New Features
Global
* Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information
Bug Fixes
Global
* Variety of stability fixes
* Fixed a crash that can occur when using driver-level anti-aliasing
* Fixed a crash due to a memory corruption in the final mission
* Fixed a bug whereby the blur rendering post-process effect would fail to work
* Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 – Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising
* Fixed a bug whereby the game wouldn’t run in Vista or Window 7 when parental controls are disabled
Campaign
* Players will no longer receive invalid wargear in the original Dawn of War 2 campaign
* Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position
* Fixed a scar error during the Uprising at Angel Forge mission
* Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health
Multiplayer
* Fixed a crash that can occur during the kick voting process
* Fixed a crash when attempting to capture a power node
* Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up
* Fixed a bug where ranks will be reset under certain networking conditions
* Implemented an attempt to recover lost rank from old leaderboards
* Added music to free for all matches
* Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery
Balance Changes
General
* 2p Judgment of Carrion has had its strategic points rearranged.
Chaos
* Inferno Bolters damage has been reduced from 39 to 35
* Chaos Predator max speed increased to 5.7 from 5.2
* Chaos Lord has had his armour type changed from Heavy Infantry to Commander
* Removed melee resistance from the Bloodcrusher
* Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
* Bloodcrusher size has been changed to Large from Huge
* Bloodcrusher now has appropriate upkeep cost
* Plague Marine Champion death explosion will no longer hurt invulnerable units
Space Marines
* Predator Tank max speed increased to 5.7 from 5.2
* Assault Terminators with Storm Hammers and Thunder Shield
o Increased damage to 90 from 75
o Increased special attack damage to 67 from 65
* Assault Terminators with Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 95
o Decrease special attack damage to 57 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
* Force Commander Terminator Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 100
o Decrease special attack damage to 53 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
* Librarian’s Smite ability will no longer sometimes instantly cooldown after firing
* Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
Eldar
* Fire Prism max speed increased to 5 from 4.5
* Wraithguard can no longer fire on the move
* Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
* The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
* The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers
Orks
* Looted Tank max speed increased to 5.5 from 5
* Stikkbomb_pvp damage type has been modified to damage units in buildings
Tyranids
* Ravener Tunnel HP has been reduced to 175 from 250
* Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times