Winter Lulu
Preview realizada en el Lucca Comics and Games 2013
Visual Updates and Changes
New Health Bars
Old colors
Player is green or blue (colorblind).
Allies are green or blue (colorblind).
Enemies are red.
New colors
Player is green or gold (colorblind).
Allies are blue.
Enemies are red.
New Recall Particles
Brush Changes
Trinkets & Trinket Slot
spoiler
Scrying Orb
Free but limited to 1 trinket
reveals a location within 1100 range for 1 sec. (150 sec cd)
Greater Orb
Free upgrade at level 9
cast range increased to 2000.
Farsight Orb
475 gold + Greater Orb
Cast Range increased to 2500, (120 second cooldown)
Sweeping Lens
Free but limited to 1 trinket
disables and reveals any nearby hidden wards, traps or devices for 4 seconds (180 sec cd)
Greater Lens
Free upgrade at level 9
sweep area of effect increased by 100%, cooldown reduced to 150 sec.
Oracle's Lens
475 Gold + Greater Lens
Additionally grants True Sight for 10 seconds after activation (90 second cooldown)
Warding Totem
Free but limited to 1 trinket
places an stealth ward for 60 sec. (120 sec cooldown)
Greater Totem
Free upgrade at level 9
places a stealth ward for 120 sec
Greater Vision Totem
475 Gold + Greater Totem
Places a vision ward (180 second cooldown)
Greater Stealth Totem
475 Gold + Greater Totem
Places a stealth ward for 180 sec. (180 second cooldown)
Ward & Vision Changes
Oracle's Elixir
Removed
Sight Wards
Renamed to Stealth Wards
Limited to 3 per player
Vision Wards
Cost reduced to 75 from 100
Limited 1 on map
Now have 5 health up from 3
No longer have a duration
No longer invisible
Updated Support Items
spoilerPhilospher's Pebble
Philosher's Stone
Builds out of Philosopher's Pebble
Shurelya's Reverie
Builds out of Philospher's Stone and Faerie Charm
Kage's Pick
Kage's Lucky Pick
Builds out of Kage's Pick
Shard of True Ice
Builds from Kage's Lucky Pick + Amplifying Tome
Executioner's Emblem
Reaper's Emblem
Builds out of Executioner's Emblem
Martyr's Call
Builds out of Executioner's Emblem and Ruby Crystal
Updated Jungle Items
spoilerSpirit of Ancient Golem
Health reduced to 350 from 500
New Unique Passive - Conseravation: Upon killing a large or epic monster, grants up to 30 bonus gold, based on the last time Conservation triggered.
Spirit of the Elder Lizard
Attack damage lowered to 25 from 30
Passive damage increased to 16-50 from 7-40
Passive now procs on physical damage
New Passive - Bounty Hunter: Champion kills, assists, and epic monsters grant 30 bonus gold and large monsters grant 10 bonus gold.
Spirit of the Spectral Wraith
Now Builds from Spirit Stone + Fiendish Codex
Ability power increased to 50 from 40
Now grants 14 health per 5 seconds
Mana regen per 5 lowered to 7 from 10
No longer reduceds cooldown of smite
New Passive - bounty hunter: Champion kills, assists, and epic monsteres grant 30 bonus gold and large monsters grant 10 bonus gold.
New Passive - 5% of spell damage dealth to monsters is restored as health and mana
Wriggle's Lantern
Now builds out of MAdred's Razer + Dagger + Dagger
Total cost down to 1800 from 2000
No longer grants life steal
No longer grants attack damage
Armor reduced to 20 from 25
Now grants 25% attack speed
Maim now heals 10 health on hit on basic attacks to mosnters
New Passive: Gain 40% increased gold from Monsters
Nami Skin Live Art Demo
Jungle Monster Statistics
All jungle monsters have been retuned to better fit the new items being introduced as well as the new flow of the game
Ancient Golem
Health increased to 1500 from 1400
Gold reduced to 60 from 66
Elder Lizard
Health increased to 1500 from 1400
Gold reduced to 60 from 66
Lizard
Attack Damage reduced to 10 from 11
Experience reduced to 20 from 50
Gold increased to 7 from 5
Giant Wolf
Attack Damage increased to 40 from 35
Experience reduced to 110 from 170
Gold reduced to 40 from 55
Wolf
Attack Damage increased to 14 from 8
Experience increased to 25 from 10
Gold increased to 8 from 4
Golem
Attack Damage increased to 55 from 54
Experience reduced to 140 from 160
Small Golem
Health increased to 450 from 300
Attack Damage reduced to 25 from 30
Experience increased to 40 from 38
Wraith
Experience reduced to 90 from 103
Gold increased to 35 from 30
Lesser Wraith
Health increased to 250 from 150
Attack Damage increased to 12 from 10
Experience increased to 20 from 4
Gold increased to 4 from 3
Wight (New Camp)
1400 Health
75 Attack Damage
15 Armor
55 Gold
150 Experience