HoN: Noticias HoN Test Server

I

¿Han subido los requisitos de PC desde la open beta? Antes me tiraba bien el juego y ahora me da unos parones que pa que en las batallas 5v5, para cuando me he dado cuenta estoy muerto xD.

Así que yo recuerde no he cambiado nada de config ni tengo más procesos que antes en marcha :/

Skelus

parche 0.2.56 pre-beta

[spoiler]Version 0.2.56

General

  • Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total.

  • Fixed a small animation on the effect indicators

  • A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the game for good!

  • NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware!

  • "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip

  • Fixed a bug which caused music to not loop

  • Startup.cfg fixes (credit to Notausgang)

  • SetSave is now properly quoted and escaped

  • BindButton, BindImpulse, etc is now properly escaped

  • Alias is now properly quoted and escaped

UI modding enhancements (credit to Notausgang/Tisser):

  • Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them
  • Don't do this twice to the same string! That will likely cause the result to be invalid.

Whispering Helm

  • Damage lowere to 15 from 20

Heroes

New Hellbourne Agi Hero - Fayde

Armadon

  • Sped up the quills for his quill spray

Behemoth

  • Fixed Announcer

Blacksmith

  • Fixed a small Multicast issue

Chipper

  • Reduce walk noises by 66%
  • Hitting a target within 175 units will now deal full damage, rather than half
  • Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc
  • Reworked Focus Buffer
  • Now absorbs 150/300/450/600 Magic damage
  • Buff lasts 20 seconds
  • 20 second cooldown
  • Sawblade Showdown can now be boosted by Staff of the Master
  • Increases range to 1000 from 700
  • Applies a 90% snare to all enemies inside of the saws

Engineer

  • Fixed the turret sometimes not being able to fire the last 2 shots of the burst
  • Fixed the turret not using 1/16th of its mama per shot when it got more mana

Slither

  • Ward health lowered to 60,110,160,210

Valkyrie

  • Call of the Valkyrie cast time reduced from 1.33s to 0.6s [/spoiler]
miLo_

me gusta el buff a la valk, pero no entiendo lo del whispering, era un buen item, y sus stats eran correctas, no se a que viene bajarlo xD

_Akiles_

jojojojo que de puta madre como han dejado al chipper ahora

goked

el slither no hacen mas que nerfearle los wards, primero el dinero y ahora la vida

por cierto alguien sabe cuando sale en la beta normal? imagino que hoy o mañana pero no se exactamente.

l3l3l3

menos mal que iban nerfear al chipper!

ududud

tendre que darle otra oportunidad al chipper luego de parche :D, menudo buff a valk!.. la verdad que tardaba mucho en castearlo..

Thanat0s

Lo de la valk me mola :D

Kaneas

Lo de la doombringer ahora es un despiporre ^!

Wuok4

bueno aqui os dejo un link muy fresquito con todos los heroes nuevos que van a sacar

http://forums.heroesofnewerth.com/showthread.php?p=246052#post246052
pinchais encima y sale foto

gracias gracias

Kaneas

Que fresco el tema, no? XD

Assasin = mortred (cambiada)

Anubis = (me parece) uno de los ultimos heroes nuevos del Dota que no llegué a jugarlo mucho y no recuerdo su nombre. xD

Chaos mage = parece un furion del dota

Y el resto... que hay montones ni los miro ya.. ya los mirare a medida que salgan xD pero algunos tienen buena pintaza :D

Ty.

Er_Papa

son sugerencias no los heroes que vallan a sacar

Skelus

#490 Me temo que no :P #492 tiene razón, esos son los héroes hechos por el autor.

Kaneas

Si, además que son una cantidad grande grande de heroes... el tio se aburre bastante, no? :S

miLo_

pufff... menudo curro que se hace el de #490

algunas cosas supongo que ya existirian en dota, o similares, pero aun asi, hay algunos heroes que segun pone son nuevos, asi que intuyo que son hechos desde cero

hay cosas muy chulas ^^

Wuok4

tampoco mucho curro... ami me pasaron el link xDDD

Skelus

parche 0.2.57 pre-beta

[spoiler]Version 0.2.57

  • Removed that non working update button
  • Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason
  • If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them
  • Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now
  • Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby
  • Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby
  • Added new UI function IsEnabled. (Credit to Tisser)
  • Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode

Chipper

  • Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
  • Slow from Sawblade Showdown while he has SotM lowered to 50% from 90%

Fayde

  • Ult c/d set to 90/75/60 for now
  • Lowered her attack impact point to match her animations
  • Damage from Slice lowered to 110,170,230,290
  • Damage per illusion hit on Burning Shadows increased to 25,40,55,70
  • Dark Shield tweaked
  • No longer absorbs a spell or protects against any magic damage
  • Duration increased to 3.5 seconds at all levels
  • Now instantly disjoints Fayde on use
  • Reflection tweaked
  • No longer gains +20% damage
  • Can no longer use items or abilities from stealth without revealing herself (can only attack)
  • Charges increased to 3,4,5
  • Each attack from stealth applies Shadow Cripple to the enemy hit for 3 seconds. Attacking the same target again with refresh the duration and add an additional charge
  • Shadow Cripple
    ** -45% Movespeed
    ** 20 Magic damage per second per charge [/spoiler]
B

no se puede jugar?

Charlies

parece que se han caido los servers.

bittersweet

que me he perdido en estas semanas, que dentro de poco estaré por aquí xD

Dunos

Coño un bitter! A ver si es verdad que vuelves perraca, q llevo demasiado tiempo jugando con el Thani...

bittersweet

JAAJJAJAJAJAJAJAJJAJAJA
pobre de ti XDDDDDDDDDDDDDDD

Thanat0s

Te quejarás Dunos, si nos echamos unas risas y encima ganamos (de vez en cuando :P )

Dunos

Métete en el mumble de hones cuando entres Bitter, q nos hemos mudado a ese!

ZaPa_

Alguien sabe cuando van a sacar a la fayde en la beta?

Skelus

#505 En teoría esta semana, pero no hay nada confirmado.

Skelus

parche 0.2.58 pre-beta

[spoiler]Version 0.2.58

General

  • Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc)
  • Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now
  • Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend
  • Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team
  • The notification history now adds the most recent notifications to the top of the list
  • Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly
  • Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.)

Items

Barbed Armor

  • Fixed it returning damage to owners of gadgets that deal damage

Hellflower

  • Damage multiplier is now while the effect is on them (+20%), not at the end
  • Now perplexes
  • Can be cast on magic immune targets

Mock of Brilliance

  • Damage will not be dealt if a Courier holds the Mock

Nomes Wisdom

  • Recipe cost increased to 600 from 260

Restoration Stone

  • Now properly gives the sum of it's parts in bonuses

Savage Mace

  • Damage increased to 88 (proper sum of it's parts)

Whispering Helm

  • Damage reverted to 20

Heroes

Chipper

  • Slow with SOTM to 70%
  • Tweak footsteps, more organic sounding

Corrupted Disciple

  • Recommended Item tweaks

Fayde

  • Slice renamed to Guillotine
  • Manaburn lowered to 6% a level (from 7%)
  • Dark Shield
  • Cooldown changed to 45/34/23/12
  • Duration changed to 3 seconds
  • Reflection
  • Is now non-interrupting (meaning you can activate this while teleporting and land stealthed already)
  • Fixed using items during the stealth so it properly kills the illusion
  • Manacost changed to static 150
  • Duration changed to static 40s
  • Slow from Shadow Cripple now scales: 25/35/45% based on level

Pharaoh

  • Tormented Soul no longer draws on the minimap

Swiftblade

  • Movespeed lowered by 5

Torturer

  • Radius of the stun is now consistent across all levels at 225 [/spoiler]
B

ya no mas parasite/symbol + sb? :(

Kaneas

Nerfazo al lifeleech.....

miLo_

bueno, ahora los carries tendran que elegir sus core items con algo mas de cabeza, o lifesteal o attack modifiers

una pregunta, lifesteal stackearia con harkons? si es asi me da a mi que el puppet se va a empezar a jugar bastante xD

y lo del nomes no lo entiendo, en parches anteriores ya intentaron subirle el coste al recipe y terminaron por dejarlo tal y como esta, cosa que entiendo, es un item que tal y como esta es perfecto, no deberian subirle el coste

con respecto a la abyssal, lo que stackea seria el aura que te daria otro si la lleva, o el propio item al llevarlo tu?