Playstation 3

Gn0m4

Las imagens de #448 son del HL2 y son ACTUALES.

Las imagenes del #449 son de Xbox360 y estan hechas con el ENGINE del juego, no en un estudio de infografia como dirias tu...
Y ademas t dejo el video para q t lo veas:
http://media.xbox360.ign.com/media/738/738457/vid_1130564.html?mu=http%3A%2F%2Fstreamingmovies.ign.com%2Fpc%2Farticle%2F616%2F616828%2FHuxley_wmvlow.wmv

Las imagenes q t posteo ahora son de Enemy Territory: Quake Wars de PC

http://pcmedia.ign.com/pc/image/article/616/616145/enemy-territory-quake-wars-20050518015659804.jpg
http://pcmedia.ign.com/pc/image/article/614/614489/enemy-territory-quake-wars-20050516005843837.jpg

Empieza a pensar en evolucion, ¿tu eras de los q decias hace tiempo q las imagenes de HL2 y Doom3 eran tambien prerenders no?

ice_wolf

la verdad q no decia q eran prerender por q hace muchio q no posteaba osea shhh calladito mas guapito

Gn0m4

Veo q vas entrando por el aro. No t preocupes, todos nos confudimos de vez en cuando.
La frase a la q me has respondido creo q estaba mal formulada.
Seria: Tu eras de los q pensaban que....

ice_wolf

la verdad q tengo mi duda pero bueno.... todo se vera no hay por q discutir

Gn0m4

Toma mirate tambien el trailer Enemy Territory: Quake Wars:

http://media.pc.ign.com/media/748/748377/vids_1.html

Puro Engine de juego, no CGI.

michi

y? que tiene que ver eso, si ya se ha dicho que todo lo que se mostro de sony es prerender excepto algunos trozos de la demo de EA y Epic, pero no lo hemos dicho nosotros, lo ha dicho el director de Epic que estaba en el E3

nadie dice que no sean echos con el motor del juego, pero no son ingame, no son real time, y por lo que sabemos (o no sabemos mejor dicho) podrian estar renderizadas a 1 fps. Cuando muestren algo Ingame de esa calidad habra que aplaudir, de momento no han mostrado mas que un expectacular video de intenciones futuras, no de realidades presentes

alejo

Yo no se quien lee en el comentario del señor de Epic q los videos de Ps3 son Renders, dice q son eso, videos, no q esten prerenderizados, ademas reconoce q ese nivel de calidad es facilmente superable por elllos mismos cuando tengan los Kits de desarrollo completos.

Tampoco veo la nota de prensa de Sony ni de las otras desarrolladoras diciendo q sus videos son prerenders.

Vuelve a salir lo de las demos tecnicas, reto de nuevo a cualquiera de los q aqui postean a encontrar una demo tecnica de la presentacion en su dia de Ps2, q no tenga a dia de hoy su representacion en un juego.

Diciendo Sony os engaña, siempre hace lo mismo, nunca cumple lo q enseña, lo unico q haceis es confundir a la gente y decir mentiras, al menos de momento, ya q no veo rectificaciones por parte de Sony y sus second/third parties q participaron en la presentacion.

Un Saludo.

ice_wolf

Un saludo.

D10X

Ya puse unas fotos, y lo unico ke veo posible a discutir, es ke mientras XboX ha mostrado lo ke se vera en su lanzamiento, PS3 ha mostrado lo ke se vera mas adelante(En ps2 fueron 3 años despues de la salida para ver lo ke prometian).

Crus

alejo, menos palabreria y mas chicha ! xD

Hablar es muy facil, lo que tiene que hacer Sony es dejar de mostrar "intros" y mostrar como serán los juegos en realidad, hasta que no lo hagan es muy licito que la gente les llame de todo.

michi

bueno, como no lo has leido bien no re preocupes que yo te lo traduzco:
"- In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real time"

  • Phil Harrison en adicion a las demos que fueron mostradas, las presentaciones de Epic y EA fueron las unicas porciones de una third party que actualmente corrienron en la PS3 en RealTime"

esto viene a decir que menos los trocitos de EA y EPic el resto no eran RealTime como todo el mundo dice y Sony no desmiente ni asegura lo contrario porque ni puede ni le conviene

alejo

Gracias por traducirme por google, pero entiendo perfectamente ingles, ya q has pillao el traductor de google, traducelo todo no lo q te interesa.

Crus, eso si es criticable q no hayan mostrado nada jugable, pero es diferente eso a decir q lo q han mostrado es imposible q lo mueva una Ps3 y q son Prerenders, de todas maneras la gente va cambiando su postura gradualmente para ver si no se nota.

Diox, eso no convierte a Sony en mentirosa, y cuando quieres vender algo, lo q sea, muestras sus mejores cualidades, asi son los negocios.

Un Saludo.

ice_wolf

nunca os han dicho q cansais?

michi

no necesito el google no me seas arevalo anda y no eches balones fuera, que llevas aburriendonos con que si que son realtime, ingame y blablabla decenas de post y ya kyoto habia puesto la entrevista integra en la que decia bien clarito que era lo que se habia mostrado en la demo de sony

a ver si te crees que al final de la entrevista dice, "anda que no, era broma, el video del killzone era Realtime 2 desde una PS3, un saludo para alejo", metela en el google a ver si lo pone... u_u

si quieres defender lo indefendible haya tu, pero no nos vengas afirmando temas que ya se conoce que son falsos porque va a ser que no, o ha salido sony o alguien despues a desmentir lo que se dice en esta entrevista?? o que te crees, que solo la hemos leido tu y yo??

alejo

A tu ritmo chaval, no defiendo nada, lo q no me vas a venir ni tu ni nadiea decir lo q se muestra en los videos, por cierto la entrevista no la posteo kyoto si no Gnoma creo recordar.

Tampoco he dicho q sean in game, he dicho q eso es el potencial real de la Ps3 y q no son renders como asegurais los demas, ademas dando fuentes como xboxmaniac.com, xD, en fin.

Y a ver si ademas, aprendemos a respetar a la demas gente q postea en los foros, q en esta comunidad nada mas q hay gente intransigente, las cosas se pueden discutir tranquilamente.

Un Saludo.

G4BO

play 3 y nintendo na mas pido,,,,,

y si puede ser si hacen juego del 7 ke menudo video :)

Kyoto

No se quien tiene mas fe, si los pikmin manitos con que Revolution pondra patas arriba la industria del videojuego esta tarde, o los de la generacion play pensando que van a jugar al killzone 2 del video en sus casas el año que viene.

Denian

Kyoto lo ke yo pienso eske si ni PS3 no es capaz de hacer el killzone ni nintendo saca algo "revolucionario" este es el peor cambio de generacion de la historia de los videojuegos.

Y como ya e dicho no es obligatorio comprarse una consola nueva, si al final ninguna sorprende pues ke les den.Yo demomento ya descarto comprarme Xbox360, ke nintendo no enseña verdaderamente algo nuevo e interesante pues pasare tb y si al final resulta ke PS3 no llega a lo ke Sony dice ke es capaz pues tampoco la comprare es asi de facil.

Por ahora prefiero mantener una esperanza en Nintendo y Sony hasta ke de verdad se vea de ke son capaces sus consolas.

D10X

Por lo menos los de pikmin no han desmentido nada :P

alejo

#468

Kyoto

Sinceramente, el ultimo cambio generacional que me sorprendio, y puso muy dificil las cosas para el resto fue cuando salio Nintendo 64.

Me la suda, y mucho, lo grande que se ha vuelto Sony. Me la suda y mucho, que Nintendo ya no sea la nº 1 ( en sobremesa), me la suda mucho un monton de cosas que deberian preocupar mas a los responsables financieros de las compañias que a un "simple" jugon como yo, que a pesar de repetirse una y otra vez que "esta vez no picara", se compra todas las consolas para no perderse ninguna opcion.

Solo se que cuando salio Mario 64 y puede jugar por primera vez en el exterior del castillo con una soltura y una facilidad como si llevara años jugando, me senti el jugon mas realizado del mundo. Esa sensacion es para mi mucho mas importante que los videos prederenderizados, los teraflops de rendimiento y las opciones live que nos quieran cobrar las compañias.

Esa sensacion fue unica y ni en el anterior cambio generacional, y muchisimo menos en este, he sentido un atisbo de lo que senti aquella vez.

Visto lo que trae Sony y Microsoft, si alguien puede volver a hacerme sentir asi, sera Nintendo, ya que todavia no ha enseñado nada, pero mucho me temo que esa meta es inalcanzable, incluso para ellos.

T

Joder Kyoto me has llegado al alma xDDDDD.

Yo senti lo mismo con Mario 64, fue una sensacion insuperable en un video juego.

Ojala puedisen sorprender tanto como la primera vez que maneje a ese pequeño fontanero barrigon que daba saltos con suma maestria.

Denian

pues no se pero yo de jugar a la nes a jugar al Super Mario Kart y sobretodo Street Fighter II me sorprendio bastante y ke decir de jugar a estos y pasar a Sega Rally, wipeout, Tekken,Tomb Raider o Resident Evil (despues de llevar meses jugando a estos el Mario64 me parecio el cagao) y bueno la primera vez ke vi Shenmue, MGS2 o GT3 pues tb me kede O_O, en esta generacion.... nada = es ke me estoi haciendo viejo.Solo me a sorprendido un poco lo enseñado para PS3 y tampoco demasiado, si hablamos de ke esto no es posible, pues apaga y vamonos.

G4BO

kioto tienes razon yo senti cai lo mismo y kon el mismo juego, tienes toda la razon,

aunke las dos necesito las dos,,,,,,,,,, ainsssss...... necesito play y nintendo, para poder viciar

Gn0m4

SCEE's Phil Harrison on what was realtime and what was pre-rendered

GamesIndustry.biz: One question on the lips of many people at the moment: how much of what we saw in the PlayStation 3 demos was actually running in real-time?

Phil Harrison: Everything in the demos was real-time.

And what about the game footage clips?

Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.

I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.

How representative of what we're actually going to be seeing in PS3 games were those videos?

I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.

A fairly significant number of the games we saw - including many of the most impressive ones - were from European studios. Is this indicative of SCEE perhaps focusing more on preparing for next-gen than other territories?

I just think we had great stuff to show! Yeah, I'm really proud of the way the European content has been received, and I'm delighted with the response to Heavenly Sword, Motor Storm and Killzone in particular.

But even things like The Getaway technical test - and I was at pains to point out that this was not Getaway PS3, this was what happens when a team rolls off a game and we start getting them thinking about what is their vision for taking that technology and scaling it up. I think it was a good A to B comparison, because people know what Getaway looks like on PS2, and then they were able to ramp that up on to PS3 - albeit on very early prototype hardware, so it was a bit painful along the way for them! I thought that was a great example.

So The Getaway was one of the things that was running on real hardware?

Yeah, good example - I mean, you could see actually, the way that those cameras worked. That zoom-in camera was done in real-time to capture the kind of video-like footage that we had.

Some of the developers who worked on demos for the launch have said that even those aren't running on hardware approaching the full power of the final unit - so what percentage of the full performance was that running on?

It's really hard to say, because as technology gets more and more complicated, there's no concept of the "perfect" engine. We used to say on 16-bit that a game used 90 per cent of the machine's power, or Gran Turismo uses, you know, 94 per cent of PlayStation 1's power... There's no concept of the perfect game engine that uses everything. So it's hard to say.

We're thinking more in terms of the actual hardware - the clock speed of the chips, and so on.

It varies between developers, because we've got different variants of the hardware with different performance characteristics. Obviously as you get closer and closer to production hardware - and typically, the final devkit that you get is production hardware, near as damn it finished - as you get closer and closer, you're using more and more like the final silicon, which will be more and more like the final clock speed.

So it only gets better from here on in - which is pretty astonishing, to think about the implications of that actually. But faster, more powerful - where you use that power is a different issue.

Was most of what we saw really just showing off the graphics capabilities - stretching the RSX graphics part rather than the Cell chip? The assumption is that Cell is there for complex physics and AI...

You're right; obviously Cell allows you to do complex collisions, physics, dynamics, simulations, all of those things. Though, the Getaway demo was a good example of how you can have a living city brought to life as a result. Although it was pretty graphics, most of that power was actually Cell-based.

The Doc Ock head - the Alfred Molina head - is actually more of a Cell demo than it is a graphics demo, because we're calculating hugely complicated light sources in real-time on the Cell, even to the point where we calculate the angle at which light enters the skin, the way that the light is then coloured by your blood, and the way that it is then reflected back out. It's something called transmission. Skin is hugely complicated - if I put my finger over a light, for example, you can see that the light is coming through my skin. We were simulating that - emulating, simulating, kind of a fine line - we were simulating that on the Doc Ock head demo.

So that's really pushing the Cell rather than the graphics chipset?

Yeah. Those are really hardcore maths problems which the Cell is really good at solving.

It's not just the RSX that drives the graphical quality, then - the Cell can also really be used to improve the graphics.

Well, I'll give you a couple of other examples. The terrain rendering demo that was done by STI, which is the people who developed the Cell, doesn't use the graphics chip at all. That 3D landscape was generated in real-time from two input data sources and a software renderer running on the Cell created the final image. All that it does is output as a bitmap straight to the video hardware - it doesn't even create a single polygon, there's no concept of a polygon in that demo.

How long did the developers of the various launch demos have their hands on the PS3 hardware for?

It varies from two to probably five months. We've had Cell for a bit longer than we've had the graphics chip - at least, a working graphics chip. We've had our devkits for just over five months now.

Something the PS2 was widely criticised for - and which Microsoft in particular has played up very much - is being extremely hard to develop for. How does PS3 compare in that respect?

It always made me chuckle, that comment from Microsoft, because yeah, it's true, but it didn't stop us having thousands of games and 80 per cent market share. Having said that, there is an element of truth to it - PlayStation 2's architecture was more challenging for your average developer to get their heads around. Some were capable of getting their heads around it, some weren't.

PlayStation 3, I think, is going to be cheaper to develop for than the corresponding period of PS2 development. I know that's a fairly contentious statement to make, but there's a very good reason for that. When we announced the collaboration with NVIDIA, we just talked about them making a chip - actually, they don't make anything, they're a designer, and the RSX contains an NVIDIA-designed part, which gives us fantastic GPU capabilities. But what it also gives us, and this is actually the most important bit of it, is all the toolchain and CG pipeline that comes with it, which is a very well understood development pipeline in the PC community - and, yes, in the Xbox community, frankly.

So all of that pipeline of tools and technology and plug-ins comes straight across to PlayStation 3. Plus, on the Cell side of things, IBM brings a lot of expertise and know-how to the table. Also, as you know, the PS2's EE had two microprogrammable devices, VU0 and VU1 - which were incredibly fast, incredibly powerful chips that were very difficult to program for because of their very specialist nature and the programming skills required.

Within PlayStation 3, the Cell chip, although it has a number of components inside it, they're all general-purpose CPUs. They can be programmed at a much much higher level.

So we're going to see people writing for those in C, rather than having to mess around with VU code?

Absolutely. Messing around with VU code... Yeah, it's true. It's not for the faint-hearted, for sure.

In terms of your devkits - obviously some people have them already, so what's the schedule going forward for delivering them to developers?

Well, clearly Monday and Tuesday have been our big coming-out parties. We're now public, so we can now be a lot more open with all of our partners about what we're doing. You'll see a lot more devkits rolling out - but exact schedules, who they're going to and what they do is not something I can discuss here.

You're going to start rolling them out more rapidly now, though?

Yeah, for sure. We've been making them for some time, but obviously they're not in abundant supply at the moment.

In terms of the PS3 console itself... Why does it have three network ports on the back?

Because it can be a hub, rather than just being a terminal at the end of a network. Also, we want to be able to have a Gigabit port for an IP camera. So one of the ports is an in, and two of them are through. It can be a server as well as a terminal.

You showed demonstrations of the console running multiple applications across the two HDMI outputs - is that something which is actually built into the system's operating systems, or do games have to support it specifically?

Depending on the features that you exploit, some of it's handled by the OS, some of it will be handled by the applications. I should also explain that although yes, there are two HDMI outputs, you don't have to have only high-def devices attached to PlayStation 3 - there's also a standard PlayStation AV Multi-Out connector. So one of them could be an HD output, and one of them could be an AV Multi going to the TV.

Taking the demonstration of the video chat windows in one screen while a game was being played in another - is that something we can expect as a standard OS feature, independent of the game?

The Cell can run multiple operating systems, so yes, you could do that. Now, we don't have the application up and running yet, and the resource management isn't quite final - but the purpose of that presentation was to show what is possible. Exactly how that gets unlocked is still being worked on.

Online is one area where, without a doubt, Microsoft did get it rather more right than Sony last generation - Xbox Live being a much more comprehensive worldwide service than what Sony rolled out...

But more people play online games on a PlayStation 2 than on any other game console.

Right, but then a lot more people own PlayStation 2s than any other game console.

Yeah, but it is something that is worth pointing out - although, personally I have a great deal of respect for what Microsoft has done with Live, and I think they've got a lot of it right.

Can we expect to see Sony really working to catch up in that department on PS3?

I think that philosophically, PlayStation 2's online offering is an add-on to the hardware and software and operating system. In PlayStation 3, online is part of the DNA of the machine - in fact, the Cell processor itself is designed from the ground up to be connected to a broadband network.

So from switch on, day one of the machine, network functionality will pervade every aspect of the machine. We talked a little bit about that at the conference, but there's a lot more detail to go into about some of the really cool things - like, if your PS3 is switched on at home, it can be a media server to your PSP on the other side of the planet. Now that is incredibly cool. I could sit here in LA and navigate the data which is stored on my PS3, and download music and other data off my PS3, onto my PSP.

Phil Harrison, thank you very much for your time.

Thank you.

Gn0m4

Casi mejor leerlo directamente: http://www.gamesindustry.biz/content_page.php?aid=9051

Denian

tio la proxima pon link en de vez de pastear semejante tocho O_O

alejo

Me quedo con esto:

GamesIndustry.biz: One question on the lips of many people at the moment: how much of what we saw in the PlayStation 3 demos was actually running in real-time?

Phil Harrison: Everything in the demos was real-time.

Habra quien diga q como lo ha dicho uno de Sony no vale, pero a mi de momento si.

Tb sorprende lo de q la propia Ps3 podra hacer de servidor y no solo de cliente, eso mola, veremos cuales osn sus aplicaciones en la practica, servidores de juegos dedicados en internet? xD.

Un saludo.

michi

tambien te habras quedado con esto no??
And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a
presentation to two and a half thousand people, you're going to put some of it on video just to be on the
safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to
specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were
rendered.

una cosa son las demos tecnicas que mostraron y otra los videos (game footage clips)

"Everything was done to PS3 spec"
pues ojala las specs de PS3 puedan con el Killzone2

xoj

Los creadores del vídeo confirman que el material visto no es el juego, pero representa lo que desean conseguir.

Tema cerrado