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Darryl está roto pero es el brawler con el que más me divierto. Una vez le pillas el truco es la polla. Lo malo es que el daño que hace es irrisorio y tienes que aprovechar bien el super o como se llame.
#2526 Dios te oiga, yo que siempre juego con randoms es el modo que más de mala ostia me pone con diferencia
#2533 parece una jessie con casco de minero, no se si es una skin o un brawler nuevo, deduzco por los efectos sobre bull que parece uno nuevo?
EDITO: Dicen que viene de esta imagen:
Este domingo se jugó el segundo torneo de GG Series - Gamergy Edition. Son una serie de torneos puntuables con el objetivo final de premio metálico e ir a la fase final del presencial de Gamergy. Es un torneo con equipos muy duros pero abierto, hay 1000 y pico jugadores en cada torneo, lo mismo te toca tres amigos de un pueblo que el PSG.
La cosa es que mi equipo ganó este torneo con partidas contra Cream eSports, Boss Gaming, Mad Lions y Dream Team. Este vídeo es un fan cast que hizo alguien que solo siguió los partidos de Arctic. Hay partidas muy buenas, quizá a alguien le interese.
#1740 Aún recuerdo cuando mi sueño era fichar a ufc_canario, tenéis que verlo jugar junto a Nana y Chenhao.
New Brawler - Carl!
We have a brand new pickaxe wielding Brawler coming later in March!
Super Rare Brawler
Main attack: Pickaxe
Carl has only one ammo slot which is instantly recharged after his Pickaxe returns
Pickaxe returns to Carl after reaching max distance or after hitting a wall
Pickaxe pierces through enemies
Kicking the ball in Brawl Ball does not consume ammo with Carl
Super attack: Tailspin
Carl increases his speed and starts to whirl his Pickaxe in a 360 degree radius damaging everyone around him
Star Power: Power Throw
Pickaxe flight speed is increased allowing it to travel and return faster
New Game Mode - Siege!
3v3 game mode
Each team has a home base that can defend itself with a cannon, and the goal is to destroy the enemy base
Each team tries to collect "Bolts" that spawn in the middle of the map. The team that has collected more Bolts will construct a Robo during certain intervals of the game, the team can then help the Robo to push into the enemy base
Since this game mode lasts longer, there are DOUBLE trophies, rewards, and XP!
New in-game environment
3 New Maps
Game Balance
Heist - Increased Safe health from 36000 to 40000
Robo Rumble - After robots enrage in Robo Rumble, they will target the safe
Showdown - Healing Mushrooms: Decreased the amount of healing mushrooms in the later part of the game
Increased Brawler item (Gems, Energy Drinks, etc) pick-up radius from 1 tile to 1.33 tiles
New Community Maps!
Showdown - 4 New Maps
Gem Grab - 7 New Maps
Brawl Ball - 1 New Map
Launch Pads! New interactive map element
New Event Rotation
Showdown moved exclusively to the 2nd slot, some of the maps have active modifiers
Siege added to the 4th slot
Rotation adjusted to include the new maps and Siege
New Skin! (Coming soon!)
New Brawler Visual effects
Pam
Barley
Penny
Mortis
Royal Agent Colt
Sounds
Gene Voice overs added
New Clash Royale birthday menu music
Lowered Meteor fall volume
Quality of life improvements
Ability to sort Brawlers in the Brawler menu and when selecting a Brawler
Do not Disturb mode - Ability to mute game invites for the duration of the session, can be set from the social menu
Bug fixes
Fixed a bug where you could not see teammate's respawn timer in Duo Showdown if your teammate died while your spawn animation was playing
Fixed some in-game hud elements
Fixed a bug that caused boss to get stuck in the water after charging in Boss Fight
Fixed a bug where bot Brawlers in friendly game room did not have max power level.
Brawler Balance
Barley
Increased main attack damage per second from 640 to 680
Increased Super damage per second from 640 to 680
Bo
Increased main attack damage from 480 to 500
Gene
Increased Star Power healing from 100 per second to 200 per second
Increased Super projectile size from 150 to 200
Super no longer deals damage
Super can now travel through walls
Super now charges 30% faster
Gene Star Power healing effect is no longer shown to enemies
Crow
Decreased main attack reload time from 1.5s to 1.4s
Leon
Decreased main attack damage in close range from 460 to 440
Increased number of shuriken hits needed in close range from 8 to 9 to fully charge up the Super
Mortis
Decreased Star power healing from 1800 to 1400
Pam
Increased main attack reload time from 1.2s to 1.3s
Darryl
Increased Super autocharging time from 20 seconds to 30 seconds
Guapísimo lo del saltador que te lleva al centro del mapa en el atrapagemas, que divertido ver como tu equipo lo usa una y otra vez y muere al instante. Y siguen usándolo, porque si mueren tres veces seguidas quizás a la cuarta sobrevivan.
Alguien ha conseguido superar esto?27 pedrolos
https://ibb.co/0nRkvRc
Pd:sacada de chorra con el nuevo modo,eo mejor acierto hasta ahora