#2107 Se me había pasado responderte btw, se puede pero es recomendable verse este vídeo para al menos tener unas bases sobre la ambientación y qué ha ocurrido en los anteriores.
En otro orden de cosas, Lord Sakurai ha dedicado su columna habitual en Famitsu a Automata:
Since the end of last year, there’s been a slew of really intense games being released. I’m having trouble keeping up, but another very fun game has popped up– this time, it’s NieR: Automata.
Games like NieR are a complete 180° from the type of games I make, but I personally like them. I’ve beaten NieR:Replicant and NieR:Gestalt. I’ve played every game in the Drakengard series as well. I always look forward to seeing unique mechanics and quirks that are in these games you won’t see in others.
In Automata, the action is crisp and responsive, and it feels great. ‘As expected of Platinum,’ is a phrase I’m sure many people thought or said. It’s fast and responsive, but has feels like attacks and moves have actual heft and weight behind them. The way enemies explode and the sound effects they make are satisfying too. I did feel that attacking from range was a little bit too safe, but at the same time I realize that the lock-on feature was to help beginners and people who are unfamiliar with action games. I’m assuming that the game was designed around manual aim, so with that in mind, I fully understand.
This held true for the previous game in the series, but the vocals-heavy soundtrack is great as well. No matter how hard I tried to describe, I don’t think I would be doing an adequate job, so I’ll skimp on the details, but I especially love how seamlessly different tracks fade in and out in correspondence with the gameplay.
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