Más cosicas, se confirma oficialmente lo de las bolsitas, aunque se cubren las espaldas de cara al lanzamiento.
'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.
As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.
Please note, this feature is currently in Game Testing and may well be modified before launch.
#5298 Eso lo acaban de responder también, la flashpoint es level 8-12, por tanto puedes hacerla antes de elegir tu clase avanzada (level 10), como las habilidades de heal no están presentes hasta que eliges tu clase avanzada, esa flashpoint está diseñada para poderse jugar sin heal, siempre y cuando el grupo se coordine medianamente bien.
Comentario completo:
Hey,
Just to point this out:
The Esseles is one of the two earliest Flashpoints in the game, players will be roughly between level 8 and 12 when playing it.
Healing abilities are introduced when you pick your Advanced Class, which in this video, the characters did not have. You can definitely get your Advanced Class before doing the Flashpoint (in fact, many players in testing make that choice), but it's not required.
That's the simple reason why there is no healing shown in the video. That doesn't mean we don't have content for those who want to heal; in fact when I overheard the team practicing for GamesCom/PAX demos I'm sure I heard the cry "MEDIC!" more than a few times.