Dobleposteo porque yo lo valgo, o la noticia
https://www.hoyolab.com/genshin/article/142150
Principalmente, el mejor cambio son estas cosas:
Q4: I wish that we could have the ability to convert materials.
A4: The upcoming material conversion function that will go live in Version 1.3 is already in development! Stay tuned for future official announcements regarding the required materials and rules behind this function!
Lo que vimos de poder convertir materiales de un elemento a otro. Veamos como sale al final.
Q8: We would like to have more Original Resin.
A8:
1) All events in Version 1.3 that do not require challenging Ley Line Outcrops or Domains will not consume Original Resin. The vast majority of large-scale events in future versions will also not consume Original Resin.
2) Our BPs will be adjusted from Version 1.3 onward to have additional Fragile Resin rewards:
Sojourner's Battle Pass and Gnostic Hymn will obtain Fragile Resin ×1 per 10 levels, starting from Level 5, replacing the Mystic Enhancement Ores that was originally there. This will not change the total amount of Mystic Enhancement Ore gained through the BP. These Mystic Enhancement Ores will instead be distributed amongst other levels.
Principalmente, que van a seguir la tónica de los eventos en Dragonspine, donde no vas a invertir resina en ellos.
Cambios al Battle Pass. Este dejará de dar cristales para subir las armas, para dar Resina. ! x cada 10 niveles, empezando desde el 5
5 - 15 - 25 - 35 - 45. Los materiales de las armas, van a repartirlos en otros puntos.
No es mucho pero son 300 / 600 de resina extra cada 45 días :D. WOooowoooOOo ¬¬'