War Thunder #HG | WW2 MMO

CaNaRy_r00lz

World of Warships para USA

Hay un humble bundle del E3 que trae el acceso a la beta del World of Warships por 1$, así que los que quieran ya saben

https://www.humblebundle.com/twitche3?

Por 1$:

  • WildStar Standard Edition
    Warframe 7-day Credit and Affinity Booster Packs
    Ghost Recon Phantoms E3 Avatar and Starter Packs (Uplay)
    Twitch Turbo 30-Day Subscription
    World of Warships Closed Beta Key + Bonus Items and World of Tanks Invite Code
    Magicka Wizard Wars Exclusive Staff and Blade (Steam DLC)
    Psychonauts + Humble Store 30% off Grim Fandango Coupon (Steam)
    Humble Store 10% off Coupon
    PAYDAY 2 Electarodent and Titan Masks DLC (Steam)
    Company of Heroes (Steam)
    Age of Empires II HD Edition: The Forgotten Expansion DLC (Steam)
    SMITE Loki Pack and Xbox One Closed Beta Key

Por lo que parece la key no vale para EU y es sólo para USA, algo que por ningun lado decian

1 2 respuestas
kromlir

#4681 Chacho, hay que leer un poco mas eh xD

" (NOTE: All codes are only usable on the World of Tanks and World of Warships North American server, but may be used by persons anywhere worldwide)"

1 respuesta
cortes

#4681 holaquetal, estas en el hilo de wt, no del wot xD

2 1 respuesta
CaNaRy_r00lz

#4682 Donde dice eso? no lo veo ni en el juego ni en la página estoy ciego :_

#4683 Lo se, pero aqui vicia to cristo a tankes y aviones así que pk no barcos y putas?

1 respuesta
kasact

#4684 Dale click al juego, y en la descripcion aparece

1 respuesta
CaNaRy_r00lz

#4685 Si si, ya lo terminé viendo, no me di cuenta o no estaba cuando miré pero bueno... 1$ xD

9 días después
RubaPowa

La leche vaya rework que asansc le ha metido al contenido de #1 :D , ni me había dado cuenta

1 2 respuestas
Hades13

#4687 Joder qué tío modesto.
¡Eso se avisa! Voy a ponerme a leer todo ahora mismo :D

asansc

#4687 Gracias por comentarlo :)
Decir que la estructura es la misma (con algunas modificaciones) que tu le diste en su momento, así como grandes partes de texto... aunque actualizado a día de hoy.

Por último, comentar que la última sección de "Enlaces de interés y varios" no la he tocado aún. En parte porque las habilidades no han cambiado tanto y en parte porque no he encontrado guias/tutoriales que me convenzan. Si alguien cree que puede aportar algo a #1, que me mande privado y miramos cómo podemos mejorar el contenido.

Saludos!

1
CaNaRy_r00lz

Update 1.51 "Cold Steel"

New Vehicles

​[b]USSR[/b]
    ​Hurricane Mk. IIB 
  • Yak-3 (VK-107)
    IL-2M Type 3 (New Model)
    IL-2M "Avenger” (New Model)
    Т-26-4
    SU-100Y
    Т-34-100
    Т-10М

Germany

  • ​IL-2 (1942)
    Do 17E-1
    Bf 109E1 (New Model)
    Bf 109E3 (New Model)
    Pz.35(t)
    Nb.Fz. VI
    Leopard I

USA

  • А-36
    SB2C-1C
    F2A3 (New Model)
    F2A1 (New Model)
    Tach's F2A1 (New Model)
    М60
    М18 Super Hellcat

Japan

  • J2M5
    J2M5 (30 mm)
    Ki-44

Great Britain

  • Hurricane Mk.IV

    Hurricane Mk. IIb (New Model)
    Firebrand TF.MK.IV

Changes in Vehicle Models

  • For all vehicles of the "Panther" series, and self-propelled guns, external screens on the lower part of each vehicle have been added and accounted for in the damage model;
    Multiple tweaks and fixes to the shape and thickness of armour elements on several vehicles;
    Fixed the number of crew members displayed for the KV-85, changing from 5 to 4;
    Armour for the Yak-7B has been fixed (removed nonexistent armoured glass);
    Fixed uploading custom camouflages for the Hurricane Mk.I/L;
    Fixed uploading custom camouflages for the Me 262A-1/U4;
    Fixed the display of offensive weaponry damage model for Hs 129B-2;
    Added missing armour for the He 111H-16;
    Fixed the display of offensive weaponry for BB-1 aircraft and SU-2 lineup.

New Locations and Missions

Added event in the Enduring Confrontation game mode (JiP). The new game mode will start with limited combat missions a few days after Update 1.51 launched. We will regularly supplement these missions with new tasks and continue to improve the mechanics. Stay tuned!
Finland - A new winter location for mixed battles (modes: domination, battle, conquest);

New aircraft Arcade missions have been added:

  • Apple Gardens (Ground Strike);
    Approaches to Moscow (Ground Strike);
    Khalkhyn Gol (Ground Strike);
    Saipan (Ground Strike);
    Gorge (Front Line);
    Foothills (Front Line).

New aircraft Realistic missions have been added:

  • Korsun (Front Line);
    Mozdok (Front Line).

Changes in Locations and Missions

  • Krymsk: Removed known unfair vantage points. Some areas have been slightly flattened;
    Jungle: Removed known unfair vantage points;
    Eastern Europe: Balance changes have been made to the central capture point;
    Carpathians: Added a new shelter position, some changes to unfair winning conditions;
    Karelia: Some changes to unfair winning conditions;
    White Rock Fortress: Balance changes at the northern capture point;
    Battle of Hürtgen Forest: Balance changes at the third capture point.

Research and Economy

  • The amount of research points awarded for the destruction of ground vehicles are now uses the system similar to aircraft battles - vehicle BR difference will also be considered;
    The amount of research points awarded for the destruction of ground vehicles has been slightly increased;
    Added missing traverse adjustment drive modification for self-propelled guns: Panzerjäger Panther, Panzerjäger Tiger, Panzerjäger Tiger P Ferdinand, ISU-152, SU-100Y, SU-100, SU-122, SU-122-54, SU-152, SU-85-1943, SU-85М;
    The US nation now has a separate line for level bombers. Attackers and dive bombers now have a common research line.

Damage Model

  • A new indicator for ground vehicle and aircraft damage has been introduced;
    A new system of tracking for shell fragments has been introduced: Fragments can now have a more complex and unique shape, and differing fragments can have different amounts of energy. This system works for secondary shell fragments and the metal jet of HEAT grenades;
    Increased the efficiency of piercing projectiles with a discarding sabot against sloped armor;
    Increased the efficiency of flat-headed shells, and armour-piercing and ballistic capped shells, on sloped armour inclined at a 60 degree angle.
    Fixed the ballistics of piercing projectiles with a discarding sabot. Now, the cross-section on which ballistics will be calculated correspond to the core size of the projectile, and not to the projectile's sabot.

Weaponry

  • HESH (High-Explosive Squash Head) shells have been added, which cause fragments to hit targets inside the vehicle due to spalling;
    HEATFS (High-Explosive Anti Tank Fin Stabilized) shells have been added. These shells have a much better penetration, but cause less spalling than common HEAT shells;
    BP-367P streamlined piercing projectile ammunition has been added for the T-44.

Changes in Flight Models

  • A6M (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations, and geometry calculations of the wings. Stalling, due to executing a turn is more likely now. Decreased takeoff distance. Changed engine operations in automatic control mode;
    B-25 (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Control of this aircraft in Mouse Aim mode has been improved;
    B7A2 - Changed behavior of the aircraft whilst in a vertical dive (improved stability, including during recovery from a steep dive). Edited the efficiency of the air brake (reduced). Edited inertia calculations;
    Blenheim Mk.IV - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved stability whilst in a vertical dive;
    Boomerang Mk. I/II - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Yer-2 (with M-105 engines) - Refined engine operation mode (temperature). Improved stability whilst in level flight.
    G4M1 - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Il-2 (all models) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Ju-87B-2 - Improved stability whilst in a vertical dive;
    Ki-84 (all models) - Improved stability whilst in a vertical dive. Increased the sensitivity of control surfaces. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved reaction of the aircraft during tug the handling situations (stalling suddenly, including at high-speeds);
    Ki-102 otsu - Overheat calculations refined (engine now takes longer to overheat). Improved stability in all flight modes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Ki-45 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Ki-49 (all modifications) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Ki-96 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    P-47 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations.
    Wirraway - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Yak-1/1b/7b/9/3 (all models) - Flight models have been fully updated. Recalculated and refined all geometric and weight characteristics. Reworked propeller and engine characteristics. Changed behaviour during takeoff and landing (reduced speed for takeoff and landing). Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Yak-3 BK-107a - Initially configured according to the data sheet;
    J2M5 - Has been configured according to the data sheet;
    J2M5 (30mm) - Has been configured according to the data sheet;
    Ki-44-1 - Has been configured according to the data sheet;
    Ki-61 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    N1K2 (all models) - New flight model. Basic characteristics of the aircraft have been changed (max speed was increased to 630 km/h, time to climb up to 5000m has been reduced to 05:30 min). New characteristics configured in accordance with the Data Sheet. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Bf.110C-4 - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    P-51D (all models) - Refined geometric data, control elements (flaps, ailerons, elevator and rudder), by reaching maximum overload, calculations are considered for the effect of airflow. The higher the speed, the greater the effect, stalling and climb rate has been initially configured according to the data sheet. The engine has also been slightly modified;
    P-51D-5 - Fuselage tank has been installed, lack of additional fin area in later models is considered, behavior corresponding to early D series;
    А-36 - Has been configured according to the data sheet;
    Fury Mk.II - Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. The Kestrel VI engine, gear, propeller, and radiator have been configured according to historical graphics;
    Tempest (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Attacker - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Trimmer has been fixed;
    Firebrand Mk.IV - Has been initially configured according to the data sheet;
    Ta.152H-1 - Flight model has been completely reworked. Reworked aircraft behaviour at high speeds. The higher the speed, the greater the effect. Calculations are now considered for the effect of airflow on the horizontal tail surface. Refined the calculation of the transition processes and damped in all axes. The resistance of single elements (flaps, screw, fuselage, radiator etc.) are now calculated. Refined wing centre of gravity and behaviour during a stall or corkscrew and when at maximum overload. Engine performance has been adjusted, reduced compression and overheating. Fuel consumption calculations have been refined. Refined speeds and climb rate in different modes;
    Do.17E-1 - Has been configured according to the data sheet;
    La-5F - Fixed the maximum speed when affected by ground-effect. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Me-410 (all models) - New flight model. Reduced the impact of torque effect during take off. Improved the efficiency of air brakes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
    Hurricane Mk.IV/Mk.II (USSR) - Has been initially configured.

Interface

  • A new system has been introduced - Orders;
    Added function that allows the marking of locations of enemies in combined Realistic Battles. By landing a shot on an enemy with your main gun, all players in your team will, for a limited time, be able to view the targeted enemy’s location on the minimap;
    Tags for Britain carrier-based aircraft have been optimised (unnecessary and apparently duplicating tags have been removed).

Settings

  • Changed the method of saving user settings. Now they are stored separately for each account and divided into two parts. One part is synchronised between all player devices (general settings, vehicle preset settings and settings), the other one is individual for each device (control settings, colours, fonts, etc.).

Sounds

  • Improved the overall sound environment for air battles;
    New sounds for shells striking the ground have been added.

Decals and Camouflages

  • Multiple decals for ground vehicles and aircraft have been added;
    Added winter camouflages for all ground vehicles which don’t already have them. For all soviet ground vehicles, added woodland camouflages. Vehicles: Flakpanzer I Ausf A, КV-1B 756(r), Aufklärungspanzer 38(t), Pz.Kpfw 38(t) Ausf. A, Pz.Kpfw. VI Tiger P, Sd.Kfz. 6/2 mit FlaK 36, StuG III Ausf A, StuG III Ausf F, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, BT-5, BT-7 1937, IS-3, IS-4M, ISU-152, KV-1 L11, KV-2 1939, М4A2 76W (USSR), SU-100Y, SU-100 1945, SU-122-54, SU-152, SU-57, SU-76M 1943, Т-10М, Т-126(SP), Т-26 1940, Т-28, Т-35, Т-50, Т-54 1951, Т-60 1941, Т-70 1942, Т-80, ZIS-30, ZSU-37, ZSU-57-2, ZUT-37;
    The conditions for unlocking some camouflages have been changed.

2 respuestas
Darkcurare

#4690 Traducelo!

1 respuesta
CaNaRy_r00lz

#4691 usa google xD yo paso xD

2 respuestas
Darkcurare

#4692 Trabaja negro esclavo o te mando al algodon

AS7UR

#4692 Yo le di a traducir en Google y me salio un mensaje que decía "me cago en canary roolz, out of memory"

1 respuesta
CaNaRy_r00lz

#4694 XDDDDDDDDD

Sólo digo una cosa, en el video dice el pavo que el Su-100 puede destruir un pillbox de esos xD me ha dejado pillado

17 días después
CaNaRy_r00lz

Bastille Day Special French D.521 aircraft

From 16.00 GMT on July 17th to 07.00 GMT on July 20th

Participate in our "Bastille Day" special to earn some great bonuses and the unique French D.521 aircraft!
Additionally, during this special you will be able to purchase its sister aircraft, the D.520, for Golden Eagles - with the ability to unlock a discount!

Only player vehicles are counted. Kills from the previous stage carry over to the next stage. Your personal vehicle must be rank II to V.

Mas info en el link, básicamente para tener el avión necesitas 250 bajas, y sino a partir de 100 tienes un % de obtenerlo cuando hagas la mision

http://warthunder.com/en/news/3222-special-bastille-day-en

1 mes después
Strangelove

#4690 No jugaba desde finales de Abril, y lo he cogido esta tarde por primera vez desde entonces, así que doy mis sensaciones que ahora toman sentido con los cambios:

  1. He notado que los aparatos son algo más duros de movimiento que antes, sobre todo en dogfight. Incluso se nota algo de bloqueo o lentitud de reacción del aparato después de haber picado a gran velocidad.
  2. Ahora el combate es mucho más extremo. Cualquiera te mata de un sólo disparo (ráfaga corta). Te parte un ala, o bien te deja incapacitado, y sucede con mucha más facilidad que antes.
  3. La XP corre mas despacio. Ahora para poder lograr mejoras en modificaciones necesitas como tres o cuatro combates, y hablo del tránsito entre Tier I-II.

En general, lo he notado más perruno que antes. Aparte debo tener algún problema con los controles que todavía no he logrado solucionar. (Las armas adicionales no me funcionan, salvo las bombas, y la torreta me hace cosas raras).

1 respuesta
Deok69

#4697 hablamos de aviones imagino. Igual vuelvo a darle serio en septiembre.

Seguís dandole por aquí alguien, Canario, Espi, Law, Triane? Como esta el juego, hablando en plata. Seguirá igual que siempre imagino xD...

Yo llevaré sin tocarlo desde marzo o así la cosa es que no se como hoy he visto https://www.youtube.com/watch?v=Z2EBEzoTw20 y me han entrado las ganas de un SB. Ya diereis si paráis por ts aun, vuelvo a casa en septiembre. ¿Os gustaría juntaros otra vez para algún SB?

PD: Kurare, deja de quejarte, como siguen de op los alemanes?

2 respuestas
Strangelove

#4698 Si, hablo de aviones. Los tanques la última vez me dieron varios cuelgues con el antiguo ordenador, y de hecho fue durante los días que acabó palmando xD. He vuelto con el gusanillo que lo tenía hace meses, ahora que he estrenado ordenador nuevo.

Yo voy con los aviones americanos pero vaya, que capaz soy de crearme otro perfil para empezar con otro bando.

1 respuesta
Darkcurare

#4698 Yo que mierda se :wtf: poco despues de que te fueras no jugue mas, se me acabo el premiun y paso de renovarlo con la cagada de los grafitis
#4699 wtf???? No tienes que crearte otro maldito perfil xD puedes jugar todas las naciones en la misma acc, pero no te recomiendo jugar todas las naciones de aviones y tanques o acabaras como yode pobre...

1 respuesta
Strangelove

#4700 Si te digo la verdad, ni lo había intentado xD. Me ha bastado con los tanques y aviones del bando americano y estoy por probar con otro nuevo. Con este juego tengo una especie de maldición que siempre ocurre algo que me impide seguir más de una semana.

1 respuesta
Darkcurare

#4701 el domingo tendre tiempo para jugar por la tarde y te enseño cosas nazis.
Pasate por el ts la pass de los subcanales es asdmv.
Si alguien mas se anima estaria bien.

1 respuesta
asansc

#4702 Yo si eso quizá me paso.

espikiller

Yo en septiembre me uno easy.

1
Ivlas

Yo sigo jugando de vez en cuando, pero me da que uno se estanca en el proceso.
Desbloquee hasta tier 3 "facil", pero a partir de ahi, es un mundo desbloquear 1 solo de tier 4...

Se hace un pelin pesado, aunq entiendo q sea mas dificil, pero es q se quitan las ganas xD

1 respuesta
Gerir

Ando haciendo los tutoriales, a ver si voy aprendiendo a moverme por el juego.

Darkcurare

#4705 Lloraras sangre para el t5 xD

Strangelove

Pues el caso es, que yo al War Thunder le veo más "chicha" que al Star Conflict, si tenemos en cuenta que ambos son de Gaijin. El sistema de economía dentro del juego, y las opciones de ganar águilas doradas, añadido al regalo diario sólo por entrar al juego ya le da su gracia.

PD: Ahora estoy descubriendo la "magia" de jugar con gráficos en high, y teniendo en cuenta que antes tenía una 8800GTS, y ahora una nvidia 750ti, pues como que se me saltan las lágrimas cuando voy volando entre las nubes y veo el reflejo pálido en el fuselaje de mi avión, por citar detalles que nunca había visto antes.

Drozas

Yo desde que eche cuentas, y para desbloquear el t32 me quedaban unas 100 partidas, deje el juego, y eso que me quedaban 3 meses de premium. Espero que gaijin recapatice y algo el grind menos pesado.

1 respuesta
Darkcurare

#4709 sos un groso pendejo!xD puto farmeo que me hice yo que tenia todas las naciones con t4/t5 y los tanques tambien asi que deja de llorar xD

1 respuesta