A la vista del creciente interés de la gente por las diferencias que se van conociendo entre el funcionamiento de uno y otro sistema a la hora de mostrar los juegos, y con el fin ultimo de mantener el hilo oficial un poco mas limpio estos días, he estimado oportuno crear este nuevo rinconcito para que quien quiera debatir sobre las especificaciones y noticias técnicas que se vayan conociendo sobre Playstation 4 Pro, tenga su sitio.
SPECS
- Additional 1GB of DDR3 RAM - used to swap out non-games apps (eg Netflix) from the 8GB of GDDR5
- 512MB available to developers for 4K render targets and framebuffers
- Another 512MB utilised for handling a 4K version of the dynamic menu front-end
- New ID buffer for tracking triangles and objects, opening the door to advanced spatial and temporal anti-aliasing
- 4K framebuffers either created from simpler geometry-only rendering or more advanced checkerboarding
- Some developers - eg the developers of Spider-Man and For Honor - producing their own 4K techniques based on four million pixel framebuffers
- Double the compute units, laid out like a mirror of the original PS4's GPU. Half the CUs deactivate when running in base PS4 mode
- 2.13GHz CPU and 911MHz GPU in Pro mode, running at 1.6GHz and 800MHz respectively in base PS4 mode in order to lock back-compat with the standard model
- AMD Polaris energy efficiency improvements enabling more power in a console form factor
- Delta colour compression technology arrives in PS4 Pro, maximising memory bandwidth. Not seen in PS4
- Primitive discard accelerator culls triangles from the scene that aren't visible
- Enhanced 16-bit half-float support
- Improvements for running multiple wavefronts on the compute units - more work per CU
- New features from AMD roadmap - the ability to run two FP16 operations concurrently instead of one FP32, plus the integration of a work scheduler for increased efficiency
- Advanced multi-resolution support for increased performance in VR titles
Interesante articulo de Eurogamer en el cual entrevistan al genio detrás de PS4, Mark Cerny acerca de que es lo que podrá ofrecer PS4 Pro. Ademas de las nuevas especificaciones técnicas aclara temas como el comportamiento de la consola cuando reproduzca juegos que no han sido parcheados para ella.
LISTA DE JUEGOS CON FUNCIONALIDADES EXTRA CONFIRMADOS
- The Last Of Us Remastered (Native 4K@30FPS with the best shadows)
- Smite (Native 4K@60FPS)
- The Elder Scroll Online (Native 4K@30FPS)
- The Elder Scrolls V: Skyrim Special Edition Edition (Native 4K@30FPS)
- Mantis Burn Racing (Native 4K@60FPS / Native 4K@30FPS for 4 player split-screen)
- Wheels of Aurelia (Native 4K@60FPS)
- Futuridium EP Deluxe (Native 4K@60FPS)
- forma.8 (Native 4K@60FPS + 8xMSAA )
- Rez Infinite (Native 4K@60FPS)
- Hustle Kings (Native 4K)
- Thumper (Native 4K)
- NBA 2K17 (Native 4K@60FPS + HDR)
- Bound (Native 4K@60FPS + MSAA x2 upscaled from MSAAx8 in normal gameplay / in VR mode: rendering to 4K internal screen which is then supersampled to 1080P display in PSVR + new effects like volumetric lights + sharper shadows)
- Viking Squad (Native 4K@60FPS).
- Pro Evolution Soccer 2017 (Native 4K@60FPS)
GAMEPLAY PS4 PRO
Si alguien esta interesado en colaborar a mantener el OP actualizado que me mande un MP y le meto en Wiki.