En una entrevista con PCGamesN, Scott Everts, el principal diseñador de mundos de Obsidian, ha dicho que las restricciones impuestas por las consolas hicieron que tuviesen que desechar muchas de sus ideas iniciales para Fallout: New Vegas.
Según Everts, el juego habría sido muy diferente si hubiese sido exclusivo de PC:
[the game] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out - it wasn’t just a bunch of random stuff.
Aunque muchas de esas ideas acabaron en el juego, tuvieron que simplificarlas para no atascar el motor:
We could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine.
No contento con eso, echa la culpa a las consolas de los problemas de rendimiento del juego:
We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things.
Por último, dice que el desierto de Mojave habría sido distinto en un exclusivo de PC, con zonas más separadas:
It would have been more separate zones I think, put a big wall around the whole thing and you just see the big tower and it’s a bunch of little zones.