Empezamos con las 'malas', raids high end limitadas a 25 personas, si, como lo oyes, empieza a desmoronar tu guild a la salida de TBC pq lo d 40 tios se acabó.
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=9467359&P=1
"Eyonix
Blizzard Poster
- Re: 10 and 25 Man Raids ONLY in the Expansion | 8/11/2006 6:05:33 PM PDT
It's true, the plan is for five-player capped grouped dungeons. Ten-player capped raid dungeons. As well as Twenty-five-player capped epic raid dungeons. We wanted to focus on smaller raid environments, primarily to allow for greater individual player contribution. Also, in these smaller environments, hybrid classes have more opportunity to shine. "
http://www.1up.com/do/previewPage?cId=3152830
Vamos con las buenas, remodelado total del sistema d PvP, no mas "farm intensivo" de honor, podras hacer tus pausas semanales y usar el honor q ganes para pillar rewards, incluso hacer pvp entre los d tu misma faccion en la nueva arena:
"Perhaps the biggest change that Blizzard revealed today was the wholesale reworking of the PvP system. Here's the quick and dirty of it: The honor system as we know it is being scrapped. Players will no longer advance through a competitive ladder -- ranks are being done away with entirely. Post BC, honor points will instead function like currency; you kill people, capture Battleground objectives, and get points. With these points, you can buy loot. Some pieces of equipment will also have a certain number of Battleground-specific tokens worked into their costs. Chilton mentioned that all current Battleground reputation reward loot will be rolled into the new honor system, so say goodbye to "rep farming." Finally, players who have achieved specific ranks will be able to display these publicly post-BC, though what form this would take wasn't revealed.
One thing that may disappoint current PvP diehards: Loot attained via the honor system won't be as powerful as gear got from raiding. There's a plus side, though: There's a whole new PvP system in place that will provide gear that's on par with the best PvE-garnered stuff.
Enter the Gladiatorial Arena System. This appears to be Blizzard's way of catering to hardcore players who have no interest in engaging in the PvE endgame. Players will form teams to compete in three different brackets: 2v2, 3v3 or 5v5. These teams will function much like how guilds do today -- team leaders will receive team charters and invite whichever players they wish to join. Players can join one team per bracket, and each team can have a headcount twice as large as the bracket it plays in; 2v2 teams, for example, can be comprised of up to four players in total.
Depending on how it performs in battle, a team will be assigned a rating, which changes after the results of all its battles are tallied each week. This team rating will determine its place on the overall ladder, and it affects what opponent it's matched with when it queues up for battle. Depending on how a team performs during a given week, its members will receive points which, similar to the honor system, they can use to buy loot. As mentioned, the Arena gear will be up there with the best of the best, so rest assured, this is where the serious PvPers will be spending their time. Chilton said that the whole system will revolve around three-month seasons, which implies that there will be some sort of periodic championship. Unfortunately, he didn't elaborate further. Oh, one more thing: When it comes to the Gladiatorial Arena, your faction is irrelevant. Alliance can fight Alliance, and Horde can fight Horde. Let the intra-faction resentment stew.
Last but by no stretch least, world PvP is being worked into Burning Crusade in a very big way. Each of the seven new zones will have a persistent PvP objective designed into it. Think of it as an extension of what's being introduced in patch 1.12, only on a much larger scale. One example is a new zone called Nagrand. Smack in the center of it is a neutral town that can be captured by either faction. Whoever holds it will have access to a whole mess of amenities, including active quest givers, NPCs who accept turn-ins acquired from the zone's monsters, vendors, trainers and the like. The opposing faction, naturally, is locked out of all this, which is precisely why they will be laying siege to it around the clock. If you get enough of your people near the flag at the town center, you'll slowly start to win control. Problem is, opposing players and NPCs will be constantly wailing on you.
Cue gryphon bombs. There are several bridges leading into the town, and at the base of each is found a doodad that attackers can interact with to spawn a gryphon tower of sorts. Once they're up, players can hop on these gryphons (which follow a fixed path), and essentially carpet-bomb the town, inflicting massive AoE damage to its defenders. Defenders, of course, can interact with these doodads to disable the towers. If only Tarren Mill had something like this...
The PvP objective in Terokkar (the harsh, desolate zone that houses the Auchindoun instance) sounds a bit similar to what 1.12 will bring to the Eastern Plaguelands. There will be various points of interest scattered around the zone, and the faction that captures all of them will benefit from a zone-wide buff that lasts for about two days. It won't be possible to wrest control from the faction once the points are captured; instead, you'll have to wait until it resets before giving it another go. What's the nature of the buff? Chilton wouldn't say exactly, but he said that it would be something beneficial to players who are leveling in the area -- think bonuses to experience and rep."
Fuentes:
http://pc.gamespy.com/pc/world-of-warcraft-expansion/725327p2.html
http://www.1up.com/do/previewPage?cId=3152830
http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&tag=topslot;action;1&page=1&q=&q=&q=&q=
Ah, se me olvidaba, la mas mala mala es q por supuesto teniendo a Blizz trabajando en estos cambios y estando TBC en fase alpha aun no espereis la expansion para el dia 15 de septiembre, ni 1 mes mas tarde, ni 2, ni 3... x'DDDD