#43914 https://www.reddit.com/r/gachagaming/comments/18o6e6r/chinas_press_and_publications_will_ban_online/?utm_source=share&utm_medium=web2x&context=3
This is quite fascinating. From the draft guidelines linked by reddit_serf, there are a lot of provisions that could have implications beyond gacha games. Putting aside the standard CCP stuff (requiring registration, no sedition, no violence, protecting children, prohibiting certain political views, etc.) there are the following:
17 - Online games can't have forced PvP (stuff like PK or open-world pvp modes where you can just get attacked without flagging for pvp). This is going to have far wider implications if it makes it to the final draft since a lot of ARPGs as well as stuff like extraction looters might be impacted.
18 - Online games can't have daily logins, first time top-up bonuses, or continuous top-up bonuses. Online games can't allow "high-priced transactions" ( 高价交易行为 ) like auctions. Online games must implement top-up limits and warn users if they spend too much.
19 - Online games need to basically display health warnings on game start and on the game's website.
22 - Online games requires users to provide their real world identifying information. The game must verify that this information is valid.
23 - Basically a complicated way to say no RMT or real world good exchange for in-game currency. Also, purchase records must be retained for 2 years.
27 - Online games that use lootboxes/gacha (随机抽取服务) needs to have "reasonable" rates, and must provide players with alternatives that have the same performance that can be directly purchased. (The provision mentions with game currency/in-game shops for the last part, but as game currency can be bought with real money this is how I interpreted this provision.)
29 - Live broadcasts cannot contain "high-value rewards" (网络游戏直播不得出现高额打赏). Not quite sure how to interpret this, but I think this means that companies can't just use a live broadcast for a game to giveaway iphones or something. But the language is vague enough to be interpreted more broadly (e.g. in-game item giveaways) so not quite sure on this.
32 - Online games can't engage in monopolistic behavior or use unfair competition practices (lol, this is China, land of "my antivirus deletes your chat program as a virus because I want your market", I'll believe it when I actually see it).
Anyone else who speaks Chinese, please check my work. My Chinese is a bit rusty so I might have gotten some things wrong. And yeah, the rest are either just legalese, or just the standard CCP stuff we all know about.
Dependerá de cómo se articule esa ley y como dice el refrán "Hecha la ley, hecha la trampa"