Hablando de porqué el juego funcionará mejor que ARK:
"We have better streaming methods. There’s not as much being pushed onto the client at one time. Partially the nature of the world splits it up better and then also the newer code we’re using runs faster and we’ve learned some of the dials we can adjust on lower-end systems."
De cómo el juego evolucionará según lo que quiera la gente durante el Early Access:
"If this game works, there hopefully won’t be a need for another survival game, because it should, in theory, be able to do over time just about anything you could ever want from a first-person grounded survival game. Obviously, not everything anybody could ever want would be there day one. Like any Early Access game, it’s going to be iterative. We’ll be seeing where players want to go. Do they want more crazy PvP mechanics, do they want more empire-building systems, do they want more sailing systems to increase realism there, or do they want more quests and narrative content? If they want all those things, hopefully we can do all of those things."
De las funcionalidades del Atlas Dev Kit, que permitirá a los jugadores crear sus propios mundos (o sus propios MMOs, por así decirlo):
"Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations, carrying troops loaded with machine guns and rocket launchers? How about a Tank? An Aircraft Carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can make effectively create whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS’ can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, ecology, and an infinite number of other configurable features — all dynamically streamed to the client during gameplay. The possibilities are endless!"
Grandes promesas, esperemos que no se le vuelvan en contra.