- Yamigiwa says that since completing the game the team has now able to play it. He says that they kinda feel like kids going back and forth asking one another if they went to this area and how did they beat this boss.
The world for the most part is seamless. The one exception is the Hunters Refuge where you select specifically where you want to go.
He says that there's no actual day/night cycle, but you may go to one map and it'll be in the evening and then if you go again it could be nighttime. The enemies in those locations and their placements will change depending on the time of day. But it won't change in real time.
They've shown a lot of the cathedral area, but Yarnham is a vast place with many different areas. He says that there's a huge variety in the locations.
As far as forming the Chalice Dungeons go, there are various types of Chalice's in the game. The one type they've shown off is the Tumell (?) Chalice, but he says that you may find a Tumell Chalice 2 or 3. There are also other Chalice's in the game. They all dictate different things. A different part of the dungeon, different enemy sets, different difficulties etc.
You don't have any direct control over the creation of the dungeon itself. But depending on the chalice that you use along with the ingredients that you use to create it, you can get it to lean in a certain direction.
They ask him if the New Game+ is back. He says that it is and you can go through it a second, third, fourth etc. time around. They ask if the difficulty increases and he laughs and says "Of course".
They ask if the team feels the pressure from how highly anticipated it is. He says yes, but if they think about it too much they won't be able to get anywhere. His goal as a producer was just to allow From to make the type of game that they always make. It's not one targeted toward western or Japanese gamers, but to gamers in general. Since that comes through in the final product, they aren't worried. [/i]
- They've shown a lot of the cathedral area, but Yarnham is a vast place with many different areas. He says that there's a huge variety in the locations.
They've shown a lot of the cathedral area, but Yarnham is a vast place with many different areas. He says that there's a huge variety in the locations.
They've shown a lot of the cathedral area, but Yarnham is a vast place with many different areas. He says that there's a huge variety in the locations.[/b]
la luz tras ellllllll.......... CALLEJON
You don't have any direct control over the creation of the dungeon itself. But depending on the chalice that you use along with the ingredients that you use to create it, you can get it to lean in a certain direction.
Me recuerda poderosamente al glorioso sistema de mapas de Path of Exile, holy fuck, el hype empieza a ser difícil de controlar, Duscae & Type-0 soon pls ;_;
Cuanta violencia en la página anterior.
A mi me da igual los tiempos de duración, por lo menos al principio ya que estaré excitado cual niño con una pajita de azúcar. Espero que me de miedo el juego también xD
Spanish Latin America... que asquerosidad.
No entiendo con el buen doblaje que le hicieron a Knack los de Sony Japan.
#2054 https://www.youtube.com/watch?v=ii0d6x7mNxo#t=1m58s
yo si, solo hacia hincapié en lo creepy q seria escucharlo, lo probaría al menos jajaja RE4 me saco mas de 2 y 3 sonrisas
vamos a ir ambientando esto un poquito que queda nada
Lo que tengo claro es que a partir de ahora Bloodborne será conocido como el juego de los callejones, y será gracias a vosotros cabrones xD
Le tengo muchas ganas a este juego porque nunca he jugado los Demon/Dark Souls y se la fama de difíciles y desesperantes que pueden llegar a ser. Tengo curiosidad por como es jugar a un juego así xD
#2062 ops me cole, no lei bien, dark y demos si son de ps3, dark souls 1 y 2 estan en 360 y pc tambien.
#2060 Yo empece comprando el Dark Souls por eso. Y no me arrepiento. Es frustrante al principio si.
Pero esta tan bien dosificada la dificultad que según progresas y te haces mas fuerte , tambien lo hacen tus enemigos. Pero tu le vas pillando la dinámica al juego.
Asi que no tanto al principio pero si mas adelante el gameplay es puro placer y desafio a la vez. Aprender a saber cuando atacar, cuando esquivar, como moverte, abrir los ojos para no morir de forma estúpida. (trampas, o lo mas común, caidas tontas xD )
Y la satisfacción de derrotar a algún boss tras 3534534 intentos no tiene precio. Cuantas veces he gritado a la pantalla un potente "toma hijo de putaaaaa" con estos juegos xD
Cómpratelo. Vale la pena.