El que fuera tirador de Origen en la peor temporada de la historia del equipo compartiendo botlane con Hiiva ficha por Liquid en su nueva aventura lejos del League of Legends, pero a la vez cerca como jugador profesional de Auto Chess, estará al frente del equipo americano. Se ha dedicado a stremear a diario desde que salió el juego en su canal, donde ha explicado que nunca volvería al LoL por tener una comunidad tóxica.
Entrevista a Tabbz en inglés:
What do you think draws so many people to Auto Chess? What first made the game stand out to you and made you decide that you wanted to keep playing it?
- Auto Chess is a very unique game that appeals to gamers from many genres. It mixes elements from MOBA, Battle Royale and card games together into an enjoyable mix of skill and RNG. I was hooked from the first match I played and I still love it months later.
What ended up being your reason to play for Team Liquid over other orgs?
When I played League of Legends professionally, Team Liquid was known to pros as one of the best organisations in the industry. TL also recognizes the potential of Auto Chess by managing the biggest matchmaking server and hosting tournaments for the game.
Has your history in esports helped you adjust to playing Auto Chess? If so how?
- Proficiency in games can often transfer over to other games and positions, especially the mindset required to improve and progress your skills. As Auto Chess is essentially a MOBA teamfight simulator, playing LoL professionally gave me a head start.
What do you think is needed to maintain your position as one of the world’s best Auto Chess players?
- Continuously playing in the best lobbies and staying on top of patches and meta changes. I watch streams and occasionally analyse top level games from China. The developers push out new content and balancing every week and it’s a constant fight to stay at the top.
As a streamer, how does Auto Chess compare with other games that you have streamed? Do you find it easier to interact with chat or explain what you are doing and why you are making those decisions to viewers?
- Auto Chess is a good game to stream, since the round-based nature of the game allows the streamer to interact with an audience without losing concentration. There are a lot of fun and educational moments to be shared.
Auto Chess is a very unique game to play competitively due to the nature of the matches. There are 8 people who all fight over the same pool of units and item drops are random, how does this impact the strategy element of the game and do you believe there are any changes that should be made for tournament play?
- The appeal of Auto Chess is the mix of skill and RNG which is currently, apart from a few exceptions, decently balanced. If I would have to suggest changes, there would be two:
Guarantee a certain amount of tier X item drop from a neutral round, so nobody leaves empty handed and making it more unlikely to play the same player multiple times. Sometimes, a player with a great lineup will lose a lot of health early on because he has to play the 100% HP win-streaker multiple times in just a few rounds. A better opponent finding algorithm could fix this problem.
Is there anything you’d like to say to any possible new viewers of your stream who have started watching you because of Autochess? Any inside jokes, meme’s or anything else they should know when they tune in?
- I usually stream 6 to 8 hours of top ranked lobbies most days of the week, and explain things I’m doing. If you want to learn Auto Chess, chill to good music or simply spam the chat, you’ll be in the right place.
You’ve played competitive League of Legends for the better part of this decade, from 2011 up to 2017 and as a streamer for even longer. What made you decide to take on such a new challenge and stream a totally different genre of game?
- Streaming is a way for me to share my love of games with other people. My mindset is that if I enjoy a game and can share that joy with my viewers, they’ll enjoy watching it too, regardless of the genre.