Parche up!
#2882 brutal los demonios y la fisura que han creado para entrar al mundo, y brutal que wapos están.
Combate mas fluido mucho mas fluido.
Combat moves requiring two weapons will now have their stamina drain use the stamina from BOTH weapons rather then just the one in you right hand.
Combat moves that require two weapons will now play their animation at the average rate of both weapons.
Combat moves that require two weapons will now use the length of the shortest weapon of the two.
Adjusted volume requirements on Axes and Hammers by -10%
Slightly reduces thrusting power on Long Spear.
Slightly Increased Thrusting power on 2H Handles.
Counter timer window is now 2.0s.
Stamina gain just after swinging is now 0.25s.
While running combat moves the stamina regain will be as if you just swung.
Cleaned up so that the swing reduction for stamina should work as intended.
You will no longer regain stamina when moving and just swung.
Stamina blocking start increased from 3.5 to 15 with 0 in blocking skills.
The force calculations for melee combat has changed a bit, you will now deal more damage depending on where you are in the animation.*
Slightly increased the collision radius of all players.
Changed a couple of things concerning the handle hits, handle hits are now scaled based on the handle you hit.
A dynamic "handle" hit system have been added which means the damage is not just on/off depending on handle hit now, but there is a linear curve, the closer to the head piece the more effective hit, the closer to the handle it will be an ineffective hit. Hitting with the head always performs a normal full damage hit as before.
Above stack with the force system so handle hitting someone with the base of the weapon early in the swing animation will deal the least amount of damage while hitting someone at the middle of the animation with the top of the handle still will deal a large amount of damage.
Sator spears have had their damage slightly reduced.
The low stamina regain due to swinging is now triggered while swinging and lasts 1sec after the swing finished.*
Fixed an issue where you wouldn't get a counter-hit when parrying a mob that did 0 damage to you.*
Dex got a slight increase in speed per dex. *
Const got a slight decrease in speed per const. *
algunas screenshots, sorry por la calidad
nuestro amigo sancho despues de matar algunas almas inocentes.
entrada alcantarilla
cerca ciudad pk de tindrem
entrando en ciudad pk de tindrem
Hola! He empezado a jugar a este juego, y me gustaría saber cómo poder ponerme en contacto con algún clan español, ya que por ahora (como es normal) ando algo perdido.
Estoy por Timber!
Gracias
#2893 como te dice sancho, pon aply en nuestra web y te daremos acceso al ts, y ya te ayudamos en todo lo que quieras saber
Puedes jugar hacer PvP PVE y de todo.
En peleas mas grandes puedes dar por culo y curar aqui y alla con un mago y tal, pero no vas a decidir una pelea pero no vas a ser competitivo en peleas pequeñas, duelos etc.
Video PVP de ayer, dura hasta el 4:30 aprox a partir de ahi la jodi al subirlo asi que pdoeis cerrarlo. Ponerlo en maxima calidad y pantalla compelta o no vereis nada porque era muy de noche.
¿Que desventajas tiene jugar en free?, es que estoy pensando en jugar. Ya lei en unos post anteriores una respuesta parecida pero me gustaria saber que no puedes hacer con una cuenta free
Si teneis cuentas de antes del modelo free to play, tendreis vuestros pj y los podreis usar, tendreis todas las habilidades, pero no funcionaran a 100, sino a 60 las que son primarias.
La limitaciones de no pagar, no puede robar, ni poseer una propiedad.
Puedes cazar? sacar materiales para armas, armaduras etc..?
Si, esta claro que sacaras menos material que uno que lo saca a 100, pero se puede.
Tambien puedes sacar pasta matando bandidos etc, sus cabezas y la de zombies se pagan bien.
Y en pvp?
En pvp como dice mi amigo y compañero, si es viavle, esta claro que no vas a poder tu solo calzarte a un tio que pague, si es cierto que puedes ponerle en apuros si tienes skill, e incluso matarlo, se puede, si, es dificil? tambien, en grupo es donde menos se nota, ya que si por ejemplo vas con mago pos a curar y rematar, eres un poco mas lento pero puedes hacer tus funciones, lo mismo con el warrior.
Y por ultimo, si no teniais cuenta y vais a jugar por primera vez, tendreis solo un slot, se puede jugar con un slot? si claro, y i quiero otro pj y no quiero comprarme un slot? pues muy facil te creas otra cuenta y ya tienes por ejemplo un bucher o minero, lo unico el coñazo de saberte 2 contraseñas diferentes etc...
Espero que os sirva de algo.
No me quedo muy claro, nunca jugue antes, pero eso de NO poder robar, te refieres al loot que sacas cuando matas a alguien? osea si soy free player no podre lotear cuando mate a alguien?... gracias desde ya, siempre me llamo la atencion este juego
#2903 a no poder robar se refiere a que no puedes meterle las manos en los bolsillos a la gente, pero si tu matas alguien lo puedes lotear todo.
kitale el bloom, y demas.
sombras dinamicas, ponlo en direct 9, y arrancala en 64 bits si te es compatible.
Notas proximo parche:
General
Fixed a auto-stacking issue with food when looting from a lootbag.
Fixed an issue where some players would DC to an error in the package sending from that client.
Potion drinking cooldown increased from 10 sec to 15.
Stamina regain raised with 5%.
All characters have gotten a flat +30 max stamina increase.
Fixed a bug in trading that made it possible to unsync two trades.
Cleaned up a couple of issues with mounting and unmounting.
Added a message and a full UI update when a split fails for whatever reason.
Basic axes have been nerfed.
Slightly balanced axe head stats.
Guilds
Guild member system completely reworked.
You should now be able to see offline and online guild members in the social window.
Guild member cap raised from 70 to 200.
This should fix guilds that before went broken because of to much information in the database.
You will now get a message when a guild member goes offline or comes online.
NPCs
NPC Gatekeeper added inside the gates in the garden passage to help players logging in there when gates are closed.
Fixed a couple of issues with towncries not working as they should.
Lictors removed from the Tindrem Garden.
Cute mac spider renamed and had its attacks reworked.
Town criers now talk more often but you need to be close to hear them.
Fixed an issue where splitting into vendor windows could cause items to split to a VERY strange slot.
Added a bunch of new underwater creatures to fish.
Skills
Snooping now correctly calculates weight of bags with items in them.
Endurance will now increase stamina regain by 10% if at level 100.
Fixed a couple of issues with the combine skill.
Parry calculations have changed a bit. You will now parry ALL slashing/piercing damage but 80% of the blunt damage if blocking is 100.
Objects
Fabricula Tables can now be used for extraction again.
Portable Fabricula Tables can now be used for extraction again.
Fixed a bunch of isses with portable equipment and how they used skills.
Combat
Fixed sync on thirdperson combat moves. All combatmove animations should now sync up a lot better.
UI
Fixed a UI issue where items that where dragged directly from you inventory to a bag that was in a bank wouldn't correctly update your weight and cause other issues.
All notes are subject to change.
Notes with * have just been added to the notes.
parchazo si señor, cada vez me sorprenden mas xD la verdad que están currando mucho y con poca gente
#2908 The Bipolar lord! xDDD
Si la verdad es que se lo estan currando bastante. Y aun siendo un enamorado del mortal, no me caso con nadie, y a los que llevamos desde la beta agradecemos estos parches como agua de mayo!!