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DISCORDS
Merluso
Tarkovitas
BAX
estoy mirando la tabla de las caracteristicas de cada municion, y no me entero....
¿alguien sabria decirme que es ricochet chance?¿para que sirve fragmentation chance?¿peneteration power¿?
#2617 Ricochet - que rebote, fragmentation - que se esparza en pedazos, penetration - que atraviese.
#2619 mmm no tiene porque, imagina las postas de una escopeta, sería parecido, algunos fragmentos impactarían y otros no
Poco se ha comentado el ultimo avance de los developers, os dejo por aquí un resumen sacado de reddit. Muchísimo hype con el flea market (Parecido a una subasta), el scav boss, el mapa, y el hideout que parece que ya no queda mucho. Y lo de Arena que no sabia nada, un modo que parece orientado a competición y aim en lugar de survival. Y animaciones medicas ya en el proximo parche intermedio, que sale en breves, cambiara mucho la forma de jugar.
New Scav boss for Interchange: Killa. Strong “assault” type, will push on you. Has new armour (6B13), new helmet “Mask of one slit”. New stuff is lootable. Coming in 0.11. Probably will be on his own.
Other bosses will be coming, some will be teams, some will be lone wolf. Sniper boss and "sniper teams" at some point.
Next version 0.10.5: medical animations, flea market, mosin mods, MP7, “Rating System”. Seasonal based ranking system for current game mode “as a test”. Partial Wipe.
Partial. Wiping: stash, level, skills. Staying: Trader rep, weapon mastery.
Flea market with video. You can make an offer of any known item, you have to have examined an item to be able to ask for it on flea market. Mentioned “Handbook” when something is examined. More self trader reputation, more items you can offer. Offers can be placed, deleted, extended. Three types of search. Metrics will be available. Can send offers to friends. Can copy weapon configs and save them in handbook, can share these builds and buy quickly. Flea market will still be restricted to levels, you won’t be able to get end game gear at level 1. AI traders will be limited amounts. Works opposite way to auction house. You enter what you want and the price you are willing to pay, traders come along and fulfill those. Offers can be for money or barter.
Player to player trading will be in raid, you have to risk your stuff. i.e. there will not be a direct way to transfer items to a friend, it has to be through the markets or in-raid.
One day all interface will be removed, open world with trader hubs, you will have to take items from your hideout and sell it personally. Common stash a possibility. Traders will exist in locations and you will have to travel there. Initial version will be a lobby where you meet and talk to the traders.
Flea market will influence prices on ALL traders. Economy will no longer be directly set by BSG.
“Mushroom farm problem” - i.e. items “grow” on locations, because they spawn in loot boxes. This will be changed too. Decrease in chance for items to spawn based on economy.
Auction house will be different, coming much later.
HK, clothing customisation, TerraGroup Labs, memory optimisations. MK16. new Melee weapons, two handers. SVD. Compass. No wipe. Interchange Scav Boss.
Will be in 0.11 “for sure”. New mechanics. Coded doors, keycard doors. Energy system: switching on lights and generators. New types of exits; blast doors, sound alarm. Once tested these new mechanics will spread to other maps.
Four times the size of factory. 10-11 PMCs, new types of scavs; “scav raiders”. Typical scavs with 3-4 sized tactical teams. Like counter-terrorism teams. These guys “helped to start all the chaos in this city”. Ex-PMCs also, a joint team. There will be no “regular” scavs.
Will be a secret location you will need to find in the open world, secret doors and secret keys. For testing it will be available like normal.
Overdosing, diminishing returns, side effects, adaptation/tolerance, not in 0.10.5. Effects will not apply instantly.
New ACOG, Mosin stock (magazine fed), MGL grenade launcher, lets, see photos! Cheap thermal scope, R10K, 8x8 pixel resolution.
MP7 will have 4 types of ammo, HP, AP, Tracer, “4th type is pretty special, will ruin armours”. Not much mods yet; one stock, 2 magazines, 2 variants.
Ranking won’t be just K/D or XP. Might include longest shot, richest, most average money per raid, etc. All tests. Ranking will not be in the game, just on the website. More stats on the site.
Planned for 0.11, not guaranteed.
Planned for 0.11. Tarkov players are “smarter, more confident and typically older” so VOIP will self-regulate. You can still use external comms. “If some guy running around saying stupid things, shoot it, teabag it maybe”. VOIP mute hotkey will exist.
More randomisation of PoIs, e.g. there will be three marked rooms on customs, they will randomise, you will need to search them all.
Event system, cultists will only spawn at night, they have their own marked circles/shrines.
Area triggers scav squads that will hunt you down, mortar strikes, minefields.
“Ultimate combat simulator in a hazardous environment”. “As much realistic as playable”
Move real soon, “maybe this year”. Makes open world easier, texture streaming will reduce memory 3 or 4 times. Currently on DX11, “don’t use instancing”, working towards it and will give more FPS and less stutter.
Big task, last migration took 3-4 months. They have a test build working in Unity 2018.
Open Beta will include swapping armour plates in vests, customising chest rigs. Nikita wants it to come as soon as possible.
Cosmetic kits will be tied to faction, so identification of faction should be easier. (e.g. trousers)
Some will be modelled on special forces stuff.
Plans to improve vertical positioning audio. There is a simple tweak to Interchange, floors are too thin, you should not be able to hear between floors. High chance this year of better vertical audio.
Arena coming, “will be a big part of the game”, “will attract a lot of new players”, “competitive style gamers”. Arena “early next year”, after hideout. Arena will be fully ranked.
#2623 Madre mía como acaben metiendo todo eso se va a quedar un jueguito guapo guapo, la cosa es el tiempo que tarden en desarrollarlo y que tengan pasta pa mantenerse porque tiene pinta de que o la mitad se queda en el tintero o les va a llevar un cojon de tiempo, pero hay cosas con una pinta cojonuda.
#2624 Y no se si lo sabes, hay gente que tiene el juego y no, pero se supone que para cuando salga el 1.0, todo el mapa tiene que estar interconectado, es decir, tu no eliges factory/customs etc... Tu sales de tu guarida en X punto del mapa, y todo esta interconectado, te desplazas por un mapa enorme, de echo, quieren que hasta desaparezcan los menus, es decir, para vender a los vendedores tienes que cargar con los objetos y llegar a los vendedores..
Por ejemplo, el mapa que sacaran en la 0.11, el laboratorio, se supone que sera una área secreta del mapa de muy dificil acceso.
Este juego puede ser una cosa muy seria y a diferencia de juegos como Star Citizen lo que prometen si es viable a dia de hoy con simple trabajo y horas de picar codigo.
#2626 si, precisamente eso es de lo que mas me ha flipao de las notas esas.
Lo que me gusta es que van paso a paso, haciendo bien las cosas, lo que espero que no pase es que se queden sin pasta para poder terminar todo lo que quieren hacer.
Joder... Si Shoreline se come 18 gigas de RAM... Qué se va a comer ese mapa enorme?
El concepto no es nuevo, salvando las distancias... The Division es así.
El juego es una puta pasada por eso. Lo que tienen que ponerle ya es un anticheat AAA
https://www.reddit.com/r/EscapefromTarkov/comments/831h1w/shoreline_memory_leak_up_to_13gb_ram/
¿Que cuento ni que niño muerto? me tube que comprar 16gb más para poder jugar el mapa, quizás este fixed y no lo has vivido, o a ti no te pasa.
Tiene un anticheat casero que deja bastante que desear. Un Battleeye sería genial. =)
#2635 Que tiene nombre de moza andaluza jejejeje, fuera coñas me parece genial todos los cambios que le están dando, en cuanto salga toca instalarlo y volver a caminar por encima de Factory seguro
Con la mini update de ayer el juego me crashea en la pantalla de carga del nivel, 100% de las veces.
Alguien igual?
Bueno, después de seguir este hilo desde que se creó en 2015, aquí viene mi pregunta: Vale la pena comprarlo para jugarlo solo?
#2639 Si. Yo suelo jugar solo.
Y si quieres jugar con gente de vez en cuando como yo, esta el discord de la comunidad española siempre hay gente.