#14 El juego es patético en ambas.
This is something I noted when the gameplay was first revealed, and was also worried about in the network beta; the animation is bad. It lacks weight, momentum, and satisfaction. Some of the creature animations look great, but just about everything humanoid looks like it moves too slowly and smoothly.
Rolls, attacks, and jumps all lack the impact and oomph of Dark Souls 1. Even backstabs aren’t as visceral or impactful as the first game (the considerably toned down blood effects don’t help either).
Doubling up on the animation woes is the criminal use of frame-deleting on certain moving models. Characters and enemies that are moving in the distance are animated with a fraction of the rate of everything else closer to the player character, essentially rendering a model moving at 10FPS in a game running at 30FPS.
Similarly disappointing but much more odd, is that instead of just skipping frames for models at various distances, some enemies just about stop animating altogether, bobbing and swaying around lazily like marionettes.
Y para mí lo más sangrante:
A minor quip, but still something present, is how the game will sometimes miss playing sound effects when it’s clearly distracted with loading an area or something like that. It doesn’t happen too often, but is a bigger problem than you’d think given how essential the atmosphere and mood is for these games.