fireball by 0.5 seconds.

Impact - 5/5 points

Gives your fire spells a 10% chance to stun the taget for 2 seconds.

Ignite - 5/5 points

Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points

Increases the range of your fire spells by 6 yards.

Pyroblast - 1/1 point

Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Improved Flamestrike - 3/3 points

Increases the critical strike chance of your Flamestrike spell by 15%.

Blast Wave - 1/1 point

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points

Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points

Increases the damage done by your fire spells by 10%.

Yo no recomendaría otro que pulula por ahí, el 33 fire/18 arc, la verdad es que prefiero ponerme mis últimos puntos en PoM que en el ultimate de fuego, Combustion, que garantiza un crítico 1 sola vez, y tiene un cooldown de 5 minutos, excesivo diría yo para un ultimate. En caso de coger alguno sería el de Arc, el AP, 35% + de daño por un coste de 35% + de maná durante 15 segundos y cooldown de solo 3 minutos. Wow, bastante más impresionante, la verdad ;)
El primer template está algo más balanceado gracias a los puntos extra en arcane, posee el ultimate y luego Arcane Mind + Arc Inestability, 3% + de daño + 3% de críticos + 8% de maná para siempre, es buena cosa.
El 2o se basa más en las leches puras y duras de fuego, 10% + de daño asegurado para todos vuestros pepos de fuego, 6% + de crítico en los hechizos de fuego, más además el ataque Blast Wave, para mí si no imprescindible una buena opción.
Eso sí, un mago de Fire/Arc lo va a pasar jodido con las malditas pociones de resistencia a fire, pero así está el tema :/

Weno, seguid poniendo vuestros templates :D

RoBErTiTo

Para crear vuestros talents os recomiendo: http://thottbot.com

Vais a vuestra clase, y teneis skills, talents, etc. Y podeis ir poniendo puntos a cada habilidad.

Me gusta mas el 1º Kakita ;D;D;D;D y a ti tb ;D;D;D;D

pikeman

#11 no te gusta el hielo?, yo pondria algun punto de talento ahi, para congelar mejor al enemigo y mientras reventarlo con el fuego xD (o con los misiles).

K

no, joer, claro q m gusta el hielo, lo q pasa es q me he decidido por arc/fire o fire/arc ya q en mi clan un colega tiene hielo, y así nos compensamos.

De todas maneras hacer un template de fuego/hielo me parece un poco tonto, lo q sí se puede hacer es meter unos 5 puntos en improved frost bolt para petar a los guerreros y otras clases de melee, pero creo q esos puntos están mejor invertidos en otra cosa, en mi opinión.

Un saludo

pikeman

Pos si tienes un colega en tu caln que es especialista en hielo ya no necesitas mas xD, es una wena combinacion.

Salu2

Soltrac

A mi me gusta mas el frost/arcane....dios tiene q salirse :P

Oni

#6 si, bueno, es posible ke lo nerfeen... aún así, su estilo de juego (muy parecido al skald) es el ke más me atrae de entre las 9 clases ;)

ReBB

Aver si alguien le parece decente este druida para pvp (en grupo claro ) , acepto opinones :D

Balance Talents (17 points)

• Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
• Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
• Improved Wrath - 1/5 point
Reduces the cast time of your Wrath spell by 0.1 seconds.
• Improved Entangling Roots - 3/3 points
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
• Nature's Reach - 1/2 point
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 10%.
• Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 15%.
• Improved Thorns - 2/5 points
Gives your Thorns spell a 10% chance to cause the target to take an additional 100% damage.

Feral Combat Talents (0 points)

• None

Restoration Talents (34 points)

• Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
• Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
• Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
• Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
• Combat Endurance - 3/5 points
Allows 6% of your Health regeneration to work while in combat.
• Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
• Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
• Subtlety - 3/5 points
Reduces the threat generated by your healing spells by 12%.
• Improved Tranquility - 2/2 points
Gives you a 80% chance to avoid interruption caused by damage while casting your Tranquility spell.
• Improved Regrowth - 3/5 points
Increases the critical effect chance of your Regrowth spell by 30%.
• Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.

aNke

Aqui va mi palada, resumiendo un poco lo principal, le he dado solo 3 puntos al Holy ya que no quiero que mi paladin sea un sacerdote, asi que solo he subido el holy light, para curar aceptablemente. En proteccion he gastado 10 puntos, seguramente gaste mes pero he decidido apostar fuerte por los Retribution, para dar ostias como campanos traduciendo :)

Holy Talents (3 points)

Improved Holy Light - 3/3 points

Increases the amount healed by your Holy Light spell by 12%.

Protection Talents (10 points)

Improved Devotion Aura - 5/5 points

Increases the armor bonus of your Devotion Aura by 25%.

Toughness - 5/5 points

Increases your armor value from items by 10%.

Retribution Talents (38 points)

Benediction - 5/5 points

Reduces the Mana cost of your Retribution spells by 15%.

Improved Blessing of Might - 5/5 points

Increases the Attack Power bonus of your Blessing of Might by 20%.

Two-Handed Weapon Specialization - 5/5 points

Increases the damage you deal with two-handed melee weapons by 5%.

Improved Seal of the Crusader - 5/5 points

Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Seal of Command - 1/1 point

Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.

Vengeance - 5/5 points

Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.

Anticipation - 5/5 points

Increases your Defense skill by 10.

Improved Retribution Aura - 5/5 points

Increases the damage done by your Retribution Aura by ?.

Consecration - 1/1 point

Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.

Blessing of Kings - 1/1 point

Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.

-_IsiLDuR_-

Bueno como me hare un Shaman, la verdad, se puede hacer de 2 formas este psj, segun he mirado y mi punto de vista, o se puede hacer un "Buen Tanke CAster" en plan a saco rompedor de esta manera podria kedar lostalens:

Restoration Mastery

Improved Healing Wave :: Rank 5

Restoration Total: 5

Enhancement Mastery
Ancestral Knowledge :: Rank 5
Thundering Strikes :: Rank 5
Improved Ghost Wolf :: Rank 2
Improved Lightning Shield :: Rank 3
Two-Handed Axes and Maces :: Rank 1
Flurry :: Rank 5
Parry :: Rank 1

Improved Frostbrand Weapon :: Rank 2

Enhancement Total: 24

Elemental Mastery
Concussion Rank :: Rank 5
Convection Rank :: Rank 5
Elemental Focus :: Rank 1
Call of Thunder :: Rank 5
Reverberation :: Rank 5

Elemental Fury :: Rank 1

Elemental Total: 22

y ya pensandoselo muxo, se podria hacer algo mas en curacion, pero el caso es ese, la verdad ke parami, el arbol para hacer curacion, no me llama muxo la atencion, aunke se podrian poner algunos puntos, pero en general, es mejor meter todos los puntos hasta el final en una tecnica, ke mas o menos minimo serian 31, ya lo kek ieran los demas :O

Billa

Creo que para mi hunter tiraré a llenar casi todo (por no decir todo) a Marksmanship, ya que de melé paso un rato, y en lo referente a la pet, pues está bien como está, que lástima no tener algo más de puntos para poder mejorarla tb :·P

Oni

#20 uff... si el shaman es tan buena clase es por su versatilidad; sinceramente te recomiendo ke repartas más los talentos entre los 3 árboles, ya ke si te especializas demasiado en uno de los 3, perderás gran parte de esa flexibilidad. además... la verdad, un shaman se defiende en melee... pero no tiene nada ke hacer contra un rogue, warrior o pally... a los ke por otra parte puedes kitear facilmente si te mantienes alejado ;)

sharker

A ver que tal este chaman tauren.

Elemental Combat Talents (24 points)

Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.

Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.

Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.

Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.

Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.

Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.

Enhancement Talents (6 points)

Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.

Improved Ghost Wolf - 1/2 point
Reduces the cast time of your Ghost Wolf spell by 1 second.

Restoration Talents (21 points)

Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.

Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.

Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.

Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.

Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.

RoBErTiTo

Pues te recomiendo que intentes poner 1 punto mas en Imp Ghost Wolf.. Segun dicen marca la diferencia en PVP.

Yo con el Shaman pensaba hacerlo full elemental + algo de enhacement, pero no se.. La verdad que el nature switness onwz

n40k1

#2 Hmmm, que way, los de IGN, los mismos que luego joden los juegos vendiendo el tipo de moneda de cada juego por dinero real...

BruThaL

joder macho no me entero de nada pero de nada nada.

espero hacer bien mi rogue por q si es asi de complicado fijo q la cago pero ya me enterare supongo

alguna web en español q te hable bien de los telentos? por q mi intension es un rogue q sea la polla para pvp .

ByE

Shephiroth

21 # Eso es jugarsela mucho, piensa q cuando tengas el enemigo cerca no te servira d nada la pipa, en el pvp seras un blanco facil si no te mueves muy bien y el otro es lo suficiente listo para atacarte a ti y no a tu pet, ademas cuando comienzes a pegar fuerte los mods te atacaran a ti y no al pet..

Es muy pronto para decidir los talents, almenos para mi q no he pasado cn ningun personaje d lvl20 cuando salga la beta lo suyo es provar algunas convinaciones y ver cual d mas rendimeiento.

PD: Alguien sabe si en el retail se podran borrar los talents y aprender otros cuando se quiera?

K

jejeje si bueno, ahí está el tema, yo como mago lo q pretendo es poliformar al pet y luego acercarme a rango de melee para luego castearle como un bruto y hacer q saque sus armas, pero eso es muy relativo, olvidais q el hunter a lvl alto tiene sus flechas d ralentización y mil movidas extra, realmente es muy jodido petar a un wen hunter (aunq yo tengo Blink!!!!) :/

Y sobre los talentos, mirad cómo va el tema: la primera vez q haces un respec t vale 1g, la 2a 5g, la 3a 10...así hasta 50, q es el cap, y todos los respecs a partir d ahí valen 50g ;)

KeRRiGaN

lol mucho copy & paste de los foros Vnboards-IGN o como se llamen. Al menos ellos tienen la delicadeza de explicar su template, la manera de jugarla. O al reves, la template q se adapta a su manera de jugar.

Las de Shaman son todas iguales en el 90%, pero bueno ahi va mi comentario:

Los shamanes acabaran todos siendo mas casters que tankes, de modo q todos se basaran en INT (o deberían...) de modo que el punto en weapons de 2H sobra, ya que me extraña q un martillo a 2 manos te de un bonus q no sea de Fuerza y Stamina, hay que maximizar el INT. Es mi opinion, un Staff seguro q tiene mas posibilidades de traer bonus de INT q un hacha etc.

Lo de Improved Wolf form, esta muy bien, genial, le da al shaman ese toque skald q gusta a todos... pero... en nivel 60, llegara el dia en q te puedas permitir comprarte la mejor montura del juego, q corre al 200%, la forma de lobo es 140%. Personalmente no he comprobado la velocidad en "sacar y guardar" la montura, pero la de los pet (culebras, cigarras, pajarillos) son Instant ^^ los Shapechanges para ganar velocidad de druida, shaman y ranger pueden llegar a ser inutiles algún dia. Pero bueno, esto son conjeturas.

K

Jajaja q pardo, copy & paste....la mayoría de los templates q se ponen es porque son viables, bien para pve o para pvp, hazte tú un mago mix de hielo/fuego/arc para ser más kvlt y más original que nadie y así no podremos acusarte!!! Serás original!! Bien!!!

Esto se saca del programa de vault.ign, no de los foros, y si luego la gente tiende a hacerse determinados templates será por algo, y q yo sepa aquí mucha gente ha explicado el suyo, ganas de meter mierda ¬¬