Introducción
A fecha de 31 de marzo de 2017, la compañía japonesa ha distribuido 2,74 millones de Nintendo Switch en todo el mundo. También se han dado a conocer en el clásico reporte financiero del pasado año fiscal algunas ventas de software, destacando especialmente los impresionantes números que están haciendo el nuevo Zelda (que tienen un ratio 1:1 en Switch como era de esperar y está moviendo una buena cantidad de unidades en Wii U) y Pokemon Sun/Moon:
- The Legend of Zelda: Breath of the Wild: 3,84 millones (1,08 en Wii U y 2,76 en Switch)
- Pokemon Sun/Pokemon Moon: 15,44 millones
- Super Mario Maker 3DS: 2,34 millones
- Kirby: Planet Robobot: 1,36 millones
Ingresos y beneficios
Los ingresos que ha obtenido la compañía en el pasado año fiscal ascienden a 489,095 millones de yenes y su proyección para el próximo año sube hasta los 750,000 millones de yenes. El beneficio neto se sitúa en 29,362 millones de yenes y proyectan 65,000 millones para el próximo periodo.
Ventas de Hardware
La compañía espera vender 10 millones de Switch durante el próximo año fiscal. Este añó han vendido 7,27 millones de Nintendo 3DS (el acumulado de la portátil se sitúa en 66,12 millones) y proyectan vender 6 millones durante el próximo año. Wii U ha vendido 760.000 unidades y el total de la anterior sobremesa de Nintendo se queda en 13,56 millones.
El desglose de las ventas de Switch confirma que se han vendido 600.000 unidades en Japón, 1,2 millones de unidades en Norteamérica y 940.000 en Europa y Oceanía (y otras regiones pero principalmente esas dos).
Ventas de Software
En total se han vendido 5,46 millones de unidades de software para Switch, y proyectan vender 35 millones a lo largo del año fiscal del 2017. En 3DS se han vendido 55,08 millones de unidades de software y proyectan 40 millones para el año que viene y finalmente de Wii U se han vendido 14,8 millones de unidades (de software) y proyectan vender 3 millones para el próximo periodo.
Otro dato interesante es el beneficio que Nintendo ha obtenido de la APP Pokémon GO: 180 millones de dólares.
Otros detalles
En el plan de lanzamientos que aparece en el segundo pdf se puede ver que Xenoblade 2 sigue listado para 2017 pero conviene recordar que ocurrió lo mismo con Xenoblade Chronicles X hasta que llegó el E3 de 2014 y sufrió un retraso.
Más información aquí y en los documentos completos en pdf que aparecen al final:
b Operating results for the fiscal year ended March 31, 2017[/b]
Nintendo Switch, a new home console system that diversifies the ways you can play games, launched during this period on March 3 worldwide and is off to a promising start. In particular, The Legend of Zelda: Breath of the Wild has won immense popularity with recorded sales of 2.76 million units (the total units sold including the Wii U version is 3.84 million units) and 1-2-Switch has been generating buzz. Both of these games were released at the same time as the hardware. The sales volume for hardware and software during this period reached 2.74 million units and 5.46 million units respectively.
Sales volume for the Nintendo 3DS software also grew favorably. In addition to Pokémon Sun and Pokémon Moon, which released worldwide in November and generated a tremendous amount of buzz with recorded sales of 15.44 million units, Super Mario Maker for Nintendo 3DS sold 2.34 million units and Kirby: Planet Robobot sold 1.36 million units.
The release of the smart device application Pokémon GO led to increased sales of software in the Pokémon series and drove the Nintendo 3DS family hardware sales growth outside of Japan. The worldwide sales volume for the Nintendo 3DS hardware this period was 7.27 million units (7% increase on a year-on-year basis), while the Nintendo 3DS software sales volume reached 55.08 million units (14% increase on a year-on-year basis).
For Wii U, while The Legend of Zelda: Breath of the Wild released worldwide in March and reached sales of 1.08 million units, the Wii U software sales volume during this period was 14.8 million units (46% decrease on a year-on-year basis) and hardware sales were in alignment with our expectations at the start of the fiscal year, decreasing to a sales volume of 760 thousand units (77% decrease on a year-on-year basis).
On the smart device front, we released Super Mario Run, a new action game application featuring Mario, in December for the iOS and March for the Android. This title elicited a fantastic response from consumers worldwide. Furthermore, we released Fire Emblem Heroes, a full-fledged simulation RPG game application that can be enjoyed casually on smart devices, in February. The game is being enjoyed by both long-time fans of the Fire Emblem series and consumers who have never played the series on dedicated video game systems.
The Nintendo Entertainment System: NES Classic Edition also launched in Japan and overseas in November to widespread popularity. Although the release of some new titles offering amiibo functionality restored some momentum, amiibo sales remained limited to 9.1 million units for figure-type and 9.3 million units for card-type. In addition, there were relatively fewer offerings of downloadable content during this period, so digital sales were also down to a large extent on the same period last year. These factors resulted in an operating profit of 489.0 billion yen against net sales of 29.3 billion yen (of which 359.0 billion yen, or 73.4% of the total sales, were overseas sales). We have also included 50.3 billion yen share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments, resulting in an ordinary profit of 20.2 billion yen. In addition, due to the sale of part of our equity in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 64.5 billion yen as extraordinary income, meaning that the net profit attributable to owners of parent was 102.5 billion yen.
2. Outlook for the Fiscal Year Ending March 31, 2018
Regarding Nintendo Switch, we will maintain buzz about The Legend of Zelda: Breath of the Wild and 1-2-Switch, which are off to a phenomenal start, and release Mario Kart 8 Deluxe in April and ARMS in June worldwide. We will release Splatoon 2 in July. Splatoon 2 exemplifies the concept of Nintendo Switch, enabling consumers to play anywhere, anytime, and with anyone, and will bring competition between consumers to new levels of excitement. In addition, we will maintain favorable conditions surrounding Nintendo Switch by providing a continuous stream of appealing third-party titles across varying genres. We aim to stimulate the platform and expand sales going into the holiday season this year.
Total sales volume for the Nintendo 3DS hardware worldwide has surpassed 66 million units and it has developed into a platform that we can rely on for software sales.
We will release Fire Emblem Echoes: Shadows of Valentia overseas in May (April in Japan) and plan to release Ever Oasis and Hey! Pikmin in June and July. Furthermore, this year is Kirby’s 25th anniversary, so we are planning to release downloadable titles and a new multiplayer action game for Nintendo 3DS. Third-party developers have also announced major titles for Nintendo 3DS. During this period we will continue striving to maintain the momentum of the platform and to reach a broader audience, including females and children, across the world.
In the smart-device business, we released three game applications during this period, each with different playstyles and profit models. We were able to present opportunities for consumers who had never played Nintendo games before and those who live in regions we had previously been unable to reach to experience Nintendo’s intellectual property (Nintendo IP) and the different worlds featured in Nintendo games. Going forward we will endeavor to expand our smart-device business by making use of the experience we have gained so far to provide new game applications, while also focusing on continued operations for our released applications so that consumers can enjoy playing them for a long time.
Based on these efforts, we project a net sales of 750.0 billion yen, an operating profit of 65.0 billion yen, an ordinary profit of 60.0 billion yen and a net profit attributable to owners of parent of 45.0 billion yen. Unit sales of the major products used for the forecast are listed on page 15 under the heading of “(4) Consolidated sales units, number of new titles, and sales units forecast" in the "Others" section. Exchange rate assumptions for the major currencies used for the forecasts are 105 yen per US dollar and 115 yen per euro.