Ya hay reviews de la nueva entrega de Deus Ex, Mankind Divided
Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry make add new dimension to both combat and exploration. Mankind Divided never stopped challenging me or rewarding my curiosity, which pushed me to thoroughly explore its beautiful, ruined world while carefully weighing my decisions along the way.
Deus Ex: Mankind Divided doesn't succeed in making me care about the plight of humans and augs, but it still pulled me into its compelling cloak-and-dagger world where people in capes can turn invisible and shoot balls of lightning out of their arm. Oh, and your aug doctor looks just like Prince, so it's in the running for GOTY.
A reflection of our world today, but it ends up a little too long winded and the narrative sometimes slows the experience to a crawl
A beautiful, smartly designed game set in a gorgeous futuristic city, but with a story that doesn’t quite do it justice.
Deus Ex: Mankind Divided refines and reinforces the defining foundations of the series. It creates challenging situations and gives players the tools and flexibility to deal with them in a multitude of ways, all within an absorbing cyberpunk world. Although not a significant departure from Human Revolution, Mankind Divided is still a uniquely fulfilling experience, one which feels rare in games today.
I'm left hoping that Deus Ex: Mankind Divided's developers have an aggressive, post-launch plan to continue the game's story beyond its surprising end point. It's a mottled cherry dropped on top of a game that otherwise makes for subtly major evolutions of action-RPG spaces, and for a world as interesting as Deus Ex's, it would be a crime to leave it where it stands for another five years.
Mankind Divided isn't bad, but it already feels a few years old. There's even a neon-coloured VR-style hacking side game. That's not very Adam Jensen. He never asked for that. Neither did I. But we'll always have Prague.