La última entrega del reconocido Hidetaka Miyazaki y From Software ha cumplido las expectativas y promete ser otro de los grandes títulos de la generación.
Es llamativo en esta ocasión que al enviar las copias tan tarde a los medios ha hecho que la muchos de ellos hayan decidido redcatar únicamente un avance de sus horas jugadas y no poner ni nota ni conclusión final hasta haberlo terminado.
Medios internacionales
Sekiro is giving me those same feelings I had when I first played Dark Souls and Bloodborne back in the day. The opening hours were a bit difficult, but there eventually became a point where everything just started to make sense. I think I’ve started to now reach that point in Sekiro and it’s just as satisfying as the aforementioned games. I’m very much looking forward to diving into this experience even further.
Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it’s something amazing all its own.
In all, Sekiro has been difficult to master but has never felt unfair. I found myself actually, sincerely getting good, and the process felt great. No death to a boss felt wasted as I learned and processed a little more each time while formulating my strategies. The world itself is dynamic and fun to explore, and the characters in it are sparse but charming—I would say the same about the story, which is slowly unraveling in bits and pieces I’m gleaming from the world around me. I can’t wait to see what the endgame has in store.
Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn't difficult for difficult's sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekiro challenges me to accumulate, and it never lets me forget that.
Sekiro’s story moves in strange and compelling ways that defy the initial adherence to the trappings of feudal Japan, and allows the player to discover multiple endings and confrontations depending on choices and secrets. It’s a challenging journey through a weird and wondrous world that forces you to learn and master its punishing combat to succeed. However, the sweet thrill of victory keeps you pushing forward despite myriad disheartening deaths. Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.
Sekiro marries From Software's unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying. At the time of publish I haven't completed Sekiro. While I have invested upwards of 30 hours into it, there are still a few more locations I need to explore and bosses I need to beat before the credits roll, and I'm excited to do it. This review will be finalized in the coming days.
It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.
Medios nacionales
A la espera de ver cómo remata la jugada, no parece muy aventurado decir que Miyazaki ha vuelto a concebir un juego digno de su reputación.
Sekiro refina (y redefine) el gameplay tradicional de los "Soulsborne" con la implementación del sigilo, la verticalidad de sus niveles, un estilo de combate profundo y exigente y "suavizando" los elementos de RPG. Es una experiencia intensa como pocos... pero no apto para todo tipo de jugadores por su dificultad.
Sekiro: Shadows Die Twice es una evolución excelente de la fórmula de los Soulsborne, que cambia casi todo, pero mantiene la esencia: la sensación de que a pesar de morir, podemos triunfar (y es maravillosamente satisfactorio hacerlo). Nos ha encantado su narrativa, su mundo, la factura artística y sonora, el sistema de combate, su variedad de situaciones y enemigos, los cambios en la evolución del personaje... Y aún así, hay que tener en mente que no se trata de un juego para todo el mundo, ni tampoco es perfecto, ya que tiene ciertos problemas técnicos que emborronan un tanto su expediente. Sin embargo, sí que podemos decir que si este es tu tipo de juego, tienes una cita obligadísima con este ninja.
Sekiro: Shadows Die Twice sale mañana mismo en PlayStation 4, Xbox One y PC, y recordad que tenemos un fantástico #HG para estar al tanto de toda la información.