Death Knight
Frost
* Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
* Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
* Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
* Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
* Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
* Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
* On a Pale Horse is back as a Tier 2 talent.
Unholy
* Anti-Magic Shell no longer costs Runic Power.
* Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%)
* Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
* Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)
Blood
* Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
* Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
* Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
* Toughness is now a Tier 3 talent. Down from Tier 4.
* Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
* Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec.
Druid
Balance
* Starsurge is now a baseline spell.
* Owlkin Frenzy is now a Tier 4 talent. Down from Tier 5.
* Lunar Guidance is now a Tier 3 talent. Down from Tier 4.
* Planetary Alignment is gone.
* Balance of Power is now a Tier 2 talent. Down from Tier 3.
* Lunar Justice is gone.
* Moonkin Form is now a Tier 3 talent.
* Typhoon is now a Tier 3 talent.
* Earth and Moon - Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5% for 12 sec. Also increases your spell damage by 2/4%.
* Nature's Majesty - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
Feral
* Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
* Ferocity is gone.
* Heart of the Wild is back as a Tier 1 talent.
Restoration
* Wild Growth is now a Tier 5 talent. Down from Tier 6.
* Swiftmend is now a primary skill.
* Empowered Touch is now a Tier 4 talent. Down from Tier 5.
* Natural Perfection is now a Tier 6 talent. Up from Tier 5.
* Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
* Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. /
Hunter
Beast Mastery
* Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
* Bestial Wrath no longer costs focus.
Mage
Arcane
* Spellsteal now has a 40 yards range. Up from 35 yards.
* Arcane Barrage now has a 40 yards range. Up from 35 yards.
* Polymorph now has a 40 yards range. Up from 35 yards.
* Mana Shield now has a 10 sec cooldown.
* Arcane Blast now has a 40 yards range. Up from 35 yards.
* Slow Fall now has a 40 yards range. Up from 30 yards.
* Counterspell now has a 40 yards range. Up from 35 yards.
* Arcane Missiles now has a 40 yards range. Up from 35 yards.
* Focus Magic now is a Tier 4 talent. Down from Tier 6.
* Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
* Slow now has a 35 yards range. Up from 30 yards.
* Arcane Flows now is a Tier 3 talent. Down from Tier 5.
* Invocation now is a Tier 2 Talent. Down from Tier 4.
* Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
* Arcane Repulsion is gone.
* Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
* Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
* Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.
Fire
* Flamestrike now has a 40 yards range. Up from 35 yards.
* Scorch now has a 40 yards range. Up from 35 yards.
* Pyroblast now has a 40 yards range. Up from 35 yards.
* Fire Blast now has a 30 yards range. Up from 20 yards.
* Fireball now has a 40 yards range. Up from 35 yards.
* Living Bomb now has a 40 yards range. Up from 35 yards.
* Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
* Burning Soul now is a Tier 1 talent. Down from Tier 2.
* Impact now is a Tier 3 Talent. Up from Tier 2.
* Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
* Incineration now increases damage instead of critical strike chance.
Frost
* Ice Lance now has a 35 yards range. Up from 30 yards.
* Blizzard now has a 35 yards range. up from 30 yards.
* Frostbolt now has a 35 yards range. Up from 30 yards.
* Frostfire Orb has an additional effect - Targets damaged by the Frostfire Orb are slowed by 40% for 2 sec.
* Cold as Ice is gone.
* Ice Floes now also affects Cold Snap and Ice Barrier.
* Piercing Chill is now a Tier 2 Talent. Down from Tier 4.
* Brain Freeze is now a Tier 3 talent. Down from Tier 4.
* Fingers of Frost is now a Tier 4 talent. Up from Tier 3.
* Piercing Ice is now a Tier 1 Talent. Down from Tier 2.
* Frostbite is gone.
* Improved Freeze *New* - Gives your Water Elemental's Freeze spell a 50/100% chance to cause Fingers of Frost to activate.
* Improved Cone of Cold *New* - Your Cone of Cold also freezes targets for 2/4 secs.
Paladin
Holy
* Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
* Concentration Aura is now trained at level 42, down from 54.
* Holy Wrath is now trained at level 28, down from 50.
* Lay on Hands is now trained at level 16, down from 38.
* Seal of the Pure is now named Seal of Insight.
* Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
* Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.
Protection
* Hand of Protection is now trained at level 18. Down from 42.
* Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
* Devotion Aura is now trained at level 18, down from level 22.
* Blessing of Kings is now trained at level 22, up from 18.
* Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.)
* Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
* Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
* Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
* Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
* Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
* Judgements of the Wise is now a primary skill.
Retribution
* Inquisition is now Exclusive with Holy Shield.
* Seal of Vengeance is now named Seal of Truth and its Holy Vengeance renamed to Censure.
* Zealotry now has a 2 min cooldown, down from 30 min. Now lasts 15 sec. (Down from 30 sec)
* Wrath of the Lightbringer gone.
* Acts of Sacrifice *New* - Decreases the cooldown by 10/20/% and mana cost by 10/20% of your Hand of Freedom and Hand of Salvation.
* Righteous Vengeance is now Inquiry of Faith - Increases the periodic damage done by your Seal of Truth by 20/40/60%.
* Swift Retribution now also increases damage by 3%. Moved from Tier 6 to Tier 5.
* Sanctified Retribution is gone.
* Improved Crusader Strike is gone.
* Heart of the Crusader is gone.
* Sanctity of Battle no longer reduces the cooldown of Exorcism.
* Templar's Verdict is now a primary skill of Retribution.
* Communion *New* - Your Judgement grants the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec.
* Improved Judgement no longer decreases the cooldown of Judgement.
* Judgements of the Wise is now a primary skill.
* Selfless Healer (Tier 5) - Increases the healing of your Word of Glory by 30/60% when used to heal others.
* Divine Purpose is now a Tier 4 talent - Your Templar's Verdict, Divine Storm and Inquisition have a 40% chance to generate Holy Power.
* Divine Storm is now a Tier 3 talent.
Priest
Discipline
* Power Infusion is now a Tier 3 talent. Down from Tier 4.
Rogue
Combat
* Backstab now causes 175% weapon damage. Up from 150%.
Subtlety
* Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
* Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)
Shaman
Elemental
* Shamanism is now a primary skill.
* Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.
Enhancement
* Shamanistic Rage reduces the mana cost of your skills, totems, and offensive spells by 90 for 15 sec.
* Ancestral Swiftness is back as a Tier 2 talent.
Warlock
Affliction
* Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
* Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown
Demonology
* Summon Doomguard and Summon Infernal no longer require reagents.
Destruction
* Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
* Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)
Warrior
Arms
* Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
* Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
* Impale now affects Overpower instead of Execute.
* Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
* Endless Rage is now a primary skill.
Fury
* Bloodsurge now affects Raging Blow instead of Whirlwind.
* Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
* Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
* Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.
Protection
* Damage Shield is now a Tier 4 talent, down from Tier 6. Now causes damage equal to 20/40% of your Strength. (Old - 10/20% of your attack power)
* Improved Defensive Stance is now named Bastion of Defense.
* Safeguard is now a Tier 6 talent. Up from Tier 4.
* Blood and Thunder is now a Tier 2 talent. Down from Tier 3.
* Gag Order now Also lowers the cooldown on your Heroic Throw by 15/30 sec.
* Improved Revenge is now a Tier 3 talent. Up from Tier 2.[/spoiler]