Darkfall: Unholy Wars

Información básica

  • Lanzamiento: En algún momento de 2013.

  • Si ya disponías de una cuenta del juego original, no tendrás que volverlo a comprar! Bastara con pagar la suscripción mensual y podrás jugar con la actualización "Unholy Wars".

  • Toda la información de Darkfall Unholy Wars en: http://www.darkfallonline.com/blog/

  • Lista de clanes españoles en: #1109 + #1

  • Toda la información del Pre-Acceso disponible en: #1166

  • ¡Uniros al grupo de DarkFall

Kassie

buen parche, se sabe cuándo van a quitar el debug mode ?

manufontes

se supone que la release sera a mediados de febrero +-, así que 1 o 2 semanas de pruebas sin debug mode sera mas que necesario.

1 respuesta
O

#2252 xDDDDDD no tienes tu fe ni nada, df 2010 no sale en febrero

1 respuesta
manufontes

#2253

puto gallego, si yo digo que sale en febrero sale en febrero.

StumKrav

¡Qué puntazo de parche!

1 respuesta
pablick

han arreglado lo del loot ya?

tosca_21

si es todo un puntazo.
han arreglado ya el puto loot??

AnuQeiRo

#2255 Explicate cojones!

tosca_21

Las Letras de Tazos

These are the notes for today's patch. There will be a wipe today since the new persistence system is going in with the patch. As you can see by the notes, this is a very large patch and there are bound to be some issues we couldn't catch during our internal testing. Once more we'll ask for your patience and your feedback. We'll do everything we can to fix all issues as quickly as possible. After the patch is stable, the user experience should be much improved on many different levels.

Another point I need to mention here is that we understand the logic behind small and frequent patches, and we will operate this way whenever possible. This time it wasn't possible with many of our resources on the persistence system rewrite, we had to work in parallel but this is probably the last time we'll go anywhere near this long without a patch

Also, this is not all we've been working on, there are many more things in the works that are not yet completed or properly tested, we just wanted to get this patch out as quickly as possible after the new persistence system was finished.

Thank you for your patience while we were getting this done, and thank you for your initial feedback leading to many of the following fixes:

Complete rewrite of persistence to fix bugs related to: Duping, lost items, various crashes, game servers lagging.
Fixed an issue where the organization bar would not empty after death
The organization bar will now update stackable item quantities
Fixed organization bar crashes when using an item
Fixed visual problems occuring when attacking while turning fast and jumping at the same time
Use Key (Default F) now switches from UI mode to Game mode
Fixed a bug where 'hitboxes' of some races were not right
Fix for F key not working when using oven
Fix for deployable strongboxes not closing when exiting UI mode
Fixes for missing terrain
Fixed some errors regarding water around the coastline
Fixed leaks that caused the client to slow down and then crash
Fixed various issues causing client crashes
Fix for monsters attacking mounted player at the wrong position.
Fix for black screen crash usually caused by alt-tabbing during loading
Fixes for loading crash responsible for many client crashes.
Fixes for various module crashes
Fix for top and bottom notification bars appearing on top of other windows
Fix for mounts walking instead of running the first time they are used - if player started running immediately.
Fix and optimization for chat length
Fix for typing in xml/html in chat caused text formatting issues
Added left menu bar notifications for received friend requests
Summon button is now disabled if player is missing the required portal shard
Minimum number of characters required for searching in social is now 3
Fixed separate chat mode when enter is pressed during game mode
Added more messages to be displayed during social searches.
Ctrl + ~ now cycles through visible chat tabs
Fixed randomly generated name lengths limited to 12 characters in Character Creator
Fixed button positions on left chat menu bar
Added chat timestamps and adjustable font size
Feat tray window now blocks drag and drop from skills window
Fix so item mouse over to invoke its tooltip no longer causes drop in FPS
Fix so there are no longer duplicate party markers on the map when a player in a party teleports
Fix so input field on item splitting now accepts empty text as a representation of 0
Fix so that selecting the input field when splitting items clears the input field
Fix so that pressing ESC when in portal chamber map view now closes the GUI
Fixed FPS drop when clicking an item to drag it
Pressing backspace in GUI menus will now take you back one step
Fixed crashes related to using the crafting window
Fixed crashes related to using the item container window
Fixed crashes related to using the skills list window
Added rank to monster spawns markers. (the tooltip now shows rank)
Fixed erroneous scrolling when the number of items that fit the item container area matched the number of items in the container.
You no longer need to be unarmed when summoning a player.
Repair can no longer be performed while inside a protected area.
Fixed a bug where banded mail torso was not added in the backpack when crafted.
Fixed a bug where crafting building modules, front doors, ship modules would not yield skill-up.
Starter weapons now have new names.
Fixed Mahirim nose popping out from Leather Helmets.
Terrain fixes in Flaming Skull. Also, lowered the chains near the Bind-Stone.
Fixed Water Hole in Maghnir
Fixed Flying Props in Nurenfau
Fixed water in the following areas, so players can no longer walk under water: Ul'Hamra, Mount Eyrkla, Saenal
Fixed monster spawns in Ul'Tannek, Alhali, Arahak, Erinthel, Huelhucan
Changed collision parameters of the Snow-Covered Pines to fix players getting stuck in their leaves.
Fixed camera attachment on Ship Cannons
Tweaked Captain camera for the following ships: Pirate Raft, Wherry, Launch.
Moved the Spider Spawn out of the Player Spawn in Jakudun
Various Female Armor fixes
Fixed the Mehnir exploit in Aeodyth
Fixes to the Waterfalls of Quica
Fixed Flying Props and remade the Troll Spawn in Eronetil
Fixed the Troll Spawn in Sandbrook
Fixed Spider Spawn in Azak Tuun
Fixed some flying props in Shadowbourne
Updated visuals for Swamps
Covered holes that players were falling in and couldn't get out of, in Spiderfang and Fire Hall.
Terrain and Prop Fixes in Iceford
Terrain and Prop Fixes in Laurgul
Prop Fixes in Lyran.
Prop Fixes in Espenhal.
Prop Fixes in Shadowbourne.
Road Fixes in Firun.
Fixed the position and the "leaks" of the Acid Lakes in Yannedar.
Fixed flying Signs and Road Problems in Whiteclaw.
Made the bottom of the sea in Algazar deeper so the Ships can cross between the mountains and the islands.
Made the sea deeper in Ul'Feraz.
Fixed the entrance of the Celestial Mountain in Odmanfau so the player will always be pulled up when they move towards it.
Changed the Position of the Demon and Black Knights. For now they’ll be under the Citadel, guarding the Portal.
Fixed an issue with character Hair and Head becoming transparent in certain conditions involving liquid.

-----

Fixes to Clan Cities:

Sunthrone
    Added an extra gate and walls to cover the underground entrance.
    Added more scaffolds.
Darkmoore
    Added more scaffolds.
Kvitstein
    Added more scaffolds.
Ul'Hamra
    Added a Guard Tower near the Harbour outside the city.
    Fixes to the terrain from the underground entrance to make it harder for players to just jump in from the side of the gate.
    General Fixes to the terrain inside the city.
Vinterhein:
    Added more walls and changed the terrain to make it harder to access the top level of the city by just walking into it.
Hammerdale:
    Fixes to Terrain and minor adjustments to the building's position.
Aerngardh:
    Added more scaffolds.
    Minor adjustments to the building's position.
Erinthel:
    Added more scaffolds.
    Minor adjustments to the building's position.
Angfrost:
    Added more scaffolds.
    Minor adjustments to the building's position.
Mar Shral:
    Minor Fixes for building positions.
    Fixed the Tar Lakes in and around the City to behave normally.
Aer Tithil
    Added a Grove in the Hamlet

-----
Updated collision schemes for the following Clan props: Harbor, Farm, Blacksmith Store
New Model for the Bone Armor.
New Models for the 3 Starter Weapons.
Fix for mounts being stuck in the running state after dismounting and pressing forward.
Fixed a bug where Clan members could not capture a holding even if they had all the permissions required to do so
Fixed Clan permission "View Clan vault contents", also fixed permissions to allow characters to withdraw items from the clan vault
Fix for a bug where milliseconds being used (instead of seconds) when displaying the amount of time that must pass before a clan's political stance can be changed again,
causing the time displayed in the notification message to be 1000 times longer than it actually was.
Fixed issues where players from allied clans were not allowed to bind to a clan’s newly captured cities
Fixed a bug that caused notifications of players entering/exiting cities to be sent twice
Added a notification when a player without a clan attempts to interact with a clan stone in a free clan holding.
Added a notification for when a player attempts to interact with a bindstone in an owned clan holding they are not allowed to bind to
Fixed a bug where Clan Guard towers in a city were attacking the new owners of that city.
Fixed a bug where Clan Guard towers could attack players outside of their range
You can now open chests while you have your weapon unsheathed
The system will now auto sheathe any non-melee and non-single handed weapons when riding a mount
You can no longer craft while mounted.
Corrected mount jump animations
Fixed Summon Friend so that a player is allowed to turn around while the summoning process is active.
Fixed so that a mount can die from falling damage
Fixed a bug where you would not get environmental damage (e.g. from lava) when stoic defense effects ended.
You can only skill up to a certain level in protected areas now.
You now have a 2 minute mount ownership timer in protected areas
Fixed a bug where the progress bar would not appear when binding to a clan stone
You are now allowed to use teleportation chambers while having a weapon unsheathed
Fixed a bug where empty loot chests were not removed from the world
Added timers for protection in protected areas: 20 seconds before protection kicks in when entering protected zone and 2 seconds before you lose protection when leaving.
Fixed so that players are no longer able to spawn strongboxes and siege stones in protected areas
There have been various sounds fixes
Addressed issues where some players would spawn into the void when entering the game or teleporting within the world
Optimized and reduced loading times
Fixed bugs related to players lagging or bandwidth limiting themselves in order for their character to appear moving erratically to other players.
Added a character deletion option to the lobby.
All data files are now validated on patching.
Full screen and resolution settings are now saved between play sessions
Fixed a bug that prevented some players from creating a new character
Applied a fix for game crashes related to some integrated graphics cards.
Fixed issues with window borders when switching from fullscreen to windowed mode.
Fixed position of Accept button in video options.
Fixed tailoring crafting gains to match the other crafting skills.
Fixed a bug where the nourishment duration of consuming carrots or onions would only last 1 second. It now lasts 60 seconds.
Fixed an issue where players controlling ships would get instakilled when health reached 0.
Hit sounds are now available. They can be turned on and off in options.
1 respuesta
kranick

#2259 vamos la NDA xDD

2 respuestas
StumKrav

Por ahora 0 items perdidos.

manufontes

#2260

estas que le encuentran.

kranick

me da un error ahora de C++ de los huevos después de parchear, me salta al darle al play.

FUCK

PD: tengo instalado el microsoft visual C++ necesario para el juego, por si alguien se lo preguntaba.

tosca_21

#2260 la ke??

AnuQeiRo

Un pequeño resumen para los de la LOGSE: ¿ Ya es jugable ?

1 respuesta
StumKrav

#2265 Menos crashes, no items perdidos. Un avance es, sin duda. Además han hecho bastantes cambios tras tantos días de silencio.

GaRoU

Habrá que darle un tiento...

AnuQeiRo

Bueno seguiremos dandole un tiempo ;)

Tengo esperanzas en este proyecto ;) A ver que sale.

E

los drops de los bichos son un tanto cutres no ?

1 respuesta
PeRCeVaL

#2269 Cutres??? Que quieres que te den los primeros bichos ??

E

los bichillos tipo goblin zombi y asi son un poco ruinosos los drops xd

Brb

Se me cae la lagrimilla de felicidad al ver que cuando relogeo tras un crash sigo teniendo los items :_)

Xoty

No vengo a meter mierda pero...

No sé como seguís creyendo a esta compañía. Siguen mintiendo y tratando como ha borregos a sus propios clientes. Y no os engañeis, nunca van a ser competentes, siempre tendrán fallos y un juego por acabar.

Se les puede dar el beneficio de la duda pero, hasta que no presenten un juego equilibrado y jugable nadie devería pagar un solo euro... así quizás se pongan las pilas. Pero mientras sigan con clientes ciegos (sin ofender) seguiran actuando igual.

Un abrazo.

1 respuesta
Brb

#2273 Este post hubiera tenido sentido si no fuera porque han sacado un parche casi cumpliendo con la fecha estimada, y encima comunicándose habitualmente con los usuarios. Vamos, que si lo hubieras dicho hace una semana o hace año y medio para mi hubiera tenido sentido, pero decirlo ahora que AV está cumpliendo decentemente con lo que promete, y con una comunicación relativamente fluida por parte de Tasos... pues no tiene mucho sentido sinceramente.

Y me hace gracia que alguien que juega al lol critique otro juego por ser poco equilibrado.. xDD

2 respuestas
Xoty

#2274 No hay por donde pillar tu respuesta, sinceramente. Y si, está claro que Riot tendría que aprender mucho de Aventurine... :palm:

No sé porque intento razonar en este hilo, esto me pasa por ir de buen samaritano.

Suerte con el juego, os deseo lo mejor.

1 respuesta
Brb

#2275 Lo que no hay por donde coger son tus críticas sobre un producto desbalanceado cuando este no está ni al 50% de desarrollo, cuando faltan subclases, skills, mobs, y mil cosas por implementar.

Tampoco hay donde coger la comparación ya que ni Av ni Riot son compañias ejemplares, pero al menos prefiero alguien que intenta innovar en un juego "hardcore" a alguien que se dedica a hacer copypaste para un juego casual.

Es que sinceramente no entiendo a que viene tu comentario justo cuando AV ha sacado un parche tan tocho cumpliendo prácticamente con la fecha estimada... mira que has tenido meses o años para poder soltarla, pero has elegido el peor momento posible a mi parecer .

1 respuesta
forcem

No si ahora xoty por jugar al lol no va apoder opinar, respiras aire? como puedes opinar sobre el tocino!. un parche que funciona milagro! pues ahora pon la pasta no hasta ahora que has pagado por una loteria. DF 2010 I believe.

#2278 vale no te quedes con la primera frase flamer para llamar la atencion :P

1 respuesta
Brb

#2277 En serio, con vuestra comprensión lectora dónde leéis que yo haya dicho que que no pueda opinar?
Simplemente me hace gracia que critique el balanceo de un juego que aun esta lejos de su versión final (y mas aun cuando en df no había problemas de debalanceos), cuando juega sin problemas a un juego que es la cosa mas desbalanceada en si misma.

1 2 respuestas
tosca_21

#2274 #2276 #2278
Y esto señores y troles es lo ke llamamos un Fanboy ke no ve mas alla de su juego.
Abre los ojitos y date cuenta de lo mal ke hace las cosas AV y como se rie de sus clientes.

2 1 respuesta
Brb

#2279 Si hubieras leido los foros un poco mas en vez de venir de pascuas a ramos a soltar tu frase de troll para llevarte tu +1, quizás te hubieras dado cuenta de que en su momento he sido muy crítico con Aventurine.

Lo que no tiene sentido es hacer críticas sobre algo que no está implementado ni al 50%, ya que de cada clase faltan dos sublases, lo cual es un 50% (la mitad, para que me entendáis bien los de la logse).

Y si hubieras jugado al juego y os hubierais comido únicamente la mitad de mierda que nos hemos comido los que hemos estado jugando, te habrías percatado de que desde hace un par de meses AV ha cambiado bastante, al menos en lo que respecta a la comunidad. Ahora Tasos se dedica a postear en los foros, responder preguntas a la comunidad(mas o menos absurdas, pero responde) y poner actualizaciones con los retrasos o problemas que están teniendo, así como tomar nota y decir que ideas posteadas por la comunidad le parecen interesantes y tendrían en mente implementar. Antes podíamos estar semanas esperando un update sin que hubiera noticias al respecto.

En su momento he sido el más crítico con aventurine y lo volveré a ser si dejan de mantener este contacto que tienen ahora con la comunidad, pero en este par de meses que llevamos se lo están currando bastante.

2 1 respuesta