AMBUSH/BACKSTAB BUILD
Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Remorseless Attacks - 5/5 points
Gives you a 100% damage bonus on your next attack after killing an opponent.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.
Combat Talents (8 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
Subtlety Talents (22 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Improved Ambush - 3/3 points
Increases the critical strike chance of your Ambush ability by 40%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
I’m not a huge fan of remorseless now that it was nerfed to 10 seconds, but if you’re going to ambush or backstab it is very nice to have. In groups the key is to backstab sequential mobs. You won’t be able to go back into stealth but this is your big chance to do some nice damage.
An alternative to this build would be to load up a bit more on combat and sacrifice preparation. However, unless I could get all the way into dagger specialization, I wouldn’t make that sacrifice.
COMBO MASTER
Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.
Combat Talents (0 points)
• None
Subtlety Talents (29 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Ghostly Strike - 1/1 point
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
• Setup - 3/3 points
Gives you a 45% chance to add a combo point to your target after dodging their attack.
The one contradiction in this build is the lack of improved sinister strike. You could sacrifice cold blood to get it but what’s the point of doing tons of combos if you can’t hit them with guaranteed eviscerate crits?
Defensive Build
Assassination Talents (15 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
Combat Talents (18 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Deflection - 5/5 points
Increases your Parry chance by 5%.
• Riposte - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
• Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.
Subtlety Talents (18 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Initiative - 3/5 points
Gives you a 45% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Dodge and parry are both beefed and evasion is at its best. The one thing this build is missing is preparation. To be able to do evasion twice in a row equates to near invulnerability while you pound on an elite. You can try to take full advantage of dodge by going all agility on your gear or go for a pure stamina build and be a juggernaut in PvP.
SAMURAI
Assassination Talents (15 points)
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
Combat Talents (31 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 3/3 points
Increases the effect duration of your Gouge ability by 1.5 seconds.
• Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.
• Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.
• Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.
• Improved Evasion - 2/2 points
Increases the effect duration of your Evasion ability by 4 seconds.
• Dual Wield Specialization - 5/5 points
Increases the damage done by your offhand weapon by 50%.
• Sword Specialization - 5/5 points
Gives you a 6% chance to get an extra attack after dealing damage with your Sword.
• Aggression - 3/3 points
Increases the damage of your Sinister Strike and Ambush abilities by ?.
Subtlety Talents (5 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
This is a pure sword build. It focuses on sinister strike. Accuracy will be excellent and normal hits from swords will be outstanding. Any weapon can be used in your offhand, but you should go dual swords and have the highest max damage sword you can find for your main hand. The bad thing about heavy combat builds is that you usually leave yourself without improved sap.
DOT MASTER
Assassination Talents (21 points)
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Vile Poisons - 5/5 points
Increases the damage dealt by your poisons by 15%.
Combat Talents (0 points)
• None
Subtlety Talents (30 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.
• Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
• Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.
Not a big fan of hemmorage, but if you’re going to dot, use it all the time. It’s also only 35 energy so combos build fast. Rupture first then eviscerate on your second combo. This is strong for high level instanced dungeons but not ideal for PvP.
PVP BUILD
Assassination Talents (21 points)
• Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
• Malice - 5/5 points
Increases your critical strike chance by 5%.
• Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
• Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
• Lethality - 5/5 points
Increases the damage done by your critical strikes by 50% when using the Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage abilitiy.
• Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.
• Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.
• Cold Blood - 1/1 point
When activated, your next Sinister Strike, Backstab, Ambush, or Eviscerate is guaranteed a critical strike.
Combat Talents (4 points)
• Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.
• Improved Gouge - 2/3 points
Increases the effect duration of your Gouge ability by 1 second.
Subtlety Talents (26 points)
• Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)
• Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
• Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.
• Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
• Improved Sap - 3/3 points
Adds a 90% chance to return to stealth mode after using your Sap ability.
• Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
• Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.
This is my current build. It is exceptional in groups but is designed for PvP. Many argue that a pure PvP build will focus on the combat tree for optimal damage. I completely disagree. This build best increases your chance to do long stun combos with big eviscerates.
Este ultimo es el que yo usare cambiando Imp. Gauge por Hemorrage y el de los venenos. Aunque todavia no estoy seguro de si hare eso. Al cambiarlo se va un poco mas hacia el PVE y sacrificas solo +1.5s de stun del Gauge.. pero no se.. Tendre que probarlo
PD: Todos los builds son de Osiris, de rpgforums.com
Contestando a lo de las armas. Pues si, se usa Maza, Sword o Daggers. Y bueno, depende un poco de las preferencias personales y de las habilidades que uses. Algunas solo funcionan con dagger (como ambush creo) y otras como SS ignoran el delay del arma, asi que se suelen usar armas con delay alto y mucho daño. Las mazas se usan por el % de stun que llevan, creo que gira entorno al 6%.
Yo usare Dagger o Sword y todavia no se si con Dual Weapon o sin.. Probare