Nueva operación
Bring your favorite character into battle with all-new equippable agents! Earn rewards featuring the new agents, all-new weapon collections, stickers, graffiti, and more through a new battle pass format.
Agents, Weapons, and More
Operation Shattered Web features CS:GO’s first ‘agents,’ characters that can be equipped on the T or CT side. In addition to their unique look, Master Agents have special voice lines and animations–you’ll get one Master Agent when you earn your final reward.
Along the way, you’ll earn several Operation Shattered Web Weapon Cases, along with weapons from three brand new weapons collections featuring designs from community artists. You’ll also earn all-new graffiti and community-designed stickers!
Missions Accomplished
Each week, you’ll get access to new missions in various CS:GO game modes, including cooperative Guardian missions and an all-new Strike mission. Missions are available to all players, but you’ll need an Operation Pass to redeem your rewards.
You may recall that we recently shipped a few changes to bots in Deathmatch. Those bots will be ready for action in the Guardian and Strike missions, so watch out!
New Maps
We’re also shipping a few new maps today in various game modes. Defy gravity in the new Flying Scoutsman map Lunacy, and get ready to rumble in the community-made Danger Zone map Jungle. Looking for something more competitive? Try Studio, available as a Scrimmage or in the Casual Sigma map group!
Performance is its own Reward
Did you earn the most MVPs? The most enemies flashed? The most… something? Find out with Accolades, special call-outs at the end-of-match screen.
Parting ShotWe’re making adjustments to a few rifles in CS:GO. The SG553’s price has returned to $3000 to bring its price more in line with its value, and the FAMAS and Galil have both gotten $200 price cuts and buffs to their full-auto spraying accuracy.
Notas de la actualización
OPERATION SHATTERED WEB
– Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more!
– For more details visit www.counter-strike.net/shatteredwebGAMEPLAY
– Increased price of SG553 to $3000 to bring its price more in line with its value.
– Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively)
– Improved full-auto spraying accuracy of FAMAS and Galil.Danger Zone
– Buymenu price adjustments for ssg08 and radar jammer.
– Minor timing adjustments for locked door and safe interaction.
– Automated sentries now fire M249 bullets.
– Added killfeed icon for automated sentry.
– Added more explosive barrels.
– Tablet crate icons now show an above/below annotation if significantly above or below the player.
– Minor change to zone effect visuals.MISC
– ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory NewWORKSHOP
Pearlescent coatings:We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with.
MAPS
– Added Studio to Scrimmage and Casual Sigma map groups.
– Added Jungle to the Danger Zone rotation.
– Added Lunacy to Flying Scoutsman
– Zoo and Seaside have been removed.Cache:
– Cache has been moved from Scrimmage to Competitive MatchmakingVertigo:
– Added ramp to final stage of scaffolding on A ramp, no longer need to jump up
– Connected corridor to back of A with CT elevator room
– Widened top of mid
– Offset doors from CT spawn and to CT elevator room
– Made A site CT death funnel shorter, widened site area
– Removed big block in CT spawn
– Moved A ramp sandbags to allow jump up
– Various bug and clipping fixes