UV - Launcher
Campeones
W - Headbutt
SUCKER PUNCH Alistar can no longer land an additional basic attack on his Headbutted target as they fly away
General
BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances
W - Drain
A VERY ODD BUG Fixed a bug where Fiddlesticks' Drain tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time. The below two changes should maintain the old Fiddlesticks Drain feeling of pre-4.13, but since we've re-scripted parts of the ability (to fix the bug), we figured we should document it.
DRAIN TETHER RANGE Drain's tether now has a range of 750 ⇒ 800
DRAIN REFRESH RATE Drain now updates every 0.5 seconds ⇒ 0.25 seconds (overall damage remains unchanged)
R - Collateral Damage
UNDOCUMENTED BUFF Back in patch 4.13, we increased the damage of Collateral Damage but forgot to mention that this would also buff Collateral Damage's Explosion Damage to 200/280/360 ⇒ 200/320/440. There is no functional change from 4.13, but we're just documenting it.
Mega buff incoming - Gnar
General
SO MANY POSSIBILITIES Recommended items have been updated
BASE HEALTH REGEN 3 health regen per 5 seconds ⇒ 5 health regen per 5 seconds
[b]Passive - Rage Gene
GROWTH SPURT [/b]Fixed a bug where Gnar wouldn't get his bonus health immediately on transforming
[b]Q - Boomerang Toss
[NEW] THAT'S A SMART BOOMERANG [/b]Boomerang's return logic has been improved to better track Gnar
[b] OUTGOING WIDTH[/b] 45 ⇒ 60
[b] RETURN WIDTH [/b]70 ⇒ 75
[b] MINIMUM SPEED[/b] 1000 ⇒ 1400
BOOMERANG CLARITY Boomerang's return particles have been improved!
Q - Boulder Throw
BODY BLOCK Boulder now checks to see if any enemy champions are standing really close to Gnar's center point when he casts (and it now hits them)
SHRAPNEL Boulder now does its area-effect damage in a small radius on landing if it hits no enemies
BOULDER SPEED 2000 ⇒ 2100
BOULDER WIDTH 80 ⇒ 90
GOOD FORM, GNAR Gnar takes 0.5 seconds ⇒ 0.3 seconds to pick up a Boulder before he throws it
W - Wallop
WHOOPS Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun
R - GNAR!
[NEW] MAGICAL GNAR Now scales with 0.0 AP ⇒ 0.5 AP
RELIABLE GNAR! Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early
GNAR SO STRONG Gnar now move and perform actions after casting GNAR! in 0.5 ⇒ 0.4 seconds
General
BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances
Rumble ya no esta roto (literalmente)
General
RESPONSIVE RUMBLE Fixed a bug where Rumble's Flamespitter and Scrap Shield should be more responsive in being affected (or not affected) by Danger Zone bonuses even if they're cast immediately after going above or below 50 heat
PROPER VENTILATION Fixed a bug where Rumble's basic attack would cancel if he was in the middle of attacking while Overheat expired
PUNCHING UNDER FIRE Fixed a bug where Rumble would occasionally not receive bonus magic damage on his first basic attack during Overheat
TOO HOT TO HIDE Fixed a bug where Rumble wouldn't fade out when he entered brush during Overheat
SUPER GALAXY MISSILES Fixed a bug where Super Galaxy Rumble would occasionally fire a "Danger Zone'd" Electro Harpoon missile on his second cast, even if his first cast wasn't in the Danger Zone
E - Flame Breath
SORRY SHYVANA Fixed a bug where Flame Breath was dealing an extra 20 damage at Rank 1. Shyvana's damage now accurately reflects the tooltip (at 60 damage).
VISUALS Adjusted Flame Breath's dragon form particles to better match the damage cone. Actual area of effect remains unchanged.
Q - Boomerang Blade
CLARITY! Sivir's Crossblade now accurately deals damage when the center of the projectile ⇒ edge of the projectile hits an opponent
RANGE 1175 ⇒ 1250 (to match the visuals)
ALL IN THE WRIST Fixed a bug where Sivir's basic attacks would cancel whenever Boomerang Blade would begin its return
General
BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances
Mini rework a Urgot
General
THIS REALLY HELPS Recommended items have been updated
THIS PROBABLY HELPS MORE Basic attack missile speed is now 1300 ⇒ 1600
Q - Acid Hunter
[NEW] GET BETTER AT LAST HITTING, URGOT Now refunds half mana cost if Acid Hunter kills an enemy
[NEW] FANCY PARTICLES Now with extra spinning and a trail
RESPONSIVE MISSILES Fixed a bug where Acid Hunter would fail to home if it was fired too quickly after Noxian Corrosive Charge was applied
R - Hyper-Kinetic Position Reverser
COOLDOWN 120 seconds at all ranks ⇒ 120/110/100 seconds
COST 120 mana ⇒ 100 mana
[NEW] HYPER KINETIC WALKING THROUGH THINGS Urgot now ignores unit collision for 1 second after successfully using Hyper Kinetic Position Reverser
A VERY SMALL BUFF Now grants bonus armor and magic resistance after a 0.25 second delay ⇒ immediately
LESS DISORIENTATION The in-game camera no longer shifts for Urgot when he completes his Hyper Kinetic Position Reverse (so Urgot can follow-up with appropriate skillshots without having to re-orient his camera)
W - Eye of Destruction
SORRY SUPPORT XERATH The Spellthief's line of items no longer procs twice when Xerath hits targets in the center of his spell.
Nuevos splash
Skins
Items
Banner of Command
SOMEONE MAKE A TIBBERS BUILD Fixed a bug where Annie's Tibbers wasn't gaining increased damage from Banner of Command
Iceborn Gauntlet
THE SUPERIOR SPELLBLADE Fixed a bug where if you had both an Iceborn Gauntlet and a Trinity Force in your inventory, you'd deal 150% of your base AD to your primary target instead of the expected 200% (you'll still deal 125% of your base AD to surrounding enemies)
Essence Reaver
COMBINE COST 1050 gold ⇒ 850 gold
TOTAL COST 3400 gold ⇒ 3200 gold
BUGFIX Fixed a bug where Essence Reaver was restoring more mana than it should at higher mana levels
Twin Shadows
EVEN GHOSTS DON'T FACE CHECK Fixed a bug where the spooky ghosts from Twin Shadows would sometimes not path correctly into bushes to tag enemies
Item Purchasing
We think players should be able to shop in the comfort of their own death, without the stress of tipping their hand to their opponents.
PERSONAL BOUNDARIES Item purchases, sales and undos while dead are no longer visible to opponents who have vision on your corpse
Framerate Improvements
We've made some incremental performance improvements this patch, resulting in a small framerate boost across all configurations.
PERFORMANCE Framerates have been improved by 5-10%
Bugfixes
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Fixed a bug where the landing circle indicator for Pantheon's R - Grand Skyfall sometimes showed as green (blue in colorblind mode) for his enemies instead of red
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Rengar's stealth indicator no longer persists through death if Rengar dies after casting R - Thrill of the Hunt but before gaining the stealth effect
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The tooltip for Zed's W - Living Shadow now displays the amount of bonus AD granted even if the skill hasn't been leveled up yet
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The particles for Nocturne's Q - Dusk Trail no longer obscure other particle effects
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Status text for crowd control effects no longer overlaps when multiple CC effects apply at the same time
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Kayle's recommended starting items on Twisted Treeline have been updated to no longer exceed the default amount of starting gold
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Katarina's E - Shunpo no longer benefits from spell vamp on wards, despite doing no damage
Español: http://euw.leagueoflegends.com/es/news/game-updates/patch/notas-de-la-version-415